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Author SHA1 Message Date
dependabot[bot]
b2aed882d6
nuget: bump Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK
Bumps Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK from 1.2.0 to 1.2.3.

---
updated-dependencies:
- dependency-name: Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-05-31 07:09:40 +00:00
4132 changed files with 64147 additions and 157315 deletions

View file

@ -1,31 +1,19 @@
# Remove the line below if you want to inherit .editorconfig settings from higher directories
root = true
[*]
# C# files
[*.cs]
#### Core EditorConfig Options ####
# Set default charset
charset = utf-8
# Indentation and spacing
indent_size = 4
indent_style = space
tab_width = 4
# New line preferences
end_of_line = lf
insert_final_newline = true
# Markdown, JSON, YAML, props and csproj files
[*.{md,json,yml,props,csproj}]
# Indentation and spacing
indent_size = 2
tab_width = 2
# C# files
[*.cs]
end_of_line = crlf
insert_final_newline = false
#### .NET Coding Conventions ####
@ -71,7 +59,7 @@ dotnet_style_prefer_simplified_interpolation = true:suggestion
dotnet_style_readonly_field = true:suggestion
# Parameter preferences
dotnet_code_quality_unused_parameters = all:silent
dotnet_code_quality_unused_parameters = all:suggestion
#### C# Coding Conventions ####
@ -97,7 +85,7 @@ csharp_style_expression_bodied_properties = true:silent
# Pattern matching preferences
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_prefer_switch_expression = false:silent
csharp_style_prefer_switch_expression = true:suggestion
# Null-checking preferences
csharp_style_conditional_delegate_call = true:suggestion
@ -106,7 +94,6 @@ csharp_style_conditional_delegate_call = true:suggestion
csharp_prefer_static_local_function = true:suggestion
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:silent
csharp_style_prefer_readonly_struct = true
csharp_style_prefer_method_group_conversion = true
# Code-block preferences
csharp_prefer_braces = true:silent
@ -122,7 +109,6 @@ csharp_style_prefer_range_operator = true:suggestion
csharp_style_throw_expression = true:suggestion
csharp_style_unused_value_assignment_preference = discard_variable:suggestion
csharp_style_unused_value_expression_statement_preference = discard_variable:silent
csharp_style_implicit_object_creation_when_type_is_apparent = true
# 'using' directive preferences
csharp_using_directive_placement = outside_namespace:silent
@ -154,6 +140,7 @@ csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
@ -171,31 +158,23 @@ csharp_space_between_square_brackets = false
# Wrapping preferences
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = false
csharp_preserve_single_line_statements = true
#### Naming styles ####
# Naming rules
dotnet_naming_rule.interfaces_should_be_prefixed_with_I.severity = suggestion
dotnet_naming_rule.interfaces_should_be_prefixed_with_I.symbols = interface
dotnet_naming_rule.interfaces_should_be_prefixed_with_I.style = IPascalCase
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
dotnet_naming_rule.types_should_be_pascal_case.style = PascalCase
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = PascalCase
dotnet_naming_rule.private_static_readonly_fields_should_be_camel_case_and_prefixed_with__.symbols = private_static_readonly_fields
dotnet_naming_rule.private_static_readonly_fields_should_be_camel_case_and_prefixed_with__.severity = suggestion
dotnet_naming_rule.private_static_readonly_fields_should_be_camel_case_and_prefixed_with__.style = _camelCase
dotnet_naming_rule.local_constants_should_be_pascal_case.symbols = local_constants
dotnet_naming_rule.local_constants_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.local_constants_should_be_pascal_case.style = PascalCase
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
# Symbol specifications
@ -211,62 +190,14 @@ dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, meth
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.non_field_members.required_modifiers =
dotnet_naming_symbols.private_static_readonly_fields.applicable_kinds = field
dotnet_naming_symbols.private_static_readonly_fields.applicable_accessibilities = private
dotnet_naming_symbols.private_static_readonly_fields.required_modifiers = static, readonly
dotnet_naming_symbols.local_constants.applicable_kinds = local
dotnet_naming_symbols.local_constants.applicable_accessibilities = local
dotnet_naming_symbols.local_constants.required_modifiers = const
# Naming styles
dotnet_naming_style._camelCase.required_prefix = _
dotnet_naming_style._camelCase.required_suffix =
dotnet_naming_style._camelCase.word_separator =
dotnet_naming_style._camelCase.capitalization = camel_case
dotnet_naming_style.pascal_case.required_prefix =
dotnet_naming_style.pascal_case.required_suffix =
dotnet_naming_style.pascal_case.word_separator =
dotnet_naming_style.pascal_case.capitalization = pascal_case
dotnet_naming_style.PascalCase.required_prefix =
dotnet_naming_style.PascalCase.required_suffix =
dotnet_naming_style.PascalCase.word_separator =
dotnet_naming_style.PascalCase.capitalization = pascal_case
dotnet_naming_style.IPascalCase.required_prefix = I
dotnet_naming_style.IPascalCase.required_suffix =
dotnet_naming_style.IPascalCase.word_separator =
dotnet_naming_style.IPascalCase.capitalization = pascal_case
# TODO:
# .NET 8 migration (new warnings are caused by the NET 8 C# compiler and analyzer)
# The following info messages might need to be fixed in the source code instead of hiding the actual message
# Without the following lines, dotnet format would fail
# Disable "Collection initialization can be simplified"
dotnet_diagnostic.IDE0028.severity = none
dotnet_diagnostic.IDE0300.severity = none
dotnet_diagnostic.IDE0301.severity = none
dotnet_diagnostic.IDE0302.severity = none
dotnet_diagnostic.IDE0305.severity = none
# Disable "'new' expression can be simplified"
dotnet_diagnostic.IDE0090.severity = none
# Disable "Use primary constructor"
dotnet_diagnostic.IDE0290.severity = none
# Disable "Member '' does not access instance data and can be marked as static"
dotnet_diagnostic.CA1822.severity = none
# Disable "Change type of field '' from '' to '' for improved performance"
dotnet_diagnostic.CA1859.severity = none
# Disable "Prefer 'static readonly' fields over constant array arguments if the called method is called repeatedly and is not mutating the passed array"
dotnet_diagnostic.CA1861.severity = none
# Disable "Prefer using 'string.Equals(string, StringComparison)' to perform a case-insensitive comparison, but keep in mind that this might cause subtle changes in behavior, so make sure to conduct thorough testing after applying the suggestion, or if culturally sensitive comparison is not required, consider using 'StringComparison.OrdinalIgnoreCase'"
dotnet_diagnostic.CA1862.severity = none
[src/Ryujinx/UI/ViewModels/**.cs]
# Disable "mark members as static" rule for ViewModels
dotnet_diagnostic.CA1822.severity = none
[src/Ryujinx.HLE/HOS/Services/**.cs]
# Disable "mark members as static" rule for services
dotnet_diagnostic.CA1822.severity = none
[src/Ryujinx.Tests/Cpu/*.cs]
# Disable naming rules for CPU tests
dotnet_diagnostic.IDE1006.severity = none
dotnet_naming_style.begins_with_i.required_prefix = I
dotnet_naming_style.begins_with_i.required_suffix =
dotnet_naming_style.begins_with_i.word_separator =
dotnet_naming_style.begins_with_i.capitalization = pascal_case

View file

@ -23,7 +23,7 @@ body:
attributes:
label: Log file
description: A log file will help our developers to better diagnose and fix the issue.
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste).
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. You can drag and drop the log on to the text area
validations:
required: true
- type: input

View file

@ -1,7 +1,6 @@
name: Feature Request
description: Suggest a new feature for Ryujinx.
title: "[Feature Request]"
labels: enhancement
body:
- type: textarea
id: overview

View file

@ -1,19 +0,0 @@
name: Missing Shader Instruction
description: Shader Instruction is missing in Ryujinx.
title: "[GPU]"
labels: [gpu, not-implemented]
body:
- type: textarea
id: instruction
attributes:
label: Shader instruction
description: What shader instruction is missing?
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this instruction.
validations:
required: true

