gdkchan
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2bb39ff03e
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Replace glFinish with barrier for WaitForIdle (#878)
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2020-01-13 09:12:40 +11:00 |
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gdkchan
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654e617fe7
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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7ce5584f9e
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Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
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2020-01-09 02:13:00 +01:00 |
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gdk
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d786d8d2b9
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Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
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2020-01-09 02:13:00 +01:00 |
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gdk
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1b7d955195
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Initial support for image stores, support texture sample on compute
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2020-01-09 02:13:00 +01:00 |
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