ReinUsesLisp
0673dc183a
Reset cache on command buffer execution instead of sync calls ( #341 )
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Also resets const buffer cache on CbData calls.
Non-const buffer data might also change while a command buffer is
executing but that's very unlikely.
2018-08-14 22:27:05 -03:00
gdkchan
9ac5583513
Better support for user accounts ( #349 )
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* Better support for user accounts
* Nits
* Check for invalid ids
2018-08-14 19:02:42 -03:00
emmauss
17f54b5d78
Implement IProfile Get and GetBase ( #266 )
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* implement IProfile Get(Base)
* use default user
* changed userid
2018-08-13 21:13:01 -03:00
emmauss
6e48312052
Implement AcquireNpadStyleSetUpdate event ( #306 )
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* implement get npad set event
* move npad style set event to hid service
* fix spacing
* change event to field
* dispose event
2018-08-13 18:31:09 -03:00
gdkchan
09593ae6d8
Add partial support to the TEX.B shader instruction ( #342 )
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* Add partial support to the TEX.B shader instruction, fix for mixed indexed and non-indexed drawing
* Better exception
2018-08-13 18:22:09 -03:00
Unknown
1f983d981e
fix DockedMode variable
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delete unneeded spaces
fix DockedMode variable
fix DockedMode variable
change PerformanceMode cast to int
align ICommonStateGetter Commands
2018-08-11 15:31:34 +02:00
emmauss
8482e16dcc
Merge pull request #304 from emmauss/listdisplays
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Implemented IApplicationDisplayService:ListDisplays
2018-08-11 15:32:56 +03:00
emmauss
402a143ae1
fix dock mode style issues
2018-08-11 12:24:55 +00:00
greggameplayer
1fd4311e12
Add the ability to set or not docked mode via config file ( #227 )
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* Add a toggleable DockedMode bool
2018-08-11 15:12:28 +03:00
ReinUsesLisp
25dd5f4238
Low level graphics API prerequisites ( #319 )
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* Add GalPipelineState and IGalPipeline
* Separate UploadVertex call
* Add ConstBuffer cache
* Move Vertex Assembly into GalPipelineState
* Move Uniform binds to GalPipelineState
* Move framebuffer flip into a buffer
* Rebase
* Fix regression
* Move clear values from VertexEndGl to ClearBuffers
* Rename obscure names O->Old S->New
2018-08-10 01:09:40 -03:00
greggameplayer
652238f526
Add SetScreenShotImageOrientation ( #310 )
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* Add SetScreenShotImageOrientation
* add a stubbed print
2018-08-08 03:00:54 -03:00
gdkchan
0cec4cbee5
Fix race condition on IdDictionary ( #333 )
2018-08-07 23:32:24 -03:00
Thomas Guillemard
eeb626947e
Implement Shared Fonts ( #215 )
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* Implement Shared Fonts
This fully implements shared fonts.
This commit is provided without fonts.
This commit also add Size to HSharedMem.Positions to be able to add fonts to shared zones when RequestLoad is called.
* Require the user to provide fonts in RyuFS/system
* Use File.Exits instead of relying ona try/catch and change system resource exception format a bit
* Make sure that font sum doesn't exceed 17MB
Also rename font data dictionary for coherence.