18
.github/csc.json vendored
View file

@ -1,18 +0,0 @@
{
"problemMatcher": [
{
"owner": "csc",
"pattern": [
{
"regexp": "^((?:\\\\|/)(?:[^\\\\/:]+(?:\\\\|/))+[^\\\\/]+)\\((\\d+),(\\d+)\\):\\s+([a-zA-Z]+)\\s+([^:]+):\\s+([^[]+)\\s+\\[",
"file": 1,
"line": 2,
"column": 3,
"severity": 4,
"code": 5,
"message": 6
}
]
}
]
}

View file

@ -7,34 +7,18 @@ updates:
labels:
- "infra"
reviewers:
- TSRBerry
- marysaka
commit-message:
prefix: "ci"
- package-ecosystem: nuget
directory: /
open-pull-requests-limit: 10
open-pull-requests-limit: 5
schedule:
interval: daily
labels:
- "infra"
reviewers:
- TSRBerry
- marysaka
commit-message:
prefix: nuget
groups:
Avalonia:
patterns:
- "*Avalonia*"
Silk.NET:
patterns:
- "Silk.NET*"
OpenTK:
patterns:
- "OpenTK*"
SixLabors:
patterns:
- "SixLabors*"
NUnit:
patterns:
- "NUnit*"

35
.github/labeler.yml vendored
View file

@ -1,35 +0,0 @@
audio:
- changed-files:
- any-glob-to-any-file: 'src/Ryujinx.Audio*/**'
cpu:
- changed-files:
- any-glob-to-any-file: ['src/ARMeilleure/**', 'src/Ryujinx.Cpu/**', 'src/Ryujinx.Memory/**']
gpu:
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Graphics.*/**', 'src/Spv.Generator/**', 'src/Ryujinx.ShaderTools/**']
'graphics-backend:opengl':
- changed-files:
- any-glob-to-any-file: 'src/Ryujinx.Graphics.OpenGL/**'
'graphics-backend:vulkan':
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Graphics.Vulkan/**', 'src/Spv.Generator/**']
gui:
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.UI.Common/**', 'src/Ryujinx.UI.LocaleGenerator/**', 'src/Ryujinx.Gtk3/**']
horizon:
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.HLE/**', 'src/Ryujinx.Horizon/**']
kernel:
- changed-files:
- any-glob-to-any-file: 'src/Ryujinx.HLE/HOS/Kernel/**'
infra:
- changed-files:
- any-glob-to-any-file: ['.github/**', 'distribution/**', 'Directory.Packages.props']

25
.github/reviewers.yml vendored
View file

@ -1,25 +0,0 @@
cpu:
- gdkchan
- riperiperi
- LDj3SNuD
gpu:
- gdkchan
- riperiperi
gui:
- Ack77
- emmauss
- TSRBerry
horizon:
- gdkchan
- Ack77
- TSRBerry
infra:
- TSRBerry
default:
- '@developers'

View file

@ -1,7 +1,22 @@
name: Build job
on:
workflow_call:
workflow_dispatch:
inputs: {}
#push:
# branches: [ master ]
# paths-ignore:
# - '.github/*'
# - '.github/ISSUE_TEMPLATE/**'
# - '*.yml'
# - 'README.md'
pull_request:
branches: [ master ]
paths-ignore:
- '.github/*'
- '.github/ISSUE_TEMPLATE/**'
- '*.yml'
- 'README.md'
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
@ -10,94 +25,87 @@ env:
jobs:
build:
name: ${{ matrix.platform.name }} (${{ matrix.configuration }})
runs-on: ${{ matrix.platform.os }}
name: ${{ matrix.OS_NAME }} (${{ matrix.configuration }})
runs-on: ${{ matrix.os }}
timeout-minutes: 45
strategy:
matrix:
os: [ubuntu-latest, macOS-latest, windows-latest]
configuration: [Debug, Release]
platform:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
- { name: osx-x64, os: macos-13, zip_os_name: osx_x64 }
include:
- os: ubuntu-latest
OS_NAME: Linux x64
DOTNET_RUNTIME_IDENTIFIER: linux-x64
RELEASE_ZIP_OS_NAME: linux_x64
- os: macOS-latest
OS_NAME: macOS x64
DOTNET_RUNTIME_IDENTIFIER: osx-x64
RELEASE_ZIP_OS_NAME: osx_x64
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win10-x64
RELEASE_ZIP_OS_NAME: win_x64
fail-fast: false
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v4
- uses: actions/setup-dotnet@v3
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Get git short hash
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Change config filename
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Change config filename for macOS
run: sed -r -i '' 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request' && matrix.platform.os == 'macos-13'
- name: Build
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
- name: Test
uses: TSRBerry/unstable-commands@v1
with:
commands: dotnet test --no-build -c "${{ matrix.configuration }}"
timeout-minutes: 10
retry-codes: 139
if: matrix.platform.name != 'linux-arm64'
run: dotnet test --no-build -c "${{ matrix.configuration }}"
- name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Publish Ryujinx.Gtk3
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_gtk -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Gtk3 --self-contained true
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Publish Ryujinx.Ava
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Ava --self-contained true
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Set executable bit
run: |
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
chmod +x ./publish_gtk/Ryujinx.Gtk3 ./publish_gtk/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
chmod +x ./publish_ava/Ryujinx.Ava ./publish_ava/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.os == 'ubuntu-latest'
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish_sdl2_headless
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Upload Ryujinx.Gtk3 artifact
uses: actions/upload-artifact@v4
- name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v3
with:
name: gtk-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
path: publish_gtk
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish_ava
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
build_macos:
name: macOS Universal (${{ matrix.configuration }})
@ -108,9 +116,9 @@ jobs:
configuration: [ Debug, Release ]
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v4
- uses: actions/setup-dotnet@v3
with:
global-json-file: global.json
@ -135,29 +143,13 @@ jobs:
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Change config filename
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request'
- name: Publish macOS Ryujinx
- name: Publish macOS
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp publish ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4
- name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v3
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish/*.tar.gz"
if: github.event_name == 'pull_request'
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4
with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_headless/*.tar.gz"
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_ava/*.tar.gz"
if: github.event_name == 'pull_request'

View file

@ -1,74 +0,0 @@
name: Perform checks
on:
pull_request:
branches: [ master ]
paths:
- '**'
- '!.github/**'
- '!*.yml'
- '!*.config'
- '!*.md'
- '.github/workflows/*.yml'
permissions:
pull-requests: write
checks: write
concurrency:
group: pr-checks-${{ github.event.number }}
cancel-in-progress: true
jobs:
format:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- run: dotnet restore
- name: Print dotnet format version
run: dotnet format --version
- name: Run dotnet format whitespace
run: |
dotnet format whitespace --verify-no-changes --report ./whitespace-report.json -v d
# For some unknown reason this step sometimes fails with exit code 139 (segfault?),
# so in that case we'll try again (3 tries max).
- name: Run dotnet format style
uses: TSRBerry/unstable-commands@v1
with:
commands: dotnet format style --severity info --verify-no-changes --report ./style-report.json -v d
timeout-minutes: 5
retry-codes: 139
# For some unknown reason this step sometimes fails with exit code 139 (segfault?),
# so in that case we'll try again (3 tries max).
- name: Run dotnet format analyzers
uses: TSRBerry/unstable-commands@v1
with:
commands: dotnet format analyzers --severity info --verify-no-changes --report ./analyzers-report.json -v d
timeout-minutes: 5
retry-codes: 139
- name: Upload report
if: failure()
uses: actions/upload-artifact@v4
with:
name: dotnet-format
path: ./*-report.json
pr_build:
uses: ./.github/workflows/build.yml
needs: format
secrets: inherit

