* no name: Mii Editor applet support
* addresses gdkchan feedback
* Fix comment
* Bypass MountCounter of MiiDatabaseManager
* Fix GetSettingsPlatformRegion
* Disable Applet Menu for unsupported firmwares
* settings: Implement GetDeviceNickName and SetDeviceNickName
This PR implement `set` and `sys:set` calls : `GetDeviceNickName` and `SetDeviceNickName` accordingly to RE.
I've cleaned up both services a bit and `SystemStateMgr` class too.
Closes#2110
* Addresses gdkchan_s feedback
* account: Adds Account Manager
In a way to have Custom User Profiles merged in master faster, this PR adds a `AccountManager` class (based on `AccountUtils` class) and the following changes have been made:
- Adds a "default profile values" which were the old hardcoded ones.
- The image profile is moved to the Account service folder.
- The hardcoded UserId for the savedata is now using the `AccountManager` last opened one.
- The DeviceId in Mii service is changed to the right value (checked by REd sys:set call).
* Fix csproj
* Addresses gdkchan's comments
* Fix UserProfile fields
* Fix mii GetDeviceId()
* Update Ryujinx.HLE.csproj
* Amadeus: Final Act
This is my requiem, I present to you Amadeus, a complete reimplementation of the Audio Renderer!
This reimplementation is based on my reversing of every version of the audio system module that I carried for the past 10 months.
This supports every revision (at the time of writing REV1 to REV8 included) and all features proposed by the Audio Renderer on real hardware.
Because this component could be used outside an emulation context, and to avoid possible "inspirations" not crediting the project, I decided to license the Ryujinx.Audio.Renderer project under LGPLv3.
- FE3H voices in videos and chapter intro are not present.
- Games that use two audio renderer **at the same time** are probably going to have issues right now **until we rewrite the audio output interface** (Crash Team Racing is the only known game to use two renderer at the same time).
- Persona 5 Scrambler now goes ingame but audio is garbage. This is caused by the fact that the game engine is syncing audio and video in a really aggressive way. This will disappears the day this game run at full speed.
* Make timing more precise when sleeping on Windows
Improve precision to a 1ms resolution on Windows NT based OS.
This is used to avoid having totally erratic timings and unify all
Windows users to the same resolution.
NOTE: This is only active when emulation is running.
This implement `GetRegionCode` accordingly to RE. I've added a setting in the GUI and a field in the Configuration file with a way to update the Configuration file if needed.
* Implement mii:u and mii:e entirely
Co-authored-by: AcK77 <Acoustik666@gmail.com>
This commit implement the mii service accurately.
This is based on Ac_k work but was polished and updated to 7.x.
Please note that the following calls are partially implemented:
- Convert: Used to convert from old console format (Wii/Wii U/3ds)
- Import and Export: this is shouldn't be accesible in production mode.
* Remove some debug leftovers
* Make it possible to load an arbitrary mii database from a Switch
* Address gdk's comments
* Reduce visibility of all the Mii code
* Address Ac_K's comments
* Remove the StructLayout of DatabaseSessionMetadata
* Add a missing line return in DatabaseSessionMetadata
* Misc fixes and style changes
* Fix some issues from last commit
* Fix database server metadata UpdateCounter in MarkDirty (Thanks Moose for the catch)
* MountCounter should only be incremented when no error is reported
* Fix FixDatabase
Co-authored-by: Alex Barney <thealexbarney@gmail.com>
* Fix inconsistencies with UserId
The account user id isn't an UUID. This PR adds a new UserId type with
the correct value ordering to avoid mismatch with LibHac's Uid. This also fix
an hardcoded value of the UserId.
As the userid has been invalid for quite some time (and to avoid forcing
users to their recreate saves), the userid has been changed to "00000000000000010000000000000000".
Also implement a stub for IApplicationFunctions::GetSaveDataSize. (see
the sources for the reason)
Fix#626
* Address jd's & Ac_k's comments
* Refactoring HOS folder structure
Refactoring HOS folder structure:
- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close#766 and #753).
