chore: remove repetitive words (#6500)
Signed-off-by: standstaff <zhengxingru@yeah.net>
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parent
26026d1357
commit
e19e7622a3
5 changed files with 9 additions and 9 deletions
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@ -173,7 +173,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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ShrinkOverlapsBufferIfNeeded();
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// If the the range is not properly aligned for sparse mapping,
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// If the range is not properly aligned for sparse mapping,
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// let's just force it to a single range.
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// This might cause issues in some applications that uses sparse
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// mappings.
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@ -322,7 +322,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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Operand lhs = operation.GetSource(0);
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Operand rhs = operation.GetSource(1);
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// Check LHS of the the main multiplication operation. We expect an input being multiplied by gl_FragCoord.w.
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// Check LHS of the main multiplication operation. We expect an input being multiplied by gl_FragCoord.w.
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if (lhs.AsgOp is not Operation attrMulOp || attrMulOp.Inst != (Instruction.FP32 | Instruction.Multiply))
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{
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return;
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@ -136,7 +136,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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instance.EnumeratePhysicalDevices(out var physicalDevices).ThrowOnError();
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// First we try to pick the the user preferred GPU.
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// First we try to pick the user preferred GPU.
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for (int i = 0; i < physicalDevices.Length; i++)
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{
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if (IsPreferredAndSuitableDevice(api, physicalDevices[i], surface, preferredGpuId))
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@ -466,7 +466,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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private void DrawPadButton(IImageProcessingContext context, PointF point, Image icon, string label, bool pressed, bool enabled)
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{
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// Use relative positions so we can center the the entire drawing later.
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// Use relative positions so we can center the entire drawing later.
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float iconX = 0;
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float iconY = 0;
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@ -522,7 +522,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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var labelRectangle = MeasureString(ControllerToggleText, _labelsTextFont);
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// Use relative positions so we can center the the entire drawing later.
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// Use relative positions so we can center the entire drawing later.
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float keyWidth = _keyModeIcon.Width;
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float keyHeight = _keyModeIcon.Height;
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@ -174,7 +174,7 @@ namespace Ryujinx.Memory
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/// <param name="offset">Starting offset of the range being read</param>
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/// <param name="data">Span where the bytes being read will be copied to</param>
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/// <exception cref="ObjectDisposedException">Throw when the memory block has already been disposed</exception>
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/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the the data is out of range</exception>
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/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the data is out of range</exception>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Read(ulong offset, Span<byte> data)
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{
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@ -188,7 +188,7 @@ namespace Ryujinx.Memory
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/// <param name="offset">Offset where the data is located</param>
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/// <returns>Data at the specified address</returns>
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/// <exception cref="ObjectDisposedException">Throw when the memory block has already been disposed</exception>
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/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the the data is out of range</exception>
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/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the data is out of range</exception>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public T Read<T>(ulong offset) where T : unmanaged
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{
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@ -201,7 +201,7 @@ namespace Ryujinx.Memory
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/// <param name="offset">Starting offset of the range being written</param>
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/// <param name="data">Span where the bytes being written will be copied from</param>
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/// <exception cref="ObjectDisposedException">Throw when the memory block has already been disposed</exception>
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/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the the data is out of range</exception>
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/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the data is out of range</exception>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Write(ulong offset, ReadOnlySpan<byte> data)
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{
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@ -215,7 +215,7 @@ namespace Ryujinx.Memory
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/// <param name="offset">Offset to write the data into</param>
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/// <param name="data">Data to be written</param>
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/// <exception cref="ObjectDisposedException">Throw when the memory block has already been disposed</exception>
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/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the the data is out of range</exception>
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/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the data is out of range</exception>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Write<T>(ulong offset, T data) where T : unmanaged
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{
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