View file

@ -24,11 +24,11 @@ jobs:
RYUJINX_VERSION: "${{ inputs.ryujinx_version }}"
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
with:
path: Ryujinx
- uses: actions/setup-dotnet@v4
- uses: actions/setup-dotnet@v3
with:
global-json-file: Ryujinx/global.json
@ -38,7 +38,7 @@ jobs:
run: |
echo "git_hash=$(git rev-parse HEAD)" >> $GITHUB_OUTPUT
- uses: actions/checkout@v4
- uses: actions/checkout@v3
with:
repository: flathub/org.ryujinx.Ryujinx
token: ${{ secrets.RYUJINX_BOT_PAT }}
@ -49,77 +49,37 @@ jobs:
run: python -m pip install PyYAML lxml
- name: Restore Nuget packages
# With .NET 8.0.100, Microsoft.NET.ILLink.Tasks isn't restored by default and only seems to appears when publishing.
# So we just publish to grab the dependencies
run: |
dotnet publish -c Release -r linux-x64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
dotnet publish -c Release -r linux-arm64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
run: dotnet restore Ryujinx/${{ env.RYUJINX_PROJECT_FILE }}
- name: Generate nuget_sources.json
shell: python
run: |
import hashlib
from pathlib import Path
import base64
import binascii
import json
import os
import urllib.request
sources = []
def create_source_from_external(name, version):
full_dir_path = Path(os.environ["NUGET_PACKAGES"]).joinpath(name).joinpath(version)
os.makedirs(full_dir_path, exist_ok=True)
filename = "{}.{}.nupkg".format(name, version)
url = "https://api.nuget.org/v3-flatcontainer/{}/{}/{}".format(
name, version, filename
)
print(f"Processing {url}...")
response = urllib.request.urlopen(url)
sha512 = hashlib.sha512(response.read()).hexdigest()
return {
"type": "file",
"url": url,
"sha512": sha512,
"dest": os.environ["NUGET_SOURCES_DESTDIR"],
"dest-filename": filename,
}
has_added_x64_apphost = False
for path in Path(os.environ["NUGET_PACKAGES"]).glob("**/*.nupkg.sha512"):
for path in Path(os.environ['NUGET_PACKAGES']).glob('**/*.nupkg.sha512'):
name = path.parent.parent.name
version = path.parent.name
filename = "{}.{}.nupkg".format(name, version)
url = "https://api.nuget.org/v3-flatcontainer/{}/{}/{}".format(
name, version, filename
)
filename = '{}.{}.nupkg'.format(name, version)
url = 'https://api.nuget.org/v3-flatcontainer/{}/{}/{}'.format(name, version, filename)
with path.open() as fp:
sha512 = binascii.hexlify(base64.b64decode(fp.read())).decode("ascii")
sha512 = binascii.hexlify(base64.b64decode(fp.read())).decode('ascii')
sources.append(
{
"type": "file",
"url": url,
"sha512": sha512,
"dest": os.environ["NUGET_SOURCES_DESTDIR"],
"dest-filename": filename,
}
)
sources.append({
'type': 'file',
'url': url,
'sha512': sha512,
'dest': os.environ['NUGET_SOURCES_DESTDIR'],
'dest-filename': filename,
})
# .NET will not add current installed application host to the list, force inject it here.
if not has_added_x64_apphost and name.startswith('microsoft.netcore.app.host'):
sources.append(create_source_from_external("microsoft.netcore.app.host.linux-x64", version))
has_added_x64_apphost = True
with open("flathub/nuget_sources.json", "w") as fp:
with open('flathub/nuget_sources.json', 'w') as fp:
json.dump(sources, fp, indent=4)
- name: Update flatpak metadata

View file

@ -1,41 +0,0 @@
name: Mako
on:
discussion:
types: [created, edited, answered, unanswered, category_changed]
discussion_comment:
types: [created, edited]
gollum:
issue_comment:
types: [created, edited]
issues:
types: [opened, edited, reopened, pinned, milestoned, demilestoned, assigned, unassigned, labeled, unlabeled]
pull_request_target:
types: [opened, edited, reopened, synchronize, ready_for_review, assigned, unassigned]
jobs:
tasks:
name: Run Ryujinx tasks
permissions:
actions: read
contents: read
discussions: write
issues: write
pull-requests: write
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
if: github.event_name == 'pull_request_target'
with:
# Ensure we pin the source origin as pull_request_target run under forks.
fetch-depth: 0
repository: Ryujinx/Ryujinx
ref: master
- name: Run Mako command
uses: Ryujinx/Ryujinx-Mako@master
with:
command: exec-ryujinx-tasks
args: --event-name "${{ github.event_name }}" --event-path "${{ github.event_path }}" -w "${{ github.workspace }}" "${{ github.repository }}" "${{ github.run_id }}"
app_id: ${{ secrets.MAKO_APP_ID }}
private_key: ${{ secrets.MAKO_PRIVATE_KEY }}
installation_id: ${{ secrets.MAKO_INSTALLATION_ID }}

View file

@ -1,10 +1,8 @@
name: Comment PR artifacts links
on:
workflow_run:
workflows: ['Perform checks']
workflows: ['Build job']
types: [completed]
jobs:
pr_comment:
if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success'
@ -39,24 +37,24 @@ jobs:
return core.error(`No artifacts found`);
}
let body = `Download the artifacts for this pull request:\n`;
let hidden_gtk_artifacts = `\n\n <details><summary>Old GUI (GTK3)</summary>\n`;
let hidden_avalonia_artifacts = `\n\n <details><summary>Experimental GUI (Avalonia)</summary>\n`;
let hidden_headless_artifacts = `\n\n <details><summary>GUI-less (SDL2)</summary>\n`;
let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
for (const art of artifacts) {
if(art.name.includes('Debug')) {
hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('gtk-ryujinx')) {
hidden_gtk_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('ava-ryujinx')) {
hidden_avalonia_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('sdl2-ryujinx-headless')) {
hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else {
body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
}
}
hidden_gtk_artifacts += `\n</details>`;
hidden_avalonia_artifacts += `\n</details>`;
hidden_headless_artifacts += `\n</details>`;
hidden_debug_artifacts += `\n</details>`;
body += hidden_gtk_artifacts;
body += hidden_avalonia_artifacts;
body += hidden_headless_artifacts;
body += hidden_debug_artifacts;

View file

@ -1,28 +0,0 @@
name: "Pull Request Triage"
on:
pull_request_target:
types: [opened, ready_for_review]
jobs:
triage:
permissions:
contents: read
pull-requests: write
runs-on: ubuntu-latest
steps:
# Grab sources to get latest labeler.yml
- name: Fetch sources
uses: actions/checkout@v4
with:
# Ensure we pin the source origin as pull_request_target run under forks.
fetch-depth: 0
repository: Ryujinx/Ryujinx
ref: master
- name: Update labels based on changes
uses: actions/labeler@v5
with:
sync-labels: true
dot: true

View file

@ -6,11 +6,10 @@ on:
push:
branches: [ master ]
paths-ignore:
- '.github/**'
- '.github/*'
- '.github/ISSUE_TEMPLATE/**'
- '*.yml'
- '*.json'
- '*.config'
- '*.md'
- 'README.md'
concurrency: release
@ -25,7 +24,7 @@ env:
jobs:
tag:
name: Create tag
runs-on: ubuntu-20.04
runs-on: ubuntu-latest
steps:
- name: Get version info
id: version_info
@ -44,37 +43,30 @@ jobs:
sha: context.sha
})
- name: Create release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
tag: ${{ steps.version_info.outputs.build_version }}
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
release:
name: Release for ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
name: Release ${{ matrix.OS_NAME }}
runs-on: ${{ matrix.os }}
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
strategy:
matrix:
platform:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
steps:
- uses: actions/checkout@v4
os: [ ubuntu-latest, windows-latest ]
include:
- os: ubuntu-latest
OS_NAME: Linux x64
DOTNET_RUNTIME_IDENTIFIER: linux-x64
RELEASE_ZIP_OS_NAME: linux_x64
- uses: actions/setup-dotnet@v4
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win10-x64
RELEASE_ZIP_OS_NAME: win_x64
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Get version info
id: version_info
run: |
@ -89,7 +81,6 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Create output dir
@ -97,36 +88,42 @@ jobs:
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_gtk/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
if: matrix.os == 'windows-latest'
run: |
pushd publish_ava
cp publish/Ryujinx.exe publish/Ryujinx.Ava.exe
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
pushd publish_gtk
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd
pushd publish_sdl2_headless
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd
pushd publish_ava
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd
shell: bash
- name: Packing Linux builds
if: matrix.platform.os == 'ubuntu-latest'
if: matrix.os == 'ubuntu-latest'
run: |
pushd publish_ava
cp publish/Ryujinx publish/Ryujinx.Ava
chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava publish/Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
pushd publish_gtk
chmod +x publish/Ryujinx.sh publish/Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
popd
pushd publish_sdl2_headless
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
popd
pushd publish_ava
chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
popd
shell: bash
@ -149,17 +146,17 @@ jobs:
runs-on: ubuntu-latest
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v4
- uses: actions/setup-dotnet@v3
with:
global-json-file: global.json
- name: Setup LLVM 15
- name: Setup LLVM 14
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 15
sudo ./llvm.sh 14
- name: Install rcodesign
run: |
@ -185,22 +182,17 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS Ryujinx
- name: Publish macOS
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
artifacts: "publish_ava/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true