2018-08-04 18:38:49 -03:00
AboodMadridista
c68bca5396
Use the more specific NotImplementedException type instead of just Exception ( #322 )
2018-08-02 21:58:48 -03:00
emmaus
a9a2c0c2f5
moved metadata to process
2018-08-02 23:33:28 +03:00
emmauss
d137405e94
Merge pull request #298 from Cyuubi/npdm
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Add Npdm parsing into Ryujinx.HLE
2018-08-02 22:59:14 +03:00
greggameplayer
ce96a45685
Implement A2B10G10R10 TextureFormat ( #248 )
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* add A2B10G10R10 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
2018-07-29 01:41:02 -03:00
Starlet
e07b0265c6
Add 5.0.0 IPCs ( #300 )
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* Implement 5.0.0 IPC
* Align ControlWithContext
2018-07-29 01:40:02 -03:00
ReinUsesLisp
3208173620
Cache changes ( #302 )
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* Skip repeated cache tests between same sync
* Skip some checks for regions where just one resource is resident
* Dehardcode residency page size
* Some cleanup
2018-07-29 01:39:15 -03:00
gdkchan
fdda67d476
Some fix to IRequest on NIFM, support sending objects to services ( #294 )
2018-07-29 01:36:29 -03:00
emmaus
4a3ed0cec7
implemented ListDisplays
2018-07-24 21:38:55 +00:00
ReinUsesLisp
1344a47c77
Blit framebuffer without shaders ( #229 )
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* Blit framebuffer without shaders
* De-hardcode native size values
* Adapt to dehardcoded framebuffers and address feedback
* Remove framebuffer rebinding
2018-07-23 16:21:05 +02:00
greggameplayer
ed29982f9b
Link BCAT:U & BCAT:A & BCAT:M & BCAT:S ( #257 )
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* Link BCAT:U & BCAT:A & BCAT:M & BCAT:S
* delete unneeded using
* delete unneeded spaces
* delete unneeded using
* Add comment (1/2)
* Add comment (2/2)
* delete unneeded using
2018-07-23 16:20:16 +02:00
Ac_K
ed075ae3cd
Update ITimeZoneService.cs
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Fix typo
2018-07-22 19:38:29 +00:00
Starlet
4b8a65fd84
Add Npdm parsing into Ryujinx.HLE
2018-07-20 17:53:06 -04:00
Rygnus
241b46540d
Stub AppletOE UnlockExit ( #279 )
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* Implement AppletOE UnlockExit
2018-07-19 20:27:50 -03:00
ReinUsesLisp
5fe0bc584b
Send data to OpenGL host without client-side copies ( #285 )
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* Directly send host address to buffer data
* Cleanup OGLShader
* Directly copy vertex and index data too
* Revert shader bind "cache"
* Address feedback
2018-07-19 16:02:51 -03:00
Thomas Guillemard
c9fc52edb6
Fix SystemPathToSwitchPath platform issues and make sure to delete temporary NRO after sessions dispose ( #293 )
2018-07-19 15:44:52 -03:00
gdkchan
60f2198a1e
Support deswizzle of sparse tiled textures and some frame buffer fixes ( #275 )
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* Attempt to support deswizzle of sparse tiled textures
* Use correct frame buffer and viewport sizes, started to clean up the copy engine
* Correct texture width alignment
* Use Scale/Translate registers to calculate viewport rect
* Allow texture copy between frame buffers
2018-07-19 02:30:21 -03:00
Ac_K
8b685b12f0
Implement SvcWaitForAddress 0x34 ( #289 )
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* Implement SvcWaitForAddress 0x34
Currently needed by Sonic Mania Plus
* Fix mistake
* read-decrement-write locked
2018-07-19 01:03:53 -03:00
Ac_K
6a69001aa2
Update IGeneralService.cs
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Fixed little mistake on the debug string.
2018-07-19 03:10:51 +02:00
simonmkwii-dev
2795af038d
Implement GetCurrentIpAddress() and stub GetCurrentNetworkProfile() ( #271 )
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* Implement GetCurrentIpAddress()
...and stub GetCurrentNetworkProfile()
* Update IGeneralService.cs
* Actually implement it properly this time...
* <snip>
* Made some requested changes
* Added requested changes.
* Added more requested changes.
* oof
* Local > Address
* Cyuubumped
* Change PrintInfo > PrintDebug
* Revert change
2018-07-19 03:06:45 +02:00
greggameplayer
120fe6b74a
Implement BF10GF11RF11 TextureFormat ( #246 )
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* add BF10GF11RF11 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* correct PixelType
2018-07-19 01:26:28 +02:00
greggameplayer
0a13900bc9
Implement Z24S8 TextureFormat ( #247 )
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* add Z24S8 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* Correct PixelType
2018-07-19 01:19:37 +02:00
emmauss
2236f4b2c3
Implement IFileSystem:CleanDirectoryRecursively ( #283 )
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* implement ifilesys:cleandirectoryrecursively
* clean up Ifilesystem
2018-07-18 21:05:17 +02:00
gdkchan
98223b0e7d
Fix wrong assignment and allow null FilePaths on Executable
2018-07-17 17:28:41 -03:00
Thomas Guillemard
c2c765b30f
hbabi: Implement argv ( #272 )
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This commit implements the argv config key in Ryujinx (by creating a temporary copy of the homebrew executable in the sdmc VFS) to make it possible
to load libnx's "romfs" files.
