Implement TMML and TMML.B (#1270)
* Implement TMML and TMML.B This implement TMML and TMML.B instructions * Fix TmmlB declaration alignment * Address gdkchan's comments * Fix inverted encoding definitions
This commit is contained in:
parent
5011640b30
commit
ff7a933ec0
2 changed files with 126 additions and 0 deletions
|
@ -231,6 +231,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
Set("11011101xx111x", InstEmit.TldB, typeof(OpCodeTld));
|
||||
Set("110010xxxx111x", InstEmit.Tld4, typeof(OpCodeTld4));
|
||||
Set("1101111011111x", InstEmit.Tld4, typeof(OpCodeTld4B));
|
||||
Set("11011111011000", InstEmit.TmmlB, typeof(OpCodeTexture));
|
||||
Set("11011111010110", InstEmit.Tmml, typeof(OpCodeTexture));
|
||||
Set("110111100x1110", InstEmit.Txd, typeof(OpCodeTxd));
|
||||
Set("1101111101001x", InstEmit.Txq, typeof(OpCodeTex));
|
||||
Set("1101111101010x", InstEmit.TxqB, typeof(OpCodeTex));
|
||||
|
|
|
@ -716,6 +716,130 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
public static void TmmlB(EmitterContext context)
|
||||
{
|
||||
EmitTextureMipMapLevel(context, true);
|
||||
}
|
||||
|
||||
public static void Tmml(EmitterContext context)
|
||||
{
|
||||
EmitTextureMipMapLevel(context, false);
|
||||
}
|
||||
|
||||
private static void EmitTextureMipMapLevel(EmitterContext context, bool isBindless)
|
||||
{
|
||||
OpCodeTexture op = (OpCodeTexture)context.CurrOp;
|
||||
|
||||
if (op.Rd.IsRZ)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int raIndex = op.Ra.Index;
|
||||
int rbIndex = op.Rb.Index;
|
||||
|
||||
Operand Ra()
|
||||
{
|
||||
if (raIndex > RegisterConsts.RegisterZeroIndex)
|
||||
{
|
||||
return Const(0);
|
||||
}
|
||||
|
||||
return context.Copy(Register(raIndex++, RegisterType.Gpr));
|
||||
}
|
||||
|
||||
Operand Rb()
|
||||
{
|
||||
if (rbIndex > RegisterConsts.RegisterZeroIndex)
|
||||
{
|
||||
return Const(0);
|
||||
}
|
||||
|
||||
return context.Copy(Register(rbIndex++, RegisterType.Gpr));
|
||||
}
|
||||
|
||||
TextureFlags flags = TextureFlags.None;
|
||||
|
||||
List<Operand> sourcesList = new List<Operand>();
|
||||
|
||||
if (isBindless)
|
||||
{
|
||||
sourcesList.Add(Rb());
|
||||
|
||||
flags |= TextureFlags.Bindless;
|
||||
}
|
||||
|
||||
SamplerType type = ConvertSamplerType(op.Dimensions);
|
||||
|
||||
int coordsCount = type.GetDimensions();
|
||||
|
||||
Operand arrayIndex = op.IsArray ? Ra() : null;
|
||||
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
sourcesList.Add(Ra());
|
||||
}
|
||||
|
||||
if (op.IsArray)
|
||||
{
|
||||
sourcesList.Add(arrayIndex);
|
||||
|
||||
type |= SamplerType.Array;
|
||||
}
|
||||
|
||||
Operand[] sources = sourcesList.ToArray();
|
||||
|
||||
int rdIndex = op.Rd.Index;
|
||||
|
||||
Operand GetDest()
|
||||
{
|
||||
if (rdIndex > RegisterConsts.RegisterZeroIndex)
|
||||
{
|
||||
return Const(0);
|
||||
}
|
||||
|
||||
return Register(rdIndex++, RegisterType.Gpr);
|
||||
}
|
||||
|
||||
int handle = !isBindless ? op.Immediate : 0;
|
||||
|
||||
for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
|
||||
{
|
||||
if ((compMask & 1) != 0)
|
||||
{
|
||||
Operand dest = GetDest();
|
||||
|
||||
// Components z and w aren't standard, we return 0 in this case and add a comment.
|
||||
if (compIndex >= 2)
|
||||
{
|
||||
context.Add(new CommentNode("Unsupported component z or w found"));
|
||||
context.Copy(dest, Const(0));
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand tempDest = Local();
|
||||
|
||||
TextureOperation operation = new TextureOperation(
|
||||
Instruction.Lod,
|
||||
type,
|
||||
flags,
|
||||
handle,
|
||||
compIndex,
|
||||
tempDest,
|
||||
sources);
|
||||
|
||||
context.Add(operation);
|
||||
|
||||
tempDest = context.FPMultiply(tempDest, ConstF(256.0f));
|
||||
|
||||
Operand finalValue = context.FPConvertToS32(tempDest);
|
||||
|
||||
context.Copy(dest, finalValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Txd(EmitterContext context)
|
||||
{
|
||||
OpCodeTxd op = (OpCodeTxd)context.CurrOp;
|
||||
|
|
Loading…
Reference in a new issue