* Use source generated json serializers in order to improve code trimming
* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing
* Use separate model for LogEventArgs serialization
* Make dynamic object formatter static. Fix string builder pooling.
* Do not inherit json version of LogEventArgs from EventArgs
* Fix extra space in object formatting
* Write log json directly to stream instead of using buffer writer
* Rebase fixes
* Rebase fixes
* Rebase fixes
* Enforce block-scoped namespaces in the solution. Convert style for existing code
* Apply suggestions from code review
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Rebase indent fix
* Fix indent
* Delete unnecessary json properties
* Rebase fix
* Remove overridden json property names as they are handled in the options
* Apply suggestions from code review
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Use default json options in github api calls
* Indentation and spacing fixes
---------
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization
* Make types match on calls to AlignUp/AlignDown
* Formatting
* Address some PR feedback
* Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations
* Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory
* Implement EventType
* Address more PR feedback
* Log request processing errors since they are not normal
* Rename waitable to multiwait and add missing lock
* PR feedback
* Ac_K PR feedback
* Manage state of NfcManager
Very basic state management but works with Hyrule Warriors Definitive Edition. Partially fixes#2122
* Fixes changes from review
* Avoid allocations in .Parse methods
Use the Span overloads of the Parse methods when possible to avoid string allocations and remove one unnecessarry array allocation
* Avoid another string allocation
* Refactor CPU interface
* Use IExecutionContext interface on SVC handler, change how CPU interrupts invokes the handlers
* Make CpuEngine take a ITickSource rather than returning one
The previous implementation had the scenario where the CPU engine had to implement the tick source in mind, like for example, when we have a hypervisor and the game can read CNTPCT on the host directly. However given that we need to do conversion due to different frequencies anyway, it's not worth it. It's better to just let the user pass the tick source and redirect any reads to CNTPCT to the user tick source
* XML docs for the public interfaces
* PPTC invalidation due to NativeInterface function name changes
* Fix build of the CPU tests
* PR feedback
The .NET 6 changes ended up causing a difference in the way we deserialise and would end up deserializing wrongly.
This commit fixes it by resoring previous behaviour while still fixing the illink warning that caused that change in the first place
* infra: Migrate to .NET 6
* Rollback version naming change
* Workaround .NET 6 ZipArchive API issues
* ci: Switch to VS 2022 for AppVeyor
CI is now ready for .NET 6
* Suppress WebClient warning in DoUpdateWithMultipleThreads
* Attempt to workaround System.Drawing.Common changes on 6.0.0
* Change keyboard rendering from System.Drawing to ImageSharp
* Make the software keyboard renderer multithreaded
* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load
* Add fallback fonts to the keyboard renderer
* Fix warnings
* Address caian's comment
* Clean up linux workaround as it's uneeded now
* Update readme
Co-authored-by: Caian Benedicto <caianbene@gmail.com>
* Remove comment from code.
* Added needed RegisterInfo for TODO.
* Forgot to add two words...
* Stop being tired and fixed the one issue.
* Removing suggested line from GDKchan.
* GDK seems to have been incorrect?
* Update Ryujinx.HLE/HOS/Services/Nfc/Nfp/VirtualAmiibo.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* hle: Simplify ServiceNotImplementedException
This removes the need to pass in whether the command is a Tipc command or a Hipc command to the exception constructor.
* hle: Use the IPC Message type to determine command type
This allows differentiating between Tipc and Hipc commands when invoking a handler that supports handling both Tipc and Hipc commands.
* nfc/nfp: Implement ISystemManager and ISystem
This PR add permission levels for `nfc` and `nfp` services:
- `nfc`: `CreateUserInterface` and `CreateSystemInterface` are implemented.
- `INfc`: `Initialize` and `IsNfcEnabled` calls are stubbed.
- `nfp`: `CreateDebugInterface` and `CreateSystemInterface` are implemented.
- `INfp`: `GetRegisterInfo2` for `IDebug` and `ISystem` are implemented.
