Implement another non-indexed draw method on GPU (#4123)
This commit is contained in:
parent
5a085cba0f
commit
ec4cd57ccf
4 changed files with 177 additions and 57 deletions
|
@ -98,7 +98,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
public void DrawEnd(ThreedClass engine, int argument)
|
public void DrawEnd(ThreedClass engine, int argument)
|
||||||
{
|
{
|
||||||
DrawEnd(engine, _state.State.IndexBufferState.First, (int)_state.State.IndexBufferCount);
|
DrawEnd(
|
||||||
|
engine,
|
||||||
|
_state.State.IndexBufferState.First,
|
||||||
|
(int)_state.State.IndexBufferCount,
|
||||||
|
_state.State.VertexBufferDrawState.First,
|
||||||
|
_state.State.VertexBufferDrawState.Count);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -108,7 +113,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
/// <param name="engine">3D engine where this method is being called</param>
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
/// <param name="firstIndex">Index of the first index buffer element used on the draw</param>
|
/// <param name="firstIndex">Index of the first index buffer element used on the draw</param>
|
||||||
/// <param name="indexCount">Number of index buffer elements used on the draw</param>
|
/// <param name="indexCount">Number of index buffer elements used on the draw</param>
|
||||||
private void DrawEnd(ThreedClass engine, int firstIndex, int indexCount)
|
/// <param name="drawFirstVertex">Index of the first vertex used on the draw</param>
|
||||||
|
/// <param name="drawVertexCount">Number of vertices used on the draw</param>
|
||||||
|
private void DrawEnd(ThreedClass engine, int firstIndex, int indexCount, int drawFirstVertex, int drawVertexCount)
|
||||||
{
|
{
|
||||||
ConditionalRenderEnabled renderEnable = ConditionalRendering.GetRenderEnable(
|
ConditionalRenderEnabled renderEnable = ConditionalRendering.GetRenderEnable(
|
||||||
_context,
|
_context,
|
||||||
|
@ -195,7 +202,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
{
|
{
|
||||||
var drawState = _state.State.VertexBufferDrawState;
|
var drawState = _state.State.VertexBufferDrawState;
|
||||||
|
|
||||||
_context.Renderer.Pipeline.Draw(drawState.Count, 1, drawState.First, firstInstance);
|
_context.Renderer.Pipeline.Draw(drawVertexCount, 1, drawFirstVertex, firstInstance);
|
||||||
}
|
}
|
||||||
|
|
||||||
_drawState.DrawIndexed = false;
|
_drawState.DrawIndexed = false;
|
||||||
|
@ -216,16 +223,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
bool incrementInstance = (argument & (1 << 26)) != 0;
|
bool incrementInstance = (argument & (1 << 26)) != 0;
|
||||||
bool resetInstance = (argument & (1 << 27)) == 0;
|
bool resetInstance = (argument & (1 << 27)) == 0;
|
||||||
|
|
||||||
if (_state.State.PrimitiveTypeOverrideEnable)
|
PrimitiveType type = (PrimitiveType)(argument & 0xffff);
|
||||||
{
|
DrawBegin(incrementInstance, resetInstance, type);
|
||||||
PrimitiveTypeOverride typeOverride = _state.State.PrimitiveTypeOverride;
|
|
||||||
DrawBegin(incrementInstance, resetInstance, typeOverride.Convert());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
PrimitiveType type = (PrimitiveType)(argument & 0xffff);
|
|
||||||
DrawBegin(incrementInstance, resetInstance, type.Convert());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -234,8 +233,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="incrementInstance">Indicates if the current instance should be incremented</param>
|
/// <param name="incrementInstance">Indicates if the current instance should be incremented</param>
|
||||||
/// <param name="resetInstance">Indicates if the current instance should be set to zero</param>
|
/// <param name="resetInstance">Indicates if the current instance should be set to zero</param>
|
||||||
/// <param name="topology">Primitive topology</param>
|
/// <param name="primitiveType">Primitive type</param>
