Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808)
This commit is contained in:
parent
f41687f4c1
commit
f78bcb8048
3 changed files with 40 additions and 12 deletions
|
@ -1,5 +1,6 @@
|
|||
using Ryujinx.Common;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
|
@ -112,6 +113,25 @@ namespace Ryujinx.Graphics.GAL
|
|||
return 1;
|
||||
}
|
||||
|
||||
public readonly int GetLevelsClamped()
|
||||
{
|
||||
int maxSize = Width;
|
||||
|
||||
if (Target != Target.Texture1D &&
|
||||
Target != Target.Texture1DArray)
|
||||
{
|
||||
maxSize = Math.Max(maxSize, Height);
|
||||
}
|
||||
|
||||
if (Target == Target.Texture3D)
|
||||
{
|
||||
maxSize = Math.Max(maxSize, Depth);
|
||||
}
|
||||
|
||||
int maxLevels = BitOperations.Log2((uint)maxSize) + 1;
|
||||
return Math.Min(Levels, maxLevels);
|
||||
}
|
||||
|
||||
private static int GetLevelSize(int size, int level)
|
||||
{
|
||||
return Math.Max(1, size >> level);
|
||||
|
|
|
@ -50,12 +50,14 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
internalFormat = (SizedInternalFormat)format.PixelInternalFormat;
|
||||
}
|
||||
|
||||
int levels = Info.GetLevelsClamped();
|
||||
|
||||
switch (Info.Target)
|
||||
{
|
||||
case Target.Texture1D:
|
||||
GL.TexStorage1D(
|
||||
TextureTarget1d.Texture1D,
|
||||
Info.Levels,
|
||||
levels,
|
||||
internalFormat,
|
||||
Info.Width);
|
||||
break;
|
||||
|
@ -63,7 +65,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
case Target.Texture1DArray:
|
||||
GL.TexStorage2D(
|
||||
TextureTarget2d.Texture1DArray,
|
||||
Info.Levels,
|
||||
levels,
|
||||
internalFormat,
|
||||
Info.Width,
|
||||
Info.Height);
|
||||
|
@ -72,7 +74,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
case Target.Texture2D:
|
||||
GL.TexStorage2D(
|
||||
TextureTarget2d.Texture2D,
|
||||
Info.Levels,
|
||||
levels,
|
||||
internalFormat,
|
||||
Info.Width,
|
||||
Info.Height);
|
||||
|
@ -81,7 +83,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
case Target.Texture2DArray:
|
||||
GL.TexStorage3D(
|
||||
TextureTarget3d.Texture2DArray,
|
||||
Info.Levels,
|
||||
levels,
|
||||
internalFormat,
|
||||
Info.Width,
|
||||
Info.Height,
|
||||
|
@ -112,7 +114,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
case Target.Texture3D:
|
||||
GL.TexStorage3D(
|
||||
TextureTarget3d.Texture3D,
|
||||
Info.Levels,
|
||||
levels,
|
||||
internalFormat,
|
||||
Info.Width,
|
||||
Info.Height,
|
||||
|
@ -122,7 +124,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
case Target.Cubemap:
|
||||
GL.TexStorage2D(
|
||||
TextureTarget2d.TextureCubeMap,
|
||||
Info.Levels,
|
||||
levels,
|
||||
internalFormat,
|
||||
Info.Width,
|
||||
Info.Height);
|
||||
|
@ -131,7 +133,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
case Target.CubemapArray:
|
||||
GL.TexStorage3D(
|
||||
(TextureTarget3d)All.TextureCubeMapArray,
|
||||
Info.Levels,
|
||||
levels,
|
||||
internalFormat,
|
||||
Info.Width,
|
||||
Info.Height,
|
||||
|
|
|
@ -48,13 +48,15 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
pixelInternalFormat = format.PixelInternalFormat;
|
||||
}
|
||||
|
||||
int levels = Info.GetLevelsClamped();
|
||||
|
||||
GL.TextureView(
|
||||
Handle,
|
||||
target,
|
||||
_parent.Handle,
|
||||
pixelInternalFormat,
|
||||
FirstLevel,
|
||||
Info.Levels,
|
||||
levels,
|
||||
FirstLayer,
|
||||
Info.GetLayers());
|
||||
|
||||
|
@ -81,7 +83,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
|
||||
GL.TexParameter(target, TextureParameterName.TextureSwizzleRgba, swizzleRgba);
|
||||
|
||||
int maxLevel = Info.Levels - 1;
|
||||
int maxLevel = levels - 1;
|
||||
|
||||
if (maxLevel < 0)
|
||||
{
|
||||
|
@ -122,8 +124,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
public unsafe ReadOnlySpan<byte> GetData()
|
||||
{
|
||||
int size = 0;
|
||||
int levels = Info.GetLevelsClamped();
|
||||
|
||||
for (int level = 0; level < Info.Levels; level++)
|
||||
for (int level = 0; level < levels; level++)
|
||||
{
|
||||
size += Info.GetMipSize(level);
|
||||
}
|
||||
|
@ -227,7 +230,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
faces = 6;
|
||||
}
|
||||
|
||||
for (int level = 0; level < Info.Levels; level++)
|
||||
int levels = Info.GetLevelsClamped();
|
||||
|
||||
for (int level = 0; level < levels; level++)
|
||||
{
|
||||
for (int face = 0; face < faces; face++)
|
||||
{
|
||||
|
@ -465,10 +470,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
int width = Info.Width;
|
||||
int height = Info.Height;
|
||||
int depth = Info.Depth;
|
||||
int levels = Info.GetLevelsClamped();
|
||||
|
||||
int offset = 0;
|
||||
|
||||
for (int level = 0; level < Info.Levels; level++)
|
||||
for (int level = 0; level < levels; level++)
|
||||
{
|
||||
int mipSize = Info.GetMipSize(level);
|
||||
|
||||
|
|
Loading…
Reference in a new issue