This commit also call Os.Dispose in Ns.OnFinish to dispose all resources when exiting
2018-07-17 16:14:27 -03:00
greggameplayer
e71da4fb74
Implement BC6H_SF16 & BC6H_UF16 Texture Formats ( #255 )
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* Implement BC6H_SF16 & BC6H_UF16
* correct coding style (1/5)
* correct coding style (2/5)
* correct coding style (3/5)
* correct coding style (4/5)
* correct coding style (5/5)
2018-07-16 15:09:34 -03:00
gdkchan
50b706e2ba
Fix RevMagic on audren
2018-07-15 00:42:59 -03:00
gdkchan
a48ed788bf
Remove outdated comment
2018-07-15 00:37:30 -03:00
gdkchan
8652dbb57c
Small nit on GetAudioRendererWorkBufferSize
2018-07-15 00:34:12 -03:00
gdkchan
21e590c3ab
Add support for ioctl2, SetTimeout and KickoffPbWithAttr ( #261 )
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* Add support for ioctl2, SetTimeout and KickoffPbWithAttr
* Call UnloadProcess on NvHostChannelIoctl aswell
2018-07-15 00:04:46 -03:00
gdkchan
98c6ceede5
Audio Renderer improvements ( #210 )
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* Partial voice implementation on audio renderer
* Implemented audren resampler (based on original impl)
* Fix BiquadFilter struct
* Pause audio playback on last stream buffer
* Split audren/audout files into separate folders, some minor cleanup
* Use AudioRendererParameter on GetWorkBufferSize aswell
* Bump audren version to REV4, name a few things, increase sample buffer size
* Remove useless new lines
2018-07-14 23:57:41 -03:00
gdkchan
fc12fca962
Allow using ulong max value as yield ( #263 )
2018-07-14 13:53:44 -03:00
gdkchan
2f37583ab3
Some small shader related fixes ( #258 )
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* Some small shader related fixes
* Address PR feedback
2018-07-14 13:08:39 -03:00
Starlet
494f8f0248
Implement CSRNG (Cryptographically Secure Random Bytes) ( #216 )
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* Implement CSRNG (Cryptographically Secure Random Bytes)
* Compliant with review.
* Dispose Rng
2018-07-13 23:36:57 +02:00
Thomas Guillemard
37bf02f057
TimeZone implements cmd 0, 1, 2, 3, 4 and 100 ( #250 )
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The implementation of the TimezoneRule isn't matching hardware but
doesn't need to be accurate (games are only passing the value)
2018-07-13 23:35:19 +02:00
greggameplayer
3b00333b0c
Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 ( #249 )
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* return correct size of ASTC 5x5, 6x6, 8x8, 10x10 and 12x12
* return correct Bytes Per Pixel
* Use method in order to get CompressedTextureSize
* Add Read16BptCompressedTexture method
* add Bpb integer argument
2018-07-12 21:27:59 -03:00
ReinUsesLisp
cd18ab29df
Loop GLScreen with custom method ( #244 )
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* Loop GLScreen with custom method
* Fix deadlocks
* Fix screen resizing
* Change event to bool
* Try to fix quitting error
* Set title from main thread
* Queue max 1 vsync, fix high FPS after a slowdown
2018-07-12 14:03:52 -03:00
David
37071285bc
NvGetConfig with production/non production swapping ( #243 )
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* GetConfig should return 0x30006 in production mode
* GetConfig will now check settings only if nv!rmos_set_production_mode is set to "0"
* Code formatting, TryGetValue
* Slight fixup
* dont forget the setting
* Implemented non production mode setting grabbing
* format issue
* style changes
2018-07-12 03:41:35 +02:00