|
||||||
private void DrawBegin(bool incrementInstance, bool resetInstance, PrimitiveTopology topology)
|
private void DrawBegin(bool incrementInstance, bool resetInstance, PrimitiveType primitiveType)
|
||||||
{
|
{
|
||||||
if (incrementInstance)
|
if (incrementInstance)
|
||||||
{
|
{
|
||||||
|
@ -248,6 +247,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
_instanceIndex = 0;
|
_instanceIndex = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PrimitiveTopology topology;
|
||||||
|
|
||||||
|
if (_state.State.PrimitiveTypeOverrideEnable)
|
||||||
|
{
|
||||||
|
PrimitiveTypeOverride typeOverride = _state.State.PrimitiveTypeOverride;
|
||||||
|
topology = typeOverride.Convert();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
topology = primitiveType.Convert();
|
||||||
|
}
|
||||||
|
|
||||||
UpdateTopology(topology);
|
UpdateTopology(topology);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -276,46 +287,70 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
_drawState.DrawIndexed = true;
|
_drawState.DrawIndexed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO: Verify if the index type is implied from the method that is called,
|
||||||
|
// or if it uses the state index type on hardware.
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs a indexed draw with a low number of index buffer elements.
|
/// Performs a indexed draw with 8-bit index buffer elements.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="engine">3D engine where this method is being called</param>
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
public void DrawIndexedSmall(ThreedClass engine, int argument)
|
public void DrawIndexBuffer8BeginEndInstanceFirst(ThreedClass engine, int argument)
|
||||||
{
|
{
|
||||||
DrawIndexedSmall(engine, argument, false);
|
DrawIndexBufferBeginEndInstance(engine, argument, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs a indexed draw with a low number of index buffer elements.
|
/// Performs a indexed draw with 16-bit index buffer elements.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="engine">3D engine where this method is being called</param>
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
public void DrawIndexedSmall2(ThreedClass engine, int argument)
|
public void DrawIndexBuffer16BeginEndInstanceFirst(ThreedClass engine, int argument)
|
||||||
{
|
{
|
||||||
DrawIndexedSmall(engine, argument);
|
DrawIndexBufferBeginEndInstance(engine, argument, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs a indexed draw with a low number of index buffer elements,
|
/// Performs a indexed draw with 32-bit index buffer elements.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
|
/// <param name="argument">Method call argument</param>
|
||||||
|
public void DrawIndexBuffer32BeginEndInstanceFirst(ThreedClass engine, int argument)
|
||||||
|
{
|
||||||
|
DrawIndexBufferBeginEndInstance(engine, argument, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a indexed draw with 8-bit index buffer elements,
|
||||||
/// while also pre-incrementing the current instance value.
|
/// while also pre-incrementing the current instance value.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="engine">3D engine where this method is being called</param>
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
public void DrawIndexedSmallIncInstance(ThreedClass engine, int argument)
|
public void DrawIndexBuffer8BeginEndInstanceSubsequent(ThreedClass engine, int argument)
|
||||||
{
|
{
|
||||||
DrawIndexedSmall(engine, argument, true);
|
DrawIndexBufferBeginEndInstance(engine, argument, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs a indexed draw with a low number of index buffer elements,
|
/// Performs a indexed draw with 16-bit index buffer elements,
|
||||||
/// while also pre-incrementing the current instance value.