View file

@ -1,147 +0,0 @@
# Contribution to Ryujinx
You can contribute to Ryujinx with PRs, testing of PRs and issues. Contributing code and other implementations is greatly appreciated alongside simply filing issues for problems you encounter.
Please read the entire document before continuing as it can potentially save everyone involved a significant amount of time.
# Quick Links
* [Code Style Documentation](docs/coding-guidelines/coding-style.md)
* [Pull Request Guidelines](docs/workflow/pr-guide.md)
## Reporting Issues
We always welcome bug reports, feature proposals and overall feedback. Here are a few tips on how you can make reporting your issue as effective as possible.
### Identify Where to Report
The Ryujinx codebase is distributed across multiple repositories in the [Ryujinx organization](https://github.com/Ryujinx). Depending on the feedback you might want to file the issue on a different repo. Here are a few common repos:
* [Ryujinx/Ryujinx](https://github.com/Ryujinx/Ryujinx) Ryujinx core project files.
* [Ryujinx/Ryujinx-Games-List](https://github.com/Ryujinx/Ryujinx-Games-List) Ryujinx game compatibility list.
* [Ryujinx/Ryujinx-Website](https://github.com/Ryujinx/Ryujinx-Website) Ryujinx website source code.
* [Ryujinx/Ryujinx-Ldn-Website](https://github.com/Ryujinx/Ryujinx-Ldn-Website) Ryujinx LDN website source code.
### Finding Existing Issues
Before filing a new issue, please search our [open issues](https://github.com/Ryujinx/Ryujinx/issues) to check if it already exists.
If you do find an existing issue, please include your own feedback in the discussion. Do consider upvoting (👍 reaction) the original post, as this helps us prioritize popular issues in our backlog.
### Writing a Good Feature Request
Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please use the [Feature Request issue template](https://github.com/Ryujinx/Ryujinx/issues/new?assignees=&labels=&projects=&template=feature_request.yml&title=%5BFeature+Request%5D).
### Writing a Good Bug Report
Good bug reports make it easier for maintainers to verify and root cause the underlying problem. The better a bug report, the faster the problem will be resolved.
Ideally, a bug report should contain the following information:
* A high-level description of the problem.
* A _minimal reproduction_, i.e. the smallest time commitment/configuration required to reproduce the wrong behavior. This can be in the form of a small homebrew application, or by providing a save file and reproduction steps for a specific game.
* A description of the _expected behavior_, contrasted with the _actual behavior_ observed.
* Information on the environment: OS/distro, CPU, GPU (including driver), RAM etc.
* A Ryujinx log file of the run instance where the issue occurred. Log files can be found in `[Executable Folder]/Logs` and are named chronologically.
* Additional information, e.g. is it a regression from previous versions? Are there any known workarounds?
When ready to submit a bug report, please use the [Bug Report issue template](https://github.com/Ryujinx/Ryujinx/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml&title=%5BBug%5D).
## Contributing Changes
Project maintainers will merge changes that both improve the project and meet our standards for code quality.
The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt) docs define additional guidance.
### DOs and DON'Ts
Please do:
* **DO** follow our [coding style](docs/coding-guidelines/coding-style.md) (C# code-specific).
* **DO** give priority to the current style of the project or file you're changing even if it diverges from the general guidelines.
* **DO** keep the discussions focused. When a new or related topic comes up
it's often better to create new issue than to side track the discussion.
* **DO** clearly state on an issue that you are going to take on implementing it.
* **DO** blog and tweet (or whatever) about your contributions, frequently!
Please do not:
* **DON'T** make PRs for style changes.
* **DON'T** surprise us with big pull requests. Instead, file an issue and talk with us on Discord to start
a discussion so we can agree on a direction before you invest a large amount
of time.
* **DON'T** commit code that you didn't write. If you find code that you think is a good fit to add to Ryujinx, file an issue or talk to us on Discord to start a discussion before proceeding.
* **DON'T** submit PRs that alter licensing related files or headers. If you believe there's a problem with them, file an issue and we'll be happy to discuss it.
### Suggested Workflow
We use and recommend the following workflow:
1. Create or find an issue for your work.
- You can skip this step for trivial changes.
- Get agreement from the team and the community that your proposed change is a good one if it is of significant size or changes core functionality.
- Clearly state that you are going to take on implementing it, if that's the case. You can request that the issue be assigned to you. Note: The issue filer and the implementer don't have to be the same person.
2. Create a personal fork of the repository on GitHub (if you don't already have one).
3. In your fork, create a branch off of main (`git checkout -b mybranch`).
- Branches are useful since they isolate your changes from incoming changes from upstream. They also enable you to create multiple PRs from the same fork.
4. Make and commit your changes to your branch.
- [Build Instructions](https://github.com/Ryujinx/Ryujinx#building) explains how to build and test.
- Commit messages should be clear statements of action and intent.
6. Build the repository with your changes.
- Make sure that the builds are clean.
- Make sure that `dotnet format` has been run and any corrections tested and committed.
7. Create a pull request (PR) against the Ryujinx/Ryujinx repository's **main** branch.
- State in the description what issue or improvement your change is addressing.
- Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/Ryujinx/Ryujinx/actions) to check for outstanding errors.
8. Wait for feedback or approval of your changes from the [core development team](https://github.com/orgs/Ryujinx/teams/developers)
- Details about the pull request [review procedure](docs/workflow/ci/pr-guide.md).
9. When the team members have signed off, and all checks are green, your PR will be merged.
- The next official build will automatically include your change.
- You can delete the branch you used for making the change.
### Good First Issues
The team marks the most straightforward issues as [good first issues](https://github.com/Ryujinx/Ryujinx/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22). This set of issues is the place to start if you are interested in contributing but new to the codebase.
### Commit Messages
Please format commit messages as follows (based on [A Note About Git Commit Messages](http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html)):
```
Summarize change in 50 characters or less
Provide more detail after the first line. Leave one blank line below the
summary and wrap all lines at 72 characters or less.
If the change fixes an issue, leave another blank line after the final
paragraph and indicate which issue is fixed in the specific format
below.
Fix #42
```
Also do your best to factor commits appropriately, not too large with unrelated things in the same commit, and not too small with the same small change applied N times in N different commits.
### PR - CI Process
The [Ryujinx continuous integration](https://github.com/Ryujinx/Ryujinx/actions) (CI) system will automatically perform the required builds and run tests (including the ones you are expected to run) for PRs. Builds and test runs must be clean or have bugs properly filed against flaky/unexpected failures that are unrelated to your change.
If the CI build fails for any reason, the PR actions tab should be consulted for further information on the failure. There are a few usual suspects for such a failure:
* `dotnet format` has not been run on the PR and has outstanding stylistic issues.
* There is an error within the PR that fails a test or errors the compiler.
* Random failure of the workflow can occasionally result in a CI failure. In this scenario a maintainer will manually restart the job.
### PR Feedback
Ryujinx team and community members will provide feedback on your change. Community feedback is highly valued. You may see the absence of team feedback if the community has already provided good review feedback.
Two Ryujinx team members must review and approve every PR prior to merge. They will often reply with "LGTM, see nit". That means that the PR will be merged once the feedback is resolved. "LGTM" == "looks good to me".
There are lots of thoughts and [approaches](https://github.com/antlr/antlr4-cpp/blob/master/CONTRIBUTING.md#emoji) for how to efficiently discuss changes. It is best to be clear and explicit with your feedback. Please be patient with people who might not understand the finer details about your approach to feedback.
#### Copying Changes from Other Projects
Ryujinx uses some implementations and frameworks from other projects. The following rules must be followed for PRs that include changes from another project:
- The license of the file is [permissive](https://en.wikipedia.org/wiki/Permissive_free_software_licence).
- The license of the file is left in-tact.
- The contribution is correctly attributed in the [3rd party notices](https://github.com/Ryujinx/Ryujinx/blob/master/distribution/legal/THIRDPARTY.md) file in the repository, as needed.