* Remove Types namespaces
* Added GUI to Ryujinx
* Updated to use Glade
Also added scrollbar and default dark theme
* Added support for loading icon from .nro files and cleaned up the code a bit
* Added General Settings Menu (read-only for now) and moved some functionality from MainMenu.cs to ApplicationLibrary.cs
* Added custom GUI theme support and changed the defualt theme to one I just wrote
* Added GTK to process path, fixed a bug and minor edits
* some more edits and a bug fix
* general settings menu is now fully functional. also fixed the bug where ryujinx crashes when it trys to load an invalid gamedir
* big rewrite
* aesthetic changes to General Settings menu
* Added Control Settings
one day done feature :P
* minor changes
* 1st wave of changes
* 2nd wave of changes
* 3rd wave of changes
* Cleanup settings ui
* minor edits
* new about window added, still needs styling
* added spin button for new option and tooltips to settings
* Game icons and names are now shown in the games list
* add nuget package which contains gtk dependencies
* requested changes have been changed
* put CreateGameWindow on a new thread and stopped destroying the main menu when a game loads
* fixed bug that allowed a user to attempt to load multiple games at a time which causes a crash
* Added LastPlayed and TimePlayed columns to the game list
* Did some testing and fixed some bugs
Im not happy with one of the fixes so i will do it properly an upcoming commit
* did some more bug testing and fixed another 2 bugs
* caught an exception when ryujinx tries to load non-homebrew as homebrew
* Large changes
Rewrote ApplicationLibrary.cs (added comments too) so any devs reading it wont get eye cancer, also its probably more efficient now. Added 2 new columns (Developer name and application version) to the game list and wrote the logic for it. Ryujinx now loads NRO's TitleName and TitleID from the NACP file instead of the default NPDM. I also killed a lot of bugs
* Moved Files
moved ApplicationLibrary.cs to Ryujinx.HLE as that is a better place for it. Moved contents of GUI folder to Ui folder and changed the namespaces of the gui files from Ryujinx to Ryujinx.Ui
* Added 'Open Ryujinx Folder' button to the file menu and did some small fixes
* New features
* updated nuget package with missing dlls and changed emmauss' requested changes
* fixed some minor issues
* all requested changes marked as resolved have been changed
* gdkchan's requested changes
* fixed an issue with settings window getting chopped on small res
* fixed 2 problems caused by rebase
* changed the default theme
* applied Thog's patch to fix issue on linux
* fixed issue caused by rebase
* added update check button that runs ryujinx-updater
* reads version info from installer and displays it in about menu
* changes completed
* requested changes changed
* fixed issue with default theme
* fixed a bug and completed requested changes
* added more tooltips and changed some text
* Fix typos
* Remove unneeded using statements
* Enforce var style more
* Remove redundant qualifiers
* Fix some indentation
* Disable naming warnings on files with external enum names
* Fix build
* Mass find & replace for comments with no spacing
* Standardize todo capitalization and for/if spacing
* Refactoring of acc:u0
- Move all account things to the account service
- More accurate IAccountServiceForApplication
- Add helper to UInt128
* FIx my engrish
* FIx my engrish #2
* Implement contentmanager and related services
* small changes
* read system firmware version from nand
* add pfs support, write directoryentry info for romfs files
* add file check in fsp-srv:8
* add support for open fs of internal files
* fix filename when accessing pfs
* use switch style paths for contentpath
* close nca after verifying type
* removed publishing profiles, align directory entry
* fix style
* lots of style fixes
* yasf(yet another style fix)
* yasf(yet another style fix) plus symbols
* enforce path check on every fs access
* change enum type to default
* fix typo
* support reading control data
* show game info on titlebar
* use first language is default is not available
* use seperate language enums for titles
* fix hex display
* Some style fixes and nits on ITimeZoneService
* Remove some unneeded usings
* Remove the Ryujinx.HLE.OsHle.Handles namespace
* Remove hbmenu automatic load on process exit
* Rename Ns to Device, rename Os to System, rename SystemState to State
* Move Exceptions and Utilities out of OsHle
* Rename OsHle to HOS
* Rename OsHle folder to HOS
* IManagerDisplayService and ISystemDisplayService style fixes
* BsdError shouldn't be public
* Add a empty new line before using static
* Remove unused file
* Some style fixes on NPDM
* Exit gracefully when the application is closed
* Code style fixes on IGeneralService
* Add 0x prefix on values printed as hex
* Small improvements on finalization code
* Move ProcessId and ThreadId out of AThreadState
* Rename VFs to FileSystem
* FsAccessHeader shouldn't be public. Also fix file names casing
* More case changes on NPDM
* Remove unused files
* Move using to the correct place on NPDM
* Use properties on KernelAccessControlMmio
* Address PR feedback
2018-08-16 20:47:36 -03:00
Renamed from Ryujinx.HLE/OsHle/SystemState/SystemStateMgr.cs (Browse further)