|
/// while also pre-incrementing the current instance value.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="engine">3D engine where this method is being called</param>
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
public void DrawIndexedSmallIncInstance2(ThreedClass engine, int argument)
|
public void DrawIndexBuffer16BeginEndInstanceSubsequent(ThreedClass engine, int argument)
|
||||||
{
|
{
|
||||||
DrawIndexedSmallIncInstance(engine, argument);
|
DrawIndexBufferBeginEndInstance(engine, argument, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a indexed draw with 32-bit index buffer elements,
|
||||||
|
/// while also pre-incrementing the current instance value.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
|
/// <param name="argument">Method call argument</param>
|
||||||
|
public void DrawIndexBuffer32BeginEndInstanceSubsequent(ThreedClass engine, int argument)
|
||||||
|
{
|
||||||
|
DrawIndexBufferBeginEndInstance(engine, argument, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -325,11 +360,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
/// <param name="engine">3D engine where this method is being called</param>
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
/// <param name="instanced">True to increment the current instance value, false otherwise</param>
|
/// <param name="instanced">True to increment the current instance value, false otherwise</param>
|
||||||
private void DrawIndexedSmall(ThreedClass engine, int argument, bool instanced)
|
private void DrawIndexBufferBeginEndInstance(ThreedClass engine, int argument, bool instanced)
|
||||||
{
|
{
|
||||||
PrimitiveTypeOverride typeOverride = _state.State.PrimitiveTypeOverride;
|
DrawBegin(instanced, !instanced, (PrimitiveType)((argument >> 28) & 0xf));
|
||||||
|
|
||||||
DrawBegin(instanced, !instanced, typeOverride.Convert());
|
|
||||||
|
|
||||||
int firstIndex = argument & 0xffff;
|
int firstIndex = argument & 0xffff;
|
||||||
int indexCount = (argument >> 16) & 0xfff;
|
int indexCount = (argument >> 16) & 0xfff;
|
||||||
|
@ -339,7 +372,51 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
_drawState.DrawIndexed = true;
|
_drawState.DrawIndexed = true;
|
||||||
engine.ForceStateDirty(IndexBufferCountMethodOffset * 4);
|
engine.ForceStateDirty(IndexBufferCountMethodOffset * 4);
|
||||||
|
|
||||||
DrawEnd(engine, firstIndex, indexCount);
|
DrawEnd(engine, firstIndex, indexCount, 0, 0);
|
||||||
|
|
||||||
|
_drawState.DrawIndexed = oldDrawIndexed;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a non-indexed draw with the specified topology, index and count.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
|
/// <param name="argument">Method call argument</param>
|
||||||
|
public void DrawVertexArrayBeginEndInstanceFirst(ThreedClass engine, int argument)
|
||||||
|
{
|
||||||
|
DrawVertexArrayBeginEndInstance(engine, argument, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a non-indexed draw with the specified topology, index and count,
|
||||||
|
/// while incrementing the current instance.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
|
/// <param name="argument">Method call argument</param>
|
||||||
|
public void DrawVertexArrayBeginEndInstanceSubsequent(ThreedClass engine, int argument)
|
||||||
|
{
|
||||||
|
DrawVertexArrayBeginEndInstance(engine, argument, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a indexed draw with a low number of index buffer elements,
|
||||||
|
/// while optionally also pre-incrementing the current instance value.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="engine">3D engine where this method is being called</param>
|
||||||
|
/// <param name="argument">Method call argument</param>
|
||||||
|
