* Make all structs readonly when applicable. It should reduce amount of needless defensive copies
* Make structs with trivial boilerplate equality code record structs
* Remove unnecessary readonly modifiers from TextureCreateInfo
* Make BitMap structs readonly too
* Implementation of query queue and host conditional rendering
* Resolve some comments.
* Use overloads instead of passing object.
* Wake the consumer threads when incrementing syncpoints.
Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread.
* Ensure there's a command between begin and end query.
* Initial conditional rendering support
* Properly reset state
* Support conditional modes and skeleton a counter cache for future host conditional rendering
* Address PR feedback