View file

@ -3,50 +3,51 @@
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View file

@ -1,21 +1,21 @@
<h1 align="center">
<br>
<a href="https://ryujinx.org/"><img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx/master/distribution/misc/Logo.svg" alt="Ryujinx" width="150"></a>
<a href="https://ryujinx.org/"><img src="https://i.imgur.com/WcCj6Rt.png" alt="Ryujinx" width="150"></a>
<br>
<b>Ryujinx</b>
<br>
<sub><sup><b>(REE-YOU-JINX)</b></sup></sub>
<br>
</h1>
<p align="center">
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
It was written from scratch and development on the project began in September 2017.
Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
<br />
</p>
It was written from scratch and development on the project began in September 2017. Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>. <br />
</p>
<p align="center">
<a href="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml">
<img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg"
@ -34,111 +34,87 @@
<img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx-Website/master/public/assets/images/shell.png">
</p>
<h5 align="center">
</h5>
## Compatibility
As of May 2024, Ryujinx has been tested on approximately 4,300 titles;
over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable.
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
Anyone is free to submit a new game test or update an existing game test entry;
simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue.
Use the search function to see if a game has been tested already!
As of April 2023, Ryujinx has been tested on approximately 4,050 titles; over 4,000 boot past menus and into gameplay, with roughly 3,400 of those being considered playable.
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
## Usage
To run this emulator, your PC must be equipped with at least 8GiB of RAM;
failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
To run this emulator, your PC must be equipped with at least 8GiB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
For our Local Wireless (LDN) builds, see our [Multiplayer: Local Play/Local Wireless Guide
For our Local Wireless and LAN builds, see our [Multiplayer: Local Play/Local Wireless Guide
](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information.
## Latest build
These builds are compiled automatically for each commit on the master branch.
While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken**.
These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken.**
If you want to see details on updates to the emulator, you can visit our [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog).
The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/download).
## Documentation
If you are planning to contribute or just want to learn more about this project please read through our [documentation](docs/README.md).
## Building
If you wish to build the emulator yourself, follow these steps:
### Step 1
Install the [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
Install the X64 version of [.NET 7.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/7.0).
### Step 2
Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3
To build Ryujinx, open a command prompt inside the project directory.
You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`.
Then type the following command: `dotnet build -c Release -o build`
To build Ryujinx, open a command prompt inside the project directory. You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`. Then type the following command:
`dotnet build -c Release -o build`
the built files will be found in the newly created build directory.
Ryujinx system files are stored in the `Ryujinx` folder.
This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
Ryujinx system files are stored in the `Ryujinx` folder. This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## Features
- **Audio**
Audio output is entirely supported, audio input (microphone) isn't supported.
We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
- **CPU**
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support.
It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster).
The fastest option (host, unchecked) is set by default.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game.
NOTE: This feature is enabled by default in the Options menu > System tab.
You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch!
These improvements are permanent and do not require any extra launches going forward.
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). The fastest option (host, unchecked) is set by default.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.
- **GPU**
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively.
There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment.
These enhancements can be adjusted or toggled as desired in the GUI.
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment. These enhancements can be adjusted or toggled as desired in the GUI.
- **Input**
We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers.
Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
In all scenarios, you can set up everything inside the input configuration menu.
- **DLC & Modifications**
Ryujinx is able to manage add-on content/downloadable content through the GUI.
Mods (romfs, exefs, and runtime mods such as cheats) are also supported;
the GUI contains a shortcut to open the respective mods folder for a particular game.
Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.
- **Configuration**
The emulator has settings for enabling or disabling some logging, remapping controllers, and more.
You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## Contact
If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx).
You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx). You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
## Donations
@ -158,13 +134,10 @@ All funds received through Patreon are considered a donation to support the proj
## License
This software is licensed under the terms of the [MIT license](LICENSE.txt).
This software is licensed under the terms of the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license.</a></i><br />
This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3.
See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY.md) for more details.
## Credits
- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system.
- [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation.
- [ldn_mitm](https://github.com/spacemeowx2/ldn_mitm) is used for one of our available multiplayer modes.
- [ShellLink](https://github.com/securifybv/ShellLink) is used for Windows shortcut generation.

View file

@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.1.32228.430
MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "src\Ryujinx\Ryujinx.csproj", "{074045D4-3ED2-4711-9169-E385F2BFB5A0}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests", "src\Ryujinx.Tests\Ryujinx.Tests.csproj", "{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}"
EndProject
@ -69,9 +69,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Headless.SDL2", "sr
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.FFmpeg", "src\Ryujinx.Graphics.Nvdec.FFmpeg\Ryujinx.Graphics.Nvdec.FFmpeg.csproj", "{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "src\Ryujinx\Ryujinx.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ava", "src\Ryujinx.Ava\Ryujinx.Ava.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.UI.Common", "src\Ryujinx.UI.Common\Ryujinx.UI.Common.csproj", "{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ui.Common", "src\Ryujinx.Ui.Common\Ryujinx.Ui.Common.csproj", "{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Generators", "src\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.csproj", "{6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}"
EndProject
@ -79,7 +79,7 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vulkan", "
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Spv.Generator", "src\Spv.Generator\Spv.Generator.csproj", "{2BCB3D7A-38C0-4FE7-8FDA-374C6AD56D0E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.UI.LocaleGenerator", "src\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj", "{77D01AD9-2C98-478E-AE1D-8F7100738FB4}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ui.LocaleGenerator", "src\Ryujinx.Ui.LocaleGenerator\Ryujinx.Ui.LocaleGenerator.csproj", "{77D01AD9-2C98-478E-AE1D-8F7100738FB4}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Common", "src\Ryujinx.Horizon.Common\Ryujinx.Horizon.Common.csproj", "{77F96ECE-4952-42DB-A528-DED25572A573}"
EndProject
@ -87,8 +87,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon", "src\Ryuj
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -251,10 +249,6 @@ Global
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|Any CPU.Build.0 = Release|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View file

@ -4,8 +4,6 @@
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=TypesAndNamespaces/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=a0b4bc4d_002Dd13b_002D4a37_002Db37e_002Dc9c6864e4302/@EntryIndexedValue">&lt;Policy&gt;&lt;Descriptor Staticness="Any" AccessRightKinds="Any" Description="Types and namespaces"&gt;&lt;ElementKinds&gt;&lt;Kind Name="NAMESPACE" /&gt;&lt;Kind Name="CLASS" /&gt;&lt;Kind Name="STRUCT" /&gt;&lt;Kind Name="ENUM" /&gt;&lt;Kind Name="DELEGATE" /&gt;&lt;/ElementKinds&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;&lt;/Policy&gt;</s:String>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EPredefinedNamingRulesToUserRulesUpgrade/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ASET/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Astc/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Luma/@EntryIndexedValue">True</s:Boolean>

View file

@ -682,32 +682,3 @@
END OF TERMS AND CONDITIONS
```
</details>
# ShellLink (MIT)
<details>
<summary>See License</summary>
```
MIT License
Copyright (c) 2017 Yorick Koster, Securify B.V.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
</details>

View file

@ -3,7 +3,7 @@ Version=1.0
Name=Ryujinx
Type=Application
Icon=Ryujinx
Exec=Ryujinx.sh %f
Exec=env DOTNET_EnableAlternateStackCheck=1 Ryujinx %f
Comment=A Nintendo Switch Emulator
GenericName=Nintendo Switch Emulator
Terminal=false