/// <param name="instanced">True to increment the current instance value, false otherwise</param>
|
||||||
|
private void DrawVertexArrayBeginEndInstance(ThreedClass engine, int argument, bool instanced)
|
||||||
|
{
|
||||||
|
DrawBegin(instanced, !instanced, (PrimitiveType)((argument >> 28) & 0xf));
|
||||||
|
|
||||||
|
int firstVertex = argument & 0xffff;
|
||||||
|
int vertexCount = (argument >> 16) & 0xfff;
|
||||||
|
|
||||||
|
bool oldDrawIndexed = _drawState.DrawIndexed;
|
||||||
|
|
||||||
|
_drawState.DrawIndexed = false;
|
||||||
|
|
||||||
|
DrawEnd(engine, 0, 0, firstVertex, vertexCount);
|
||||||
|
|
||||||
_drawState.DrawIndexed = oldDrawIndexed;
|
_drawState.DrawIndexed = oldDrawIndexed;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
using Ryujinx.Common.Memory;
|
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
|
|
||||||
using Ryujinx.Graphics.Gpu.Engine.Types;
|
using Ryujinx.Graphics.Gpu.Engine.Types;
|
||||||
using Ryujinx.Graphics.Gpu.Image;
|
using Ryujinx.Graphics.Gpu.Image;
|
||||||
using Ryujinx.Graphics.Gpu.Shader;
|
using Ryujinx.Graphics.Gpu.Shader;
|
||||||
|
|
|
@ -42,6 +42,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
{ nameof(ThreedClassState.TextureBarrier), new RwCallback(TextureBarrier, null) },
|
{ nameof(ThreedClassState.TextureBarrier), new RwCallback(TextureBarrier, null) },
|
||||||
{ nameof(ThreedClassState.TextureBarrierTiled), new RwCallback(TextureBarrierTiled, null) },
|
{ nameof(ThreedClassState.TextureBarrierTiled), new RwCallback(TextureBarrierTiled, null) },
|
||||||
{ nameof(ThreedClassState.DrawTextureSrcY), new RwCallback(DrawTexture, null) },
|
{ nameof(ThreedClassState.DrawTextureSrcY), new RwCallback(DrawTexture, null) },
|
||||||
|
{ nameof(ThreedClassState.DrawVertexArrayBeginEndInstanceFirst), new RwCallback(DrawVertexArrayBeginEndInstanceFirst, null) },
|
||||||
|
{ nameof(ThreedClassState.DrawVertexArrayBeginEndInstanceSubsequent), new RwCallback(DrawVertexArrayBeginEndInstanceSubsequent, null) },
|
||||||
{ nameof(ThreedClassState.VbElementU8), new RwCallback(VbElementU8, null) },
|
{ nameof(ThreedClassState.VbElementU8), new RwCallback(VbElementU8, null) },
|
||||||
{ nameof(ThreedClassState.VbElementU16), new RwCallback(VbElementU16, null) },
|
{ nameof(ThreedClassState.VbElementU16), new RwCallback(VbElementU16, null) },
|
||||||
{ nameof(ThreedClassState.VbElementU32), new RwCallback(VbElementU32, null) },
|
{ nameof(ThreedClassState.VbElementU32), new RwCallback(VbElementU32, null) },
|
||||||
|
@ -49,10 +51,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
{ nameof(ThreedClassState.RenderEnableCondition), new RwCallback(null, Zero) },
|
{ nameof(ThreedClassState.RenderEnableCondition), new RwCallback(null, Zero) },
|
||||||
{ nameof(ThreedClassState.DrawEnd), new RwCallback(DrawEnd, null) },
|
{ nameof(ThreedClassState.DrawEnd), new RwCallback(DrawEnd, null) },
|
||||||
{ nameof(ThreedClassState.DrawBegin), new RwCallback(DrawBegin, null) },
|
{ nameof(ThreedClassState.DrawBegin), new RwCallback(DrawBegin, null) },
|
||||||
{ nameof(ThreedClassState.DrawIndexedSmall), new RwCallback(DrawIndexedSmall, null) },
|
{ nameof(ThreedClassState.DrawIndexBuffer32BeginEndInstanceFirst), new RwCallback(DrawIndexBuffer32BeginEndInstanceFirst, null) },
|
||||||
{ nameof(ThreedClassState.DrawIndexedSmall2), new RwCallback(DrawIndexedSmall2, null) },
|
{ nameof(ThreedClassState.DrawIndexBuffer16BeginEndInstanceFirst), new RwCallback(DrawIndexBuffer16BeginEndInstanceFirst, null) },
|
||||||
{ nameof(ThreedClassState.DrawIndexedSmallIncInstance), new RwCallback(DrawIndexedSmallIncInstance, null) },
|
{ nameof(ThreedClassState.DrawIndexBuffer8BeginEndInstanceFirst), new RwCallback(DrawIndexBuffer8BeginEndInstanceFirst, null) },
|
||||||
