gdkchan
98c6ceede5
Audio Renderer improvements ( #210 )
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* Partial voice implementation on audio renderer
* Implemented audren resampler (based on original impl)
* Fix BiquadFilter struct
* Pause audio playback on last stream buffer
* Split audren/audout files into separate folders, some minor cleanup
* Use AudioRendererParameter on GetWorkBufferSize aswell
* Bump audren version to REV4, name a few things, increase sample buffer size
* Remove useless new lines
2018-07-14 23:57:41 -03:00
gdkchan
fc12fca962
Allow using ulong max value as yield ( #263 )
2018-07-14 13:53:44 -03:00
Starlet
494f8f0248
Implement CSRNG (Cryptographically Secure Random Bytes) ( #216 )
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* Implement CSRNG (Cryptographically Secure Random Bytes)
* Compliant with review.
* Dispose Rng
2018-07-13 23:36:57 +02:00
Thomas Guillemard
37bf02f057
TimeZone implements cmd 0, 1, 2, 3, 4 and 100 ( #250 )
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The implementation of the TimezoneRule isn't matching hardware but
doesn't need to be accurate (games are only passing the value)
2018-07-13 23:35:19 +02:00
David
37071285bc
NvGetConfig with production/non production swapping ( #243 )
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* GetConfig should return 0x30006 in production mode
* GetConfig will now check settings only if nv!rmos_set_production_mode is set to "0"
* Code formatting, TryGetValue
* Slight fixup
* dont forget the setting
* Implemented non production mode setting grabbing
* format issue
* style changes
2018-07-12 03:41:35 +02:00
gdkchan
791fe70810
Allow sample rate of 0 on OpenAudioOut, fix 5.1 sound output ( #240 )
2018-07-09 22:49:07 -03:00
gdkchan
dc04b5465f
Improvements to IAudioOutManager ( #232 )
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* Improvements to IAudioOutManager
* Make implementation private
2018-07-08 12:42:10 -03:00
gdkchan
c206239d28
Fix formatting on ISettingsServer
2018-07-03 21:45:41 -03:00
Thomas Guillemard
0c96e22d40
Some things for time:* ( #211 )
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- Fully implement ISystemClock
- Implement ISteadyClock 1.0 cmds
- Add cmd 300 to IStaticService
- Add EphemeralNetwork to SystemClockType
2018-07-02 02:03:05 +02:00
Lordmau5
e913d56fdc
Implement GetReleasedAudioOutBufferAuto properly ( #206 )
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* Implement GetReleasedAudioOutBufferAuto properly
* Also implement AppendAudioOutBufferAuto properly
2018-06-30 12:53:04 -03:00
greggameplayer
3262fd13da
add the forgotten mm:u link ( #190 )
2018-06-28 23:32:07 +02:00
gdkchan
b8be89ab2d
Relax GetThreadContext3 by allowing it to get the context of a running thread
2018-06-26 01:26:21 -03:00
gdkchan
2f29894d9f
Set PC value on SvcCall aswell
2018-06-26 01:14:18 -03:00
gdkchan
65105c2a3b
Implement SvcGetThreadContext3
2018-06-26 01:10:15 -03:00
gdkchan
8f4cd35ade
Fix GetLastOpenedUser stub returning an invalid account id value
2018-06-25 17:12:59 -03:00
gdkchan
7c7ee8f8ca
Aways write voice state as finished playing while proper audren support is not in place
2018-06-25 02:04:19 -03:00
gdkchan
e7559f128f
Small OpenGL Renderer refactoring ( #177 )
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* Call OpenGL functions directly, remove the pfifo thread, some refactoring
* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)
* Organized the Gpu folder a bit more, renamed a few things, address PR feedback
* Make PerformanceStatistics thread safe
* Remove unused constant
* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
gdkchan
69697957e6
Workaround for recent audren regression
2018-06-23 03:17:07 -03:00
gdkchan
c26ddd6259
Fix 3 graphics related issues ( #180 )
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* Fix 3 graphics related bugs
* OGLShader shouldn't be public (yet)
2018-06-23 02:00:44 -03:00
Starlet
5182361f4b
Better audren implementation ( #179 )
2018-06-23 02:00:14 -03:00
gdkchan
3e6afeb513
Fix some thread sync issues ( #172 )
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* Fix some thread sync issues
* Remove some debug stuff
* Ensure that writes to the mutex address clears the exclusive monitor
2018-06-21 23:05:42 -03:00
Ac_K
4e430760b4
Implement NPDM files parser ( #169 )
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* Implement NPDM files parser
(Currently not used in Ryujinx)
* Add credits
* Add Swap32
* Update Npdm.cs
* Update ACI0.cs
* Update ACID.cs
* Update Npdm.cs
* Update EndianSwap.cs
* Update ACI0.cs
* Update ACID.cs
* Update KernelAccessControl.cs
* Update NpdmInfo.cs
* Update ServiceAccessControl.cs
* Update NpdmInfo.cs
2018-06-17 23:28:11 -03:00
Ac_K
3c4dafff3f
Merge pull request #152 from greggameplayer/patch-5
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Implement ListAudioOutsAuto & OpenAudioOutAuto
2018-06-17 04:16:16 +00:00
greggameplayer
5a3449f5d9
delete mixed tabs & spaces & use void for methods
2018-06-15 17:54:18 +02:00
greggameplayer
e40db09bed
add a new Method for OpenAudioOut & OpenAudioOutAuto
2018-06-15 17:41:07 +02:00
greggameplayer
4397049c6a
Implement ListAudioOutsAuto & OpenAudioOutAuto
2018-06-15 17:24:02 +02:00
greggameplayer
644a328b88
change places of the args of GetAvailableLanguagesCodesMethod
2018-06-13 17:38:19 +02:00
greggameplayer
940de631ab
correct whitespaces
2018-06-13 15:12:03 +02:00
greggameplayer
d70ed99fb1
Implement GetAvailableLanguageCodes2 with a method
2018-06-13 15:08:11 +02:00
Ac_K
f1e866e248
Merge pull request #157 from Cyuubi/pctl-initialize-and-without-initialize
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[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-13 00:53:54 +00:00
Starlet
c646a00918
Compliant with review.
2018-06-12 20:51:59 -04:00
Lordmau5
5b9ce52108
Remove comment
2018-06-13 01:29:39 +02:00
Starlet
8442a5917f
[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-12 14:28:45 -04:00
Lordmau5
c636c74dd2
Merge branch 'master' into ICommonStateGetter
2018-06-11 06:03:37 +02:00
gdkchan
76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-10 21:46:42 -03:00