* Addresses gdkchan feedback
* Make all title id instances unsigned
* Replace address and size with ulong instead of signed types
Long overdue change.
Also change some logics here and there to optimize with the new memory
manager.
* Address Ac_K's comments
* Remove uneeded cast all around
* Fixes some others misalignment
* Rename CommandAttribute as CommandHIpcAttribute to prepare for 12.x changes
* Implement inital support for TIPC and adds SM command ids
* *Ipc to *ipc
* Missed a ref in last commit...
* CommandAttributeTIpc to CommandAttributeTipc
* Addresses comment and fixes some bugs around
TIPC doesn't have any padding requirements as buffer C isn't a thing
Fix for RegisterService inverting two argument only on TIPC
* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel
* Fix for applet transfer memory + some nits
* Keep handles if possible to avoid server handle table exhaustion
* Fix IPC ZeroFill bug
* am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer
CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0
* Make it exit properly
* Make ServiceNotImplementedException show the full message again
* Allow yielding execution to avoid starving other threads
* Only wait if active
* Merge IVirtualMemoryManager and IAddressSpaceManager
* Fix Ro loading data from the wrong process
Co-authored-by: Thog <me@thog.eu>
* Implement a new physical memory manager and replace DeviceMemory
* Proper generic constraints
* Fix debug build
* Add memory tests
* New CPU memory manager and general code cleanup
* Remove host memory management from CPU project, use Ryujinx.Memory instead
* Fix tests
* Document exceptions on MemoryBlock
* Fix leak on unix memory allocation
* Proper disposal of some objects on tests
* Fix JitCache not being set as initialized
* GetRef without checks for 8-bits and 16-bits CAS
* Add MemoryBlock destructor
* Throw in separate method to improve codegen
* Address PR feedback
* QueryModified improvements
* Fix memory write tracking not marking all pages as modified in some cases
* Simplify MarkRegionAsModified
* Remove XML doc for ghost param
* Add back optimization to avoid useless buffer updates
* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper
* Some nits
* Do not perform address translation when size is 0
* Address PR feedback and format NativeInterface class
* Remove ghost parameter description
* Update Ryujinx.Cpu to .NET Core 3.1
* Address PR feedback
* Fix build
* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified
* Typo
* Delete old HLE.Input
* Add new HLE Input.
git shows Hid.cs as modified because of the same name. It is new.
* Change HID Service
* Change Ryujinx UI to reflect new Input
* Add basic ControllerApplet
* Add DebugPad
Should fix Kirby Star Allies
* Address Ac_K's comments
* Moved all of HLE.Input to Services.Hid
* Separated all structs and enums each to a file
* Removed vars
* Made some naming changes to align with switchbrew
* Added official joycon colors
As an aside, fixed a mistake in touchscreen headers and added checks to
important SharedMem structs at init time.
* Further address Ac_K's comments
* Addressed gdkchan's and some more Ac_K's comments
* Address AcK's review comments
* Address AcK's second review comments
* Replace missed Marshal.SizeOf and address gdkchan's comments
* Refactoring HOS folder structure
Refactoring HOS folder structure:
- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close#766 and #753).
* Remove Types namespaces
* refactoring result codes
- Add a main enum who can handle some orphalin result codes and the default `ResultCode.Success` one.
- Add sub-enum by services when it's needed.
- Remove some empty line.
- Recast all service calls to ResultCode.
- Remove some unneeded static declaration.
- Delete unused `NvHelper` class.
* NvResult is back
* Fix
* Refactoring commands handling
- Use Reflection to handle commands ID.
- Add all symbols (from SwIPC so not all time accurate).
- Re-sort some services commands methods.
- Some cleanup.
- Keep some empty constructor for consistency.
* Fix order in IProfile
* IPC services refactoring
- Use custom Attributes to handle services.
- Add a way to set the permissions and fix the bsd service to use it.
- Little cleanup.
- C#7.1 is required.
* fix var name
* fix syntax
* Change Permission to Parameter
* Delete BsdServicePermissionLevel.cs
* Fix Linq