15
distribution/linux/Ryujinx.sh Executable file → Normal file
View file

@ -1,23 +1,20 @@
#!/bin/sh
SCRIPT_DIR=$(dirname "$(realpath "$0")")
RYUJINX_BIN="Ryujinx"
if [ -f "$SCRIPT_DIR/Ryujinx.Ava" ]; then
RYUJINX_BIN="Ryujinx.Ava"
fi
if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then
RYUJINX_BIN="Ryujinx.Headless.SDL2"
fi
if [ -f "$SCRIPT_DIR/Ryujinx" ]; then
RYUJINX_BIN="Ryujinx"
fi
if [ -z "$RYUJINX_BIN" ]; then
exit 1
fi
COMMAND="env DOTNET_EnableAlternateStackCheck=1"
if command -v gamemoderun > /dev/null 2>&1; then
COMMAND="$COMMAND gamemoderun"
fi
exec $COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"
$COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"

View file

@ -1,13 +0,0 @@
[Desktop Entry]
Version=1.0
Name={0}
Type=Application
Icon={1}
Exec={2} %f
Comment=Nintendo Switch application
GenericName=Nintendo Switch Emulator
Terminal=false
Categories=Game;Emulator;
Keywords=Switch;Nintendo;Emulator;
StartupWMClass=Ryujinx
PrefersNonDefaultGPU=true

View file

@ -10,9 +10,6 @@
<string>Ryujinx</string>
<key>CFBundleIconFile</key>
<string>Ryujinx.icns</string>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeExtensions</key>
<array>
<string>nca</string>
@ -21,14 +18,6 @@
<string>nsp</string>
<string>xci</string>
</array>
<key>CFBundleTypeName</key>
<string>Nintendo Switch File</string>
<key>CFBundleTypeRole</key>
<string>Viewer</string>
<key>LSHandlerRank</key>
<string>Default</string>
</dict>
</array>
<key>CFBundleIdentifier</key>
<string>org.ryujinx.Ryujinx</string>
<key>CFBundleInfoDictionaryVersion</key>
@ -50,120 +39,10 @@
<key>CSResourcesFileMapped</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2018 - 2023 Ryujinx Team and Contributors.</string>
<string>Copyright © 2018 - 2022 Ryujinx Team and Contributors.</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>LSMinimumSystemVersion</key>
<string>12.0</string>
<key>UTExportedTypeDeclarations</key>
<array>
<dict>
<key>UTTypeDescription</key>
<string>Extensible Application Markup Language</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.xml</string>
</array>
<key>UTTypeIdentifier</key>
<string>com.ryujinx.xaml</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>xaml</string>
</array>
</dict>
</dict>
<dict>
<key>UTTypeDescription</key>
<string>Nintendo Submission Package</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeIdentifier</key>
<string>com.ryujinx.nsp</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>nsp</string>
</array>
</dict>
</dict>
<dict>
<key>UTTypeDescription</key>
<string>Nintendo Switch Cartridge</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeIdentifier</key>
<string>com.ryujinx.xci</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>xci</string>
</array>
</dict>
</dict>
<dict>
<key>UTTypeDescription</key>
<string>Nintendo Content Archive</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeIdentifier</key>
<string>com.ryujinx.nca</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>nca</string>
</array>
</dict>
</dict>
<dict>
<key>UTTypeDescription</key>
<string>Nintendo Relocatable Object</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeIdentifier</key>
<string>com.ryujinx.nro</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>nro</string>
</array>
</dict>
</dict>
<dict>
<key>UTTypeDescription</key>
<string>Nintendo Shared Object</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeIdentifier</key>
<string>com.ryujinx.nso</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>nso</string>
</array>
</dict>
</dict>
</array>
<key>LSEnvironment</key>
<dict>
<key>DOTNET_DefaultStackSize</key>
<string>200000</string>
</dict>
<string>11.0</string>
</dict>
</plist>

View file

@ -14,8 +14,8 @@ mkdir "$APP_BUNDLE_DIRECTORY/Contents/Frameworks"
mkdir "$APP_BUNDLE_DIRECTORY/Contents/MacOS"
mkdir "$APP_BUNDLE_DIRECTORY/Contents/Resources"
# Copy executable and nsure executable can be executed
cp "$PUBLISH_DIRECTORY/Ryujinx" "$APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx"
# Copy executables first
cp "$PUBLISH_DIRECTORY/Ryujinx.Ava" "$APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx"
chmod u+x "$APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx"
# Then all libraries

View file

@ -22,9 +22,9 @@ EXTRA_ARGS=$8
if [ "$VERSION" == "1.1.0" ];
then
RELEASE_TAR_FILE_NAME=ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.app.tar
RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.app.tar
else
RELEASE_TAR_FILE_NAME=ryujinx-$VERSION-macos_universal.app.tar
RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$VERSION-macos_universal.app.tar
fi
ARM64_APP_BUNDLE="$TEMP_DIRECTORY/output_arm64/Ryujinx.app"
@ -35,12 +35,12 @@ EXECUTABLE_SUB_PATH=Contents/MacOS/Ryujinx
rm -rf "$TEMP_DIRECTORY"
mkdir -p "$TEMP_DIRECTORY"
DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
DOTNET_COMMON_ARGS="-p:DebugType=embedded -p:Version=$VERSION -p:SourceRevisionId=$SOURCE_REVISION_ID --self-contained true $EXTRA_ARGS"
dotnet restore
dotnet build -c "$CONFIGURATION" src/Ryujinx
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx
dotnet build -c $CONFIGURATION src/Ryujinx.Ava
dotnet publish -c $CONFIGURATION -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
dotnet publish -c $CONFIGURATION -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
@ -104,17 +104,10 @@ fi
echo "Creating archive"
pushd "$OUTPUT_DIRECTORY"
tar --exclude "Ryujinx.app/Contents/MacOS/Ryujinx" -cvf "$RELEASE_TAR_FILE_NAME" Ryujinx.app 1> /dev/null
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "Ryujinx.app/Contents/MacOS/Ryujinx" "Ryujinx.app/Contents/MacOS/Ryujinx"
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
rm "$RELEASE_TAR_FILE_NAME"
# Create legacy update package for Avalonia to not left behind old testers.
if [ "$VERSION" != "1.1.0" ];
then
cp $RELEASE_TAR_FILE_NAME.gz test-ava-ryujinx-$VERSION-macos_universal.app.tar.gz
fi
tar --exclude "Ryujinx.app/Contents/MacOS/Ryujinx" -cvf $RELEASE_TAR_FILE_NAME Ryujinx.app 1> /dev/null
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" $RELEASE_TAR_FILE_NAME "Ryujinx.app/Contents/MacOS/Ryujinx" "Ryujinx.app/Contents/MacOS/Ryujinx"
gzip -9 < $RELEASE_TAR_FILE_NAME > $RELEASE_TAR_FILE_NAME.gz
rm $RELEASE_TAR_FILE_NAME
popd
echo "Done"

