Allow setting texture data from 1x to fix some textures resetting randomly (#2860)
* Allow setting texture data from 1x to fix some textures resetting randomly Expected targets: - Deltarune 1+2 - Crash Team Racing - Those new pokemon games idk * Allow scaling of MSAA textures, propagate scale on copy. * Fix Rebase Oops * Automatic disable * A bit more aggressive * Without the debug log * Actually decrement the score when writing.
This commit is contained in:
parent
c14844d12c
commit
e3d0ccf8d5
3 changed files with 64 additions and 11 deletions
|
@ -349,6 +349,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||
return;
|
||||
}
|
||||
|
||||
if (srcTexture.Info.Samples > 1 || dstTexture.Info.Samples > 1)
|
||||
{
|
||||
srcTexture.PropagateScale(dstTexture);
|
||||
}
|
||||
|
||||
float scale = srcTexture.ScaleFactor;
|
||||
float dstScale = dstTexture.ScaleFactor;
|
||||
|
||||
|
|
|
@ -25,6 +25,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
// This method uses much more memory so we want to avoid it if possible.
|
||||
private const int ByteComparisonSwitchThreshold = 4;
|
||||
|
||||
// Tuning for blacklisting textures from scaling when their data is updated from CPU.
|
||||
// Each write adds the weight, each GPU modification subtracts 1.
|
||||
// Exceeding the threshold blacklists the texture.
|
||||
private const int ScaledSetWeight = 10;
|
||||
private const int ScaledSetThreshold = 30;
|
||||
|
||||
private const int MinLevelsForForceAnisotropy = 5;
|
||||
|
||||
private struct TexturePoolOwner
|
||||
|
@ -122,6 +128,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
private Target _arrayViewTarget;
|
||||
|
||||
private ITexture _flushHostTexture;
|
||||
private ITexture _setHostTexture;
|
||||
private int _scaledSetScore;
|
||||
|
||||
private Texture _viewStorage;
|
||||
|
||||
|
@ -518,6 +526,25 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers when a texture has had its data set after being scaled, and
|
||||
/// determines if it should be blacklisted from scaling to improve performance.
|
||||
/// </summary>
|
||||
/// <returns>True if setting data for a scaled texture is allowed, false if the texture has been blacklisted</returns>
|
||||
private bool AllowScaledSetData()
|
||||
{
|
||||
_scaledSetScore += ScaledSetWeight;
|
||||
|
||||
if (_scaledSetScore >= ScaledSetThreshold)
|
||||
{
|
||||
BlacklistScale();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Blacklists this texture from being scaled. Resets its scale to 1 if needed.
|
||||
/// </summary>
|
||||
|
@ -554,9 +581,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// Copy the host texture to a scaled one. If a texture is not provided, create it with the given scale.
|
||||
/// </summary>
|
||||
/// <param name="scale">Scale factor</param>
|
||||
/// <param name="copy">True if the data should be copied to the texture, false otherwise</param>
|
||||
/// <param name="storage">Texture to use instead of creating one</param>
|
||||
/// <returns>A host texture containing a scaled version of this texture</returns>
|
||||
private ITexture GetScaledHostTexture(float scale, ITexture storage = null)
|
||||
private ITexture GetScaledHostTexture(float scale, bool copy, ITexture storage = null)
|
||||
{
|
||||
if (storage == null)
|
||||
{
|
||||
|
@ -564,7 +592,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
storage = _context.Renderer.CreateTexture(createInfo, scale);
|
||||
}
|
||||
|
||||
if (copy)
|
||||
{
|
||||
HostTexture.CopyTo(storage, new Extents2D(0, 0, HostTexture.Width, HostTexture.Height), new Extents2D(0, 0, storage.Width, storage.Height), true);
|
||||
}
|
||||
|
||||
return storage;
|
||||
}
|
||||
|
@ -595,7 +626,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
ScaleFactor = scale;
|
||||
|
||||
ITexture newStorage = GetScaledHostTexture(ScaleFactor);
|
||||
ITexture newStorage = GetScaledHostTexture(ScaleFactor, true);
|
||||
|
||||
Logger.Debug?.Print(LogClass.Gpu, $" Copy performed: {HostTexture.Width}x{HostTexture.Height} to {newStorage.Width}x{newStorage.Height}");
|
||||
|
||||
|
@ -692,11 +723,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// </summary>
|
||||
public void SynchronizeFull()
|
||||
{
|
||||
if (_hasData)
|
||||
{
|
||||
BlacklistScale();
|
||||
}
|
||||
|
||||
ReadOnlySpan<byte> data = _physicalMemory.GetSpan(Range);
|
||||
|
||||
// If the host does not support ASTC compression, we need to do the decompression.
|
||||
|
@ -723,7 +749,19 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
SpanOrArray<byte> result = ConvertToHostCompatibleFormat(data);
|
||||
|
||||
if (ScaleFactor != 1f && AllowScaledSetData())
|
||||
{
|
||||
// If needed, create a texture to load from 1x scale.
|
||||
ITexture texture = _setHostTexture = GetScaledHostTexture(1f, false, _setHostTexture);
|
||||
|
||||
texture.SetData(result);
|
||||
|
||||
texture.CopyTo(HostTexture, new Extents2D(0, 0, texture.Width, texture.Height), new Extents2D(0, 0, HostTexture.Width, HostTexture.Height), true);
|
||||
}
|
||||
else
|
||||
{
|
||||
HostTexture.SetData(result);
|
||||
}
|
||||
|
||||
_hasData = true;
|
||||
}
|
||||
|
@ -1056,7 +1094,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
if (ScaleFactor != 1f)
|
||||
{
|
||||
// If needed, create a texture to flush back to host at 1x scale.
|
||||
texture = _flushHostTexture = GetScaledHostTexture(1f, _flushHostTexture);
|
||||
texture = _flushHostTexture = GetScaledHostTexture(1f, true, _flushHostTexture);
|
||||
}
|
||||
|
||||
return texture;
|
||||
|
@ -1456,6 +1494,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// </summary>
|
||||
public void SignalModified()
|
||||
{
|
||||
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
|
||||
|
||||
if (_modifiedStale || Group.HasCopyDependencies)
|
||||
{
|
||||
_modifiedStale = false;
|
||||
|
@ -1472,6 +1512,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <param name="bound">True if the texture has been bound, false if it has been unbound</param>
|
||||
public void SignalModifying(bool bound)
|
||||
{
|
||||
if (bound)
|
||||
{
|
||||
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
|
||||
}
|
||||
|
||||
if (_modifiedStale || Group.HasCopyDependencies)
|
||||
{
|
||||
_modifiedStale = false;
|
||||
|
@ -1685,6 +1730,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
_flushHostTexture?.Release();
|
||||
_flushHostTexture = null;
|
||||
|
||||
_setHostTexture?.Release();
|
||||
_setHostTexture = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <returns>True if eligible</returns>
|
||||
private static TextureScaleMode IsUpscaleCompatible(TextureInfo info, bool withUpscale)
|
||||
{
|
||||
if ((info.Target == Target.Texture2D || info.Target == Target.Texture2DArray) && !info.FormatInfo.IsCompressed)
|
||||
if ((info.Target == Target.Texture2D || info.Target == Target.Texture2DArray || info.Target == Target.Texture2DMultisample) && !info.FormatInfo.IsCompressed)
|
||||
{
|
||||
return UpscaleSafeMode(info) ? (withUpscale ? TextureScaleMode.Scaled : TextureScaleMode.Eligible) : TextureScaleMode.Undesired;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue