gdkchan
|
a38a72b062
|
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
|
2018-04-25 23:12:26 -03:00 |
|
gdkchan
|
c8c86a3854
|
Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
|
2018-04-13 15:12:58 -03:00 |
|
gdkchan
|
7b2f471d4f
|
[GPU] Add support for the BC4/5 texture formats
|
2018-04-10 18:54:50 -03:00 |
|
gdkchan
|
feb2680a6c
|
[GPU] Add more shader instructions, add support for rgb565 textures
|
2018-04-10 16:50:32 -03:00 |
|
LDj3SNuD
|
e9cfdef098
|
Add A1B5G5R5 texture format. (#76)
* Update GalTextureFormat.cs
* Update TextureReader.cs
|
2018-04-08 18:08:36 -03:00 |
|
gdkchan
|
36dfd20c87
|
Use correct pitch value when decoding linear swizzle textures
|
2018-04-08 17:09:41 -03:00 |
|
gdkchan
|
b9aa3966c0
|
Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
|
2018-04-08 16:41:38 -03:00 |
|