View file

@ -1,111 +0,0 @@
#!/bin/bash
set -e
if [ "$#" -lt 7 ]; then
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID> <CONFIGURATION> <EXTRA_ARGS>"
exit 1
fi
mkdir -p "$1"
mkdir -p "$2"
mkdir -p "$3"
BASE_DIR=$(readlink -f "$1")
TEMP_DIRECTORY=$(readlink -f "$2")
OUTPUT_DIRECTORY=$(readlink -f "$3")
ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
VERSION=$5
SOURCE_REVISION_ID=$6
CONFIGURATION=$7
EXTRA_ARGS=$8
if [ "$VERSION" == "1.1.0" ];
then
RELEASE_TAR_FILE_NAME=sdl2-ryujinx-headless-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.tar
else
RELEASE_TAR_FILE_NAME=sdl2-ryujinx-headless-$VERSION-macos_universal.tar
fi
ARM64_OUTPUT="$TEMP_DIRECTORY/publish_arm64"
X64_OUTPUT="$TEMP_DIRECTORY/publish_x64"
UNIVERSAL_OUTPUT="$OUTPUT_DIRECTORY/publish"
EXECUTABLE_SUB_PATH=Ryujinx.Headless.SDL2
rm -rf "$TEMP_DIRECTORY"
mkdir -p "$TEMP_DIRECTORY"
DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
dotnet restore
dotnet build -c "$CONFIGURATION" src/Ryujinx.Headless.SDL2
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL2
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL2
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
# Get rid of libsoundio from arm64 builds as we don't have a arm64 variant
# TODO: remove this once done
rm -rf "$TEMP_DIRECTORY/publish_arm64/libsoundio.dylib"
rm -rf "$OUTPUT_DIRECTORY"
mkdir -p "$OUTPUT_DIRECTORY"
# Let's copy one of the two different outputs and remove the executable
cp -R "$ARM64_OUTPUT/" "$UNIVERSAL_OUTPUT"
rm "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH"
# Make it libraries universal
python3 "$BASE_DIR/distribution/macos/construct_universal_dylib.py" "$ARM64_OUTPUT" "$X64_OUTPUT" "$UNIVERSAL_OUTPUT" "**/*.dylib"
if ! [ -x "$(command -v lipo)" ];
then
if ! [ -x "$(command -v llvm-lipo-14)" ];
then
LIPO=llvm-lipo
else
LIPO=llvm-lipo-14
fi
else
LIPO=lipo
fi
# Make the executable universal
$LIPO "$ARM64_OUTPUT/$EXECUTABLE_SUB_PATH" "$X64_OUTPUT/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH" -create
# Now sign it
if ! [ -x "$(command -v codesign)" ];
then
if ! [ -x "$(command -v rcodesign)" ];
then
echo "Cannot find rcodesign on your system, please install rcodesign."
exit 1
fi
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
echo "Using rcodesign for ad-hoc signing"
for FILE in "$UNIVERSAL_OUTPUT"/*; do
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$FILE"
fi
done
else
echo "Using codesign for ad-hoc signing"
for FILE in "$UNIVERSAL_OUTPUT"/*; do
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$FILE"
fi
done
fi
echo "Creating archive"
pushd "$OUTPUT_DIRECTORY"
tar --exclude "publish/Ryujinx.Headless.SDL2" -cvf "$RELEASE_TAR_FILE_NAME" publish 1> /dev/null
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "publish/Ryujinx.Headless.SDL2" "publish/Ryujinx.Headless.SDL2"
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
rm "$RELEASE_TAR_FILE_NAME"
popd
echo "Done"

View file

@ -1,8 +0,0 @@
#!/bin/sh
launch_arch="$(uname -m)"
if [ "$(sysctl -in sysctl.proc_translated)" = "1" ]
then
launch_arch="arm64"
fi
arch -$launch_arch {0} {1}

View file

@ -1,35 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>{0}</string>
<key>CFBundleGetInfoString</key>
<string>{1}</string>
<key>CFBundleIconFile</key>
<string>{2}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>NSHighResolutionCapable</key>
<true/>
<key>CSResourcesFileMapped</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2018 - 2023 Ryujinx Team and Contributors.</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>LSMinimumSystemVersion</key>
<string>11.0</string>
<key>UIPrerenderedIcon</key>
<true/>
<key>LSEnvironment</key>
<dict>
<key>DOTNET_DefaultStackSize</key>
<string>200000</string>
</dict>
</dict>
</plist>

View file

@ -5,7 +5,7 @@ set -e
INSTALL_DIRECTORY=$1
NEW_APP_DIRECTORY=$2
APP_PID=$3
APP_ARGUMENTS=("${@:4}")
APP_ARGUMENTS="${@:4}"
error_handler() {
local lineno="$1"
@ -33,7 +33,7 @@ trap 'error_handler ${LINENO}' ERR
attempt=0
while true; do
if lsof -p "$APP_PID" +r 1 &>/dev/null || ps -p "$APP_PID" &>/dev/null; then
if lsof -p $APP_PID +r 1 &>/dev/null || ps -p "$APP_PID" &>/dev/null; then
if [ "$attempt" -eq 4 ]; then
exit 1
fi
@ -53,5 +53,5 @@ mv "$NEW_APP_DIRECTORY" "$INSTALL_DIRECTORY"
if [ "$#" -le 3 ]; then
open -a "$INSTALL_DIRECTORY"
else
open -a "$INSTALL_DIRECTORY" --args "${APP_ARGUMENTS[@]}"
open -a "$INSTALL_DIRECTORY" --args "$APP_ARGUMENTS"
fi

View file

@ -1,35 +0,0 @@
# Documents Index
This repo includes several documents that explain both high-level and low-level concepts about Ryujinx and its functions. These are very useful for contributors, to get context that can be very difficult to acquire from just reading code.
Intro to Ryujinx
==================
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
* The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions.
* The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively.
* Audio output is entirely supported via C# wrappers for SDL2, with OpenAL & libsoundio as fallbacks.
Getting Started
===============
- [Installing the .NET SDK](https://dotnet.microsoft.com/download)
- [Official .NET Docs](https://docs.microsoft.com/dotnet/core/)
Contributing (Building, testing, benchmarking, profiling, etc.)
===============
If you want to contribute a code change to this repo, start here.
- [Contributor Guide](../CONTRIBUTING.md)
Coding Guidelines
=================
- [C# coding style](coding-guidelines/coding-style.md)
- [Service Implementation Guidelines - WIP](https://gist.github.com/gdkchan/84ba88cd50efbe58d1babfaa7cd7c455)
Project Docs
=================
To be added. Many project files will contain basic XML docs for key functions and classes in the meantime.

