greggameplayer
e71da4fb74
Implement BC6H_SF16 & BC6H_UF16 Texture Formats ( #255 )
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* Implement BC6H_SF16 & BC6H_UF16
* correct coding style (1/5)
* correct coding style (2/5)
* correct coding style (3/5)
* correct coding style (4/5)
* correct coding style (5/5)
2018-07-16 15:09:34 -03:00
ReinUsesLisp
3e13b40b35
Add config key to dump shaders in local directory ( #265 )
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* Add config key to dump shaders in local directory
* Address feedback
2018-07-15 19:37:27 -03:00
gdkchan
2f37583ab3
Some small shader related fixes ( #258 )
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* Some small shader related fixes
* Address PR feedback
2018-07-14 13:08:39 -03:00
gdkchan
1968386808
Add locking methods to the ogl resource cache ( #238 )
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* Add locking methods to the ogl resource cache
* Remove some unused arguments
* Add the ZF32 texture format
2018-07-09 23:01:59 -03:00
ReinUsesLisp
6479c3e484
Implement GPU primitive restart ( #221 )
2018-07-08 13:14:35 -03:00
ReinUsesLisp
0bec547b9d
Disable front facing and face culling to avoid regression ( #226 )
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* Disable tests for framebuffer blitting
2018-07-06 23:40:12 -03:00
ReinUsesLisp
97ca974213
Implement some GPU features ( #209 )
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* Implement stencil testing
* Implement depth testing
* Implement face culling
* Implement front face
* Comparison functions now take OGL enums too
* Fix front facing when flipping was used
* Add depth and stencil clear values
2018-07-05 15:47:29 -03:00
ReinUsesLisp
9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor ( #207 )
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* Add FaceAttr (0x3fc) input attribute in GLSL
* Implement unmanaged case in EmitTex
* Add ConstantColor for 0xC001 (G80) from PR #145
2018-07-03 20:06:13 -03:00
Thomas Guillemard
2f25b34941
Add linux-x64 to RID property to make tests works on linux ( #205 )
2018-06-30 12:43:04 -03:00
ReinUsesLisp
edfd4bc860
Explicit GLSL "position" attribute location ( #199 )
2018-06-28 22:01:58 -03:00
gdkchan
3e81421b2f
Add support for vertex base on indexed draws, fix index buffer first (untested) ( #197 )
2018-06-28 20:48:18 -03:00
gdkchan
22f138628b
Somewhat better ClearBuffers implementation
2018-06-28 00:11:49 -03:00
gdkchan
e6eeb6f09f
Add support for Vertex Program A and other small shader improvements ( #192 )
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* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits
* Add separate subroutines for program A/B, and copy attributes to a temp
* Move finalization code to main
* Add new line after flip uniform on the shader
* Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo
* Address PR feedback
2018-06-27 23:55:08 -03:00
gdkchan
900a84ae0a
Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented)
2018-06-27 01:32:28 -03:00
ReinUsesLisp
af5f059d4e
Fix GL.CreateBuffers -> GL.GenBuffers ( #189 )
2018-06-26 02:30:46 -03:00
ReinUsesLisp
09dfefed1f
Implementation of UBOs instead of uniform constant arrays ( #186 )
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* Sort uniform binding to avoid possible failures in drivers fewer bindings
* Throw exception for Cbuf overflow
* Search for free bindings instead of using locked ones
* EnsureAllocated when binding buffers
* Fix uniform bindings
* Remove spaces
* Use 64 KiB UBOs when available
* Remove double colon
* Use IdentationStr and avoid division in Cbuf offset
* Add spaces
2018-06-26 02:10:54 -03:00
gdkchan
e7559f128f
Small OpenGL Renderer refactoring ( #177 )
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* Call OpenGL functions directly, remove the pfifo thread, some refactoring
* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)
* Organized the Gpu folder a bit more, renamed a few things, address PR feedback
* Make PerformanceStatistics thread safe
* Remove unused constant
* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
gdkchan
c26ddd6259
Fix 3 graphics related issues ( #180 )
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* Fix 3 graphics related bugs
* OGLShader shouldn't be public (yet)
2018-06-23 02:00:44 -03:00
ReinUsesLisp
a4020bb398
Port from OpenTK.NETCore to OpenTK.NetStandard ( #176 )
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* Minor code changes
* Forgot to remove a method
2018-06-21 18:10:19 -03:00
Lordmau5
98e6a34608
Implement R16 texture format ( #147 )
2018-06-12 09:29:44 -03:00
gdkchan
9176180abb
Minor shader fixes
2018-06-12 09:26:49 -03:00
gdkchan
49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
2018-06-10 01:00:43 -03:00
gdkchan
231fae1a4c
Texture/Vertex/Index data cache ( #132 )
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* Initial implementation of the texture cache
* Cache vertex and index data aswell, some cleanup
* Improve handling of the cache by storing cached ranges on a list for each page
* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-08 21:15:56 -03:00
gdkchan
f03a43fa38
Fix copy-paste mistake, also related to astc...