{ nameof(ThreedClassState.DrawIndexedSmallIncInstance2), new RwCallback(DrawIndexedSmallIncInstance2, null) },
|
{ nameof(ThreedClassState.DrawIndexBuffer32BeginEndInstanceSubsequent), new RwCallback(DrawIndexBuffer32BeginEndInstanceSubsequent, null) },
|
||||||
|
{ nameof(ThreedClassState.DrawIndexBuffer16BeginEndInstanceSubsequent), new RwCallback(DrawIndexBuffer16BeginEndInstanceSubsequent, null) },
|
||||||
|
{ nameof(ThreedClassState.DrawIndexBuffer8BeginEndInstanceSubsequent), new RwCallback(DrawIndexBuffer8BeginEndInstanceSubsequent, null) },
|
||||||
{ nameof(ThreedClassState.IndexBufferCount), new RwCallback(SetIndexBufferCount, null) },
|
{ nameof(ThreedClassState.IndexBufferCount), new RwCallback(SetIndexBufferCount, null) },
|
||||||
{ nameof(ThreedClassState.Clear), new RwCallback(Clear, null) },
|
{ nameof(ThreedClassState.Clear), new RwCallback(Clear, null) },
|
||||||
{ nameof(ThreedClassState.SemaphoreControl), new RwCallback(Report, null) },
|
{ nameof(ThreedClassState.SemaphoreControl), new RwCallback(Report, null) },
|
||||||
|
@ -303,6 +307,25 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
_drawManager.DrawTexture(this, argument);
|
_drawManager.DrawTexture(this, argument);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a non-indexed draw with the specified topology, index and count.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="argument">Method call argument</param>
|
||||||
|
private void DrawVertexArrayBeginEndInstanceFirst(int argument)
|
||||||
|
{
|
||||||
|
_drawManager.DrawVertexArrayBeginEndInstanceFirst(this, argument);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a non-indexed draw with the specified topology, index and count,
|
||||||
|
/// while incrementing the current instance.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="argument">Method call argument</param>
|
||||||
|
private void DrawVertexArrayBeginEndInstanceSubsequent(int argument)
|
||||||
|
{
|
||||||
|
_drawManager.DrawVertexArrayBeginEndInstanceSubsequent(this, argument);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Pushes four 8-bit index buffer elements.
|
/// Pushes four 8-bit index buffer elements.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -370,41 +393,60 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs a indexed draw with a low number of index buffer elements.
|
/// Performs a indexed draw with 8-bit index buffer elements.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
private void DrawIndexedSmall(int argument)
|
private void DrawIndexBuffer8BeginEndInstanceFirst(int argument)
|
||||||
{
|
{
|
||||||
_drawManager.DrawIndexedSmall(this, argument);
|
_drawManager.DrawIndexBuffer8BeginEndInstanceFirst(this, argument);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs a indexed draw with a low number of index buffer elements.
|
/// Performs a indexed draw with 16-bit index buffer elements.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
private void DrawIndexedSmall2(int argument)
|
private void DrawIndexBuffer16BeginEndInstanceFirst(int argument)
|
||||||
{
|
{
|
||||||
_drawManager.DrawIndexedSmall2(this, argument);
|
_drawManager.DrawIndexBuffer16BeginEndInstanceFirst(this, argument);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs a indexed draw with a low number of index buffer elements,
|
/// Performs a indexed draw with 32-bit index buffer elements.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="argument">Method call argument</param>
|
||||||
|
private void DrawIndexBuffer32BeginEndInstanceFirst(int argument)
|
||||||
|
{
|
||||||
|
_drawManager.DrawIndexBuffer32BeginEndInstanceFirst(this, argument);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a indexed draw with 8-bit index buffer elements,
|
||||||
/// while also pre-incrementing the current instance value.
