gdkchan
d9d18439f6
Use a new approach for shader BRX targets ( #2532 )
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* Use a new approach for shader BRX targets
* Make shader cache actually work
* Improve the shader pattern matching a bit
* Extend LDC search to predecessor blocks, catches more cases
* Nit
* Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers
* Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases)
2021-08-11 20:59:42 +02:00
riperiperi
7ff1f9aa12
End shader decoding when reaching a block that starts with an infinite loop (after BRX) ( #2367 )
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* End shader decoding when reaching an infinite loop
The NV shader compiler puts these at the end of shaders.
* Update shader cache version
2021-06-15 02:09:59 +02:00
gdkchan
3b90adcd1d
Fix shaders with mixed PBK and SSY addresses on the stack ( #2329 )
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* Fix shaders with mixed PBK and SSY addresses on the stack
* Address PR feedback and nits
2021-06-03 01:41:53 +02:00
mageven
a5d5ca0635
Shader Cache: Move bindless checking from translation to decode ( #2145 )
2021-03-27 00:50:26 +01:00
gdkchan
49f970d5bd
Implement CAL and RET shader instructions ( #1618 )
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* Add support for CAL and RET shader instructions
* Remove unused stuff
* Fix a bug that could cause the wrong values to be passed to a function
* Avoid repopulating function id dictionary every time
* PR feedback
* Fix vertex shader A/B merge
2020-10-25 17:00:44 -03:00
gdkchan
2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects ( #1626 )
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* Get rid of Reflection.Emit dependency on CPU and Shader projects
* Remove useless private sets
* Missed those due to the alignment
2020-10-21 09:13:44 -03:00
gdkchan
0954e76a26
Improve BRX target detection heuristics ( #1591 )
2020-10-03 15:43:33 +10:00
gdkchan
b8eb6abecc
Refactor shader GPU state and memory access ( #1203 )
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* Refactor shader GPU state and memory access
* Fix NVDEC project build
* Address PR feedback and add missing XML comments
2020-05-06 11:02:28 +10:00
Chenj168
7ad8b3ef75
Move the OpActivator to OpCodeTable class for improve performance ( #1001 )
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* Move the OpActivator to OpCodeTable class, for reduce the use of ConcurrentDictionary
* Modify code style.
2020-03-29 19:52:56 +11:00
jduncanator
54501962f6
Fix branch with CC and predicate, and a case of SYNC propagation ( #967 )
2020-03-06 11:09:49 +11:00
gdkchan
b8e3909d80
Add a GetSpan method to the memory manager and use it on GPU ( #877 )
2020-01-13 10:27:50 +11:00
gdkchan
29a825b43b
Address PR feedback
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Removes a useless null check
Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
gdk
04102e5c9d
Make the shader translator more error resilient
2020-01-09 02:13:00 +01:00
gdk
eea73bc421
Add missing check for BRX, do not add a out of bounds block to the queue
2020-01-09 02:13:00 +01:00
gdk
f0a59f345c
Add partial support for the BRX shader instruction
2020-01-09 02:13:00 +01:00
gdk
278a4c317c
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
gdk
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00