2018-06-02 13:39:52 -03:00
gdkchan
4731c7545d
Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
2018-06-02 11:44:52 -03:00
gdkchan
7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
2018-06-02 00:53:50 -03:00
gdkchan
53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
2018-06-02 00:50:56 -03:00
Ac_K
aeb1bbf50c
Add an ASTC Decoder (Not currently used in Ryujinx) ( #131 )
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* Add an ASTC Decoder (Not currently used in Ryujinx)
* Update ASTCDecoder.cs
2018-06-01 15:00:16 -03:00
gdkchan
f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
2018-05-29 20:37:10 -03:00
gdkchan
79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
2018-05-22 22:43:31 -03:00
gdkchan
b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
gdkchan
f9f111bc85
Add intrinsics support ( #121 )
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* Initial intrinsics support
* Update tests to work with the new Vector128 type and intrinsics
* Drop SSE4.1 requirement
* Fix copy-paste mistake
2018-05-11 20:10:27 -03:00
gdkchan
34037701c7
NvServices refactoring ( #120 )
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* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 15:53:23 -03:00
gdkchan
5f0dd965bf
Ignore ZR target texture color registers on shader
2018-04-30 14:32:54 -03:00
gdkchan
f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
2018-04-29 17:58:38 -03:00
gdkchan
a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
gdkchan
03002f6537
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
2018-04-19 16:18:30 -03:00
gdkchan
494e6dfa1e
[GPU] Set frame buffer texture size to window size
2018-04-14 01:31:27 -03:00
gdkchan
7dd14a4f3a
[GPU] Send correct window size to the vertex shader
2018-04-14 01:14:42 -03:00
gdkchan
42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
2018-04-14 00:39:24 -03:00
gdkchan
47100ec8c1
[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing
2018-04-13 22:42:55 -03:00
gdkchan
032c442505
[GPU] Remove 1f in RCP instruction emitter on glsl decompiler
2018-04-13 16:01:29 -03:00
gdkchan
8ab76a7bd4
[GPU] Do not use the f suffix on float contants on the shader glsl code
2018-04-13 15:53:16 -03:00
gdkchan
237eaeb920
Bump glsl version to support layout qualifier
2018-04-13 15:36:12 -03:00
gdkchan
c8c86a3854
Fix for current framebuffer issues ( #78 )
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[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
gdkchan
7b2f471d4f
[GPU] Add support for the BC4/5 texture formats
2018-04-10 18:54:50 -03:00
gdkchan
f57fd95fd9
Fix regression -- enable raw frame buffer rendering
2018-04-10 16:56:03 -03:00
gdkchan
feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
LDj3SNuD
e9cfdef098
Add A1B5G5R5 texture format. ( #76 )
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* Update GalTextureFormat.cs
* Update TextureReader.cs
2018-04-08 18:08:36 -03:00
gdkchan
36dfd20c87
Use correct pitch value when decoding linear swizzle textures
2018-04-08 17:09:41 -03:00