|
/// while also pre-incrementing the current instance value.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
private void DrawIndexedSmallIncInstance(int argument)
|
private void DrawIndexBuffer8BeginEndInstanceSubsequent(int argument)
|
||||||
{
|
{
|
||||||
_drawManager.DrawIndexedSmallIncInstance(this, argument);
|
_drawManager.DrawIndexBuffer8BeginEndInstanceSubsequent(this, argument);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs a indexed draw with a low number of index buffer elements,
|
/// Performs a indexed draw with 16-bit index buffer elements,
|
||||||
/// while also pre-incrementing the current instance value.
|
/// while also pre-incrementing the current instance value.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
private void DrawIndexedSmallIncInstance2(int argument)
|
private void DrawIndexBuffer16BeginEndInstanceSubsequent(int argument)
|
||||||
{
|
{
|
||||||
_drawManager.DrawIndexedSmallIncInstance2(this, argument);
|
_drawManager.DrawIndexBuffer16BeginEndInstanceSubsequent(this, argument);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a indexed draw with 32-bit index buffer elements,
|
||||||
|
/// while also pre-incrementing the current instance value.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="argument">Method call argument</param>
|
||||||
|
private void DrawIndexBuffer32BeginEndInstanceSubsequent(int argument)
|
||||||
|
{
|
||||||
|
_drawManager.DrawIndexBuffer32BeginEndInstanceSubsequent(this, argument);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -813,7 +813,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
public uint ClearFlags;
|
public uint ClearFlags;
|
||||||
public fixed uint Reserved10FC[25];
|
public fixed uint Reserved10FC[25];
|
||||||
public Array32<VertexAttribState> VertexAttribState;
|
public Array32<VertexAttribState> VertexAttribState;
|
||||||
public fixed uint Reserved11E0[15];
|
public fixed uint Reserved11E0[13];
|
||||||
|
public uint DrawVertexArrayBeginEndInstanceFirst;
|
||||||
|
public uint DrawVertexArrayBeginEndInstanceSubsequent;
|
||||||
public RtControl RtControl;
|
public RtControl RtControl;
|
||||||
public fixed uint Reserved1220[2];
|
public fixed uint Reserved1220[2];
|
||||||
public Size3D RtDepthStencilSize;
|
public Size3D RtDepthStencilSize;
|
||||||
|
@ -888,12 +890,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
public fixed uint Reserved164C[95];
|
public fixed uint Reserved164C[95];
|
||||||
public IndexBufferState IndexBufferState;
|
public IndexBufferState IndexBufferState;
|
||||||
public uint IndexBufferCount;
|
public uint IndexBufferCount;
|
||||||
public uint DrawIndexedSmall;
|
public uint DrawIndexBuffer32BeginEndInstanceFirst;
|
||||||
public uint DrawIndexedSmall2;
|
public uint DrawIndexBuffer16BeginEndInstanceFirst;
|
||||||
public uint Reserved17EC;
|
public uint DrawIndexBuffer8BeginEndInstanceFirst;
|
||||||
public uint DrawIndexedSmallIncInstance;
|
public uint DrawIndexBuffer32BeginEndInstanceSubsequent;
|
||||||
public uint DrawIndexedSmallIncInstance2;
|
public uint DrawIndexBuffer16BeginEndInstanceSubsequent;
|
||||||
public fixed uint Reserved17F8[33];
|
public uint DrawIndexBuffer8BeginEndInstanceSubsequent;
|
||||||
|
public fixed uint Reserved17FC[32];
|
||||||
public float DepthBiasClamp;
|
public float DepthBiasClamp;
|
||||||
public Array16<Boolean32> VertexBufferInstanced;
|
public Array16<Boolean32> VertexBufferInstanced;
|
||||||
public fixed uint Reserved18C0[20];
|
public fixed uint Reserved18C0[20];
|
||||||
|
|
Loading…
Reference in a new issue