Ryujinx.Tests.Unicorn: Implement IDisposable (#3794)
Dispose unicorn when done
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4 changed files with 48 additions and 4 deletions
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@ -3,9 +3,10 @@ using System;
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namespace Ryujinx.Tests.Unicorn
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{
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public class UnicornAArch32
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public class UnicornAArch32 : IDisposable
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{
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internal readonly IntPtr uc;
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private bool _isDisposed = false;
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public IndexedProperty<int, uint> R
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{
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@ -107,7 +108,22 @@ namespace Ryujinx.Tests.Unicorn
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~UnicornAArch32()
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{
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Interface.Checked(Native.Interface.uc_close(uc));
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!_isDisposed)
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{
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Interface.Checked(Native.Interface.uc_close(uc));
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_isDisposed = true;
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}
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}
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public void RunForCount(ulong count)
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@ -3,9 +3,10 @@ using System;
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namespace Ryujinx.Tests.Unicorn
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{
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public class UnicornAArch64
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public class UnicornAArch64 : IDisposable
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{
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internal readonly IntPtr uc;
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private bool _isDisposed = false;
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public IndexedProperty<int, ulong> X
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{
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@ -96,7 +97,22 @@ namespace Ryujinx.Tests.Unicorn
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~UnicornAArch64()
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{
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Interface.Checked(Native.Interface.uc_close(uc));
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!_isDisposed)
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{
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Interface.Checked(Native.Interface.uc_close(uc));
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_isDisposed = true;
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}
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}
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public void RunForCount(ulong count)
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@ -80,6 +80,12 @@ namespace Ryujinx.Tests.Cpu
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[TearDown]
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public void Teardown()
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{
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if (_unicornAvailable)
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{
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_unicornEmu.Dispose();
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_unicornEmu = null;
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}
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_memory.DecrementReferenceCount();
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_context.Dispose();
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_ram.Dispose();
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@ -76,6 +76,12 @@ namespace Ryujinx.Tests.Cpu
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[TearDown]
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public void Teardown()
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{
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if (_unicornAvailable)
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{
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_unicornEmu.Dispose();
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_unicornEmu = null;
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}
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_memory.DecrementReferenceCount();
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_context.Dispose();
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_ram.Dispose();
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