gdkchan
|
5011640b30
|
Spanify Graphics Abstraction Layer (#1226)
* Spanify Graphics Abstraction Layer
* Be explicit about BufferHandle size
|
2020-05-23 11:46:09 +02:00 |
|
gdkchan
|
3cb1fa0e85
|
Implement texture buffers (#1152)
* Implement texture buffers
* Throw NotSupportedException where appropriate
|
2020-04-25 23:02:18 +10:00 |
|
gdkchan
|
a11f6f5235
|
Fix some spelling mistakes
Thanks to LDj3SNuD for spotting these
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
92703af555
|
Address PR feedback
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
59fdaa744b
|
GPU resource disposal
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
e58b540c4e
|
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
654e617fe7
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
|
gdk
|
6a98c643ca
|
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
|
2020-01-09 02:13:00 +01:00 |
|
gdk
|
d0c7732fe2
|
Optimize RangeList by not doing an allocation on every call to the Find methods
|
2020-01-09 02:13:00 +01:00 |
|
gdk
|
b2b2e04669
|
Small optimizations on texture and sampler pool invalidation
|
2020-01-09 02:13:00 +01:00 |
|
gdk
|
769c02235f
|
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
|
2020-01-09 02:13:00 +01:00 |
|
gdk
|
1e8bc29f32
|
Use a more efficient range list on the buffer manager
|
2020-01-09 02:13:00 +01:00 |
|
gdk
|
f2e84ff566
|
Flush buffers on copies
|
2020-01-09 02:13:00 +01:00 |
|
gdk
|
8cba252b23
|
Add per-source type memory change tracking, simplified state change tracking, other fixes
|
2020-01-09 02:13:00 +01:00 |
|
gdk
|
1b7d955195
|
Initial support for image stores, support texture sample on compute
|
2020-01-09 02:13:00 +01:00 |
|
gdk
|
1876b346fe
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
|