View file

@ -1,116 +0,0 @@
# C# Coding Style
The general rule we follow is "use Visual Studio defaults".
Using an IDE that supports the `.editorconfig` standard will make this much simpler.
1. We use [Allman style](http://en.wikipedia.org/wiki/Indent_style#Allman_style) braces, where each brace begins on a new line. A single line statement block can go without braces but the block must be properly indented on its own line and must not be nested in other statement blocks that use braces (See rule 18 for more details). One exception is that a `using` statement is permitted to be nested within another `using` statement by starting on the following line at the same indentation level, even if the nested `using` contains a controlled block.
2. We use four spaces of indentation (no tabs).
3. We use `_camelCase` for internal and private fields and use `readonly` where possible. Prefix internal and private instance fields with `_`, static fields with `s_` and thread static fields with `t_`. When used on static fields, `readonly` should come after `static` (e.g. `static readonly` not `readonly static`). Public fields should be used sparingly and should use PascalCasing with no prefix when used.
4. We avoid `this.` unless absolutely necessary.
5. We always specify the visibility, even if it's the default (e.g.
`private string _foo` not `string _foo`). Visibility should be the first modifier (e.g.
`public abstract` not `abstract public`).
6. Namespace imports should be specified at the top of the file, *outside* of `namespace` declarations.
7. Avoid more than one empty line at any time. For example, do not have two
blank lines between members of a type.
8. Avoid spurious free spaces.
For example avoid `if (someVar == 0)...`, where the dots mark the spurious free spaces.
Consider enabling "View White Space (Ctrl+R, Ctrl+W)" or "Edit -> Advanced -> View White Space" if using Visual Studio to aid detection.
9. If a file happens to differ in style from these guidelines (e.g. private members are named `m_member`
rather than `_member`), the existing style in that file takes precedence.
10. We only use `var` when the type is explicitly named on the right-hand side, typically due to either `new` or an explicit cast, e.g. `var stream = new FileStream(...)` not `var stream = OpenStandardInput()`.
- Similarly, target-typed `new()` can only be used when the type is explicitly named on the left-hand side, in a variable definition statement or a field definition statement. e.g. `FileStream stream = new(...);`, but not `stream = new(...);` (where the type was specified on a previous line).
11. We use language keywords instead of BCL types (e.g. `int, string, float` instead of `Int32, String, Single`, etc) for both type references as well as method calls (e.g. `int.Parse` instead of `Int32.Parse`). See issue [#13976](https://github.com/dotnet/runtime/issues/13976) for examples.
12. We use PascalCasing to name all our constant local variables and fields. The only exception is for interop code where the constant value should exactly match the name and value of the code you are calling via interop.
13. We use PascalCasing for all method names, including local functions.
14. We use ```nameof(...)``` instead of ```"..."``` whenever possible and relevant.
15. Fields should be specified at the top within type declarations.
16. When including non-ASCII characters in the source code use Unicode escape sequences (\uXXXX) instead of literal characters. Literal non-ASCII characters occasionally get garbled by a tool or editor.
17. When using labels (for goto), indent the label one less than the current indentation.
18. When using a single-statement if, we follow these conventions:
- Never use single-line form (for example: `if (source == null) throw new ArgumentNullException("source");`)
- Using braces is always accepted, and required if any block of an `if`/`else if`/.../`else` compound statement uses braces or if a single statement body spans multiple lines.
- Braces may be omitted only if the body of *every* block associated with an `if`/`else if`/.../`else` compound statement is placed on a single line.
19. Make all internal and private types static or sealed unless derivation from them is required. As with any implementation detail, they can be changed if/when derivation is required in the future.
20. XML docs should be used when writing interfaces or when a class/method is deemed sufficient in scope or complexity.
21. So-called [Magic Numbers](https://en.wikipedia.org/wiki/Magic_number_(programming)) should be defined as named constants before use (for example `for (int i = 56; i < 68; i++)` could read `for (int i = _currentAge; i < _retireAge; i++)`).
This may be ignored for trivial or syntactically common statements.
An [EditorConfig](https://editorconfig.org "EditorConfig homepage") file (`.editorconfig`) has been provided at the root of the runtime repository, enabling C# auto-formatting conforming to the above guidelines.
### Example File:
``ShaderCache.cs:``
```C#
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.Shader.DiskCache;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>
/// Memory cache of shader code.
/// </summary>
class ShaderCache : IDisposable
{
/// <summary>
/// Default flags used on the shader translation process.
/// </summary>
public const TranslationFlags DefaultFlags = TranslationFlags.DebugMode;
private readonly struct TranslatedShader
{
public readonly CachedShaderStage Shader;
public readonly ShaderProgram Program;
public TranslatedShader(CachedShaderStage shader, ShaderProgram program)
{
Shader = shader;
Program = program;
}
}
...
/// <summary>
/// Processes the queue of shaders that must save their binaries to the disk cache.
/// </summary>
public void ProcessShaderCacheQueue()
{
// Check to see if the binaries for previously compiled shaders are ready, and save them out.
while (_programsToSaveQueue.TryPeek(out ProgramToSave programToSave))
{
ProgramLinkStatus result = programToSave.HostProgram.CheckProgramLink(false);
if (result != ProgramLinkStatus.Incomplete)
{
if (result == ProgramLinkStatus.Success)
{
_cacheWriter.AddShader(programToSave.CachedProgram, programToSave.BinaryCode ?? programToSave.HostProgram.GetBinary());
}
_programsToSaveQueue.Dequeue();
}
else
{
break;
}
}
}
}
}
```
For other languages, our current best guidance is consistency. When editing files, keep new code and changes consistent with the style in the files. For new files, it should conform to the style for that component. If there is a completely new component, anything that is reasonably broadly accepted is fine.

View file

@ -1,56 +0,0 @@
# Pull Request Guide
## Contributing Rules
All contributions to Ryujinx/Ryujinx repository are made via pull requests (PRs) rather than through direct commits. The pull requests are reviewed and merged by the maintainers after a review and at least two approvals from the core development team.
To merge pull requests, you must have write permissions in the repository.
## Quick Code Review Rules
* Do not mix unrelated changes in one pull request. For example, a code style change should never be mixed with a bug fix.
* All changes should follow the existing code style. You can read more about our code style at [docs/coding-guidelines](../coding-guidelines/coding-style.md).
* Adding external dependencies is to be avoided unless not doing so would introduce _significant_ complexity. Any dependency addition should be justified and discussed before merge.
* Use Draft pull requests for changes you are still working on but want early CI loop feedback. When you think your changes are ready for review, [change the status](https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/changing-the-stage-of-a-pull-request) of your pull request.
* Rebase your changes when required or directly requested. Changes should always be commited on top of the upstream branch, not the other way around.
* If you are asked to make changes during the review process do them as a new commit.
* Only resolve GitHub conversations with reviewers once they have been addressed with a commit, or via a mutual agreement.
## Pull Request Ownership
Every pull request will have automatically have labels and reviewers assigned. The label not only indicates the code segment which the change touches but also the area reviewers to be assigned.
If during the code review process a merge conflict occurs, the PR author is responsible for its resolution. Help will be provided if necessary although GitHub makes this easier by allowing simple conflict resolution using the [conflict-editor](https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/resolving-a-merge-conflict-on-github).
## Pull Request Builds
When submitting a PR to the `Ryujinx/Ryujinx` repository, various builds will run validating many areas to ensure we keep developer productivity and product quality high. These various workflows can be tracked in the [Actions](https://github.com/Ryujinx/Ryujinx/actions) tab of the repository. If the job continues to completion, the build artifacts will be uploaded and posted as a comment in the PR discussion.
## Review Turnaround Times
Ryujinx is a project that is maintained by volunteers on a completely free-time basis. As such we cannot guarantee any particular timeframe for pull request review and approval. Weeks to months are common for larger (>500 line) PRs but there are some additional best practises to avoid review purgatory.
* Make the reviewers life easier wherever possible. Make use of descriptive commit names, code comments and XML docs where applicable.
* If there is disagreement on feedback then always lean on the side of the development team and community over any personal opinion.
* We're human. We miss things. We forget things. If there has been radio silence on your changes for a substantial period of time then do not hesitate to reach out directly either with something simple like "bump" on GitHub or a directly on Discord.
To re-iterate, make the review as easy for us as possible, respond promptly and be comfortable to interact directly with us for anything else.
## Merging Pull Requests
Anyone with write access can merge a pull request manually when the following conditions have been met:
* The PR has been approved by two reviewers and any other objections are addressed.
* You can request follow up reviews from the original reviewers if they requested changes.
* The PR successfully builds and passes all tests in the Continuous Integration (CI) system. In case of failures, refer to the [Actions](https://github.com/Ryujinx/Ryujinx/actions) tab of your PR.
Typically, PRs are merged as one commit (squash merges). It creates a simpler history than a Merge Commit. "Special circumstances" are rare, and typically mean that there are a series of cleanly separated changes that will be too hard to understand if squashed together, or for some reason we want to preserve the ability to dissect them.
## Blocking Pull Request Merging
If for whatever reason you would like to move your pull request back to an in-progress status to avoid merging it in the current form, you can turn the PR into a draft PR by selecting the option under the reviewers section. Alternatively, you can do that by adding [WIP] prefix to the pull request title.
## Old Pull Request Policy
From time to time we will review older PRs and check them for relevance. If we find the PR is inactive or no longer applies, we will close it. As the PR owner, you can simply reopen it if you feel your closed PR needs our attention.

View file

@ -1,6 +1,6 @@
{
"sdk": {
"version": "8.0.100",
"version": "7.0.200",
"rollForward": "latestFeature"
}
}

View file

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework>net7.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View file

@ -1,4 +1,4 @@
using ARMeilleure.Common;
using ARMeilleure.Common;
using System;
using System.Runtime.CompilerServices;
@ -23,7 +23,10 @@ namespace ARMeilleure
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ArenaAllocator GetAllocator(ref ArenaAllocator alloc, uint pageSize, uint pageCount)
{
alloc ??= new ArenaAllocator(pageSize, pageCount);
if (alloc == null)
{
alloc = new ArenaAllocator(pageSize, pageCount);
}
return alloc;
}

View file

@ -221,7 +221,7 @@ namespace ARMeilleure.CodeGen.Arm64
2 => Multiplier.x4,
3 => Multiplier.x8,
4 => Multiplier.x16,
_ => Multiplier.x1,
_ => Multiplier.x1
};
baseOp = indexOnSrc2 ? src1 : src2;

View file

@ -20,7 +20,7 @@ namespace ARMeilleure.CodeGen.Arm64
Gt = 12,
Le = 13,
Al = 14,
Nv = 15,
Nv = 15
}
static class ComparisonArm64Extensions
@ -29,7 +29,6 @@ namespace ARMeilleure.CodeGen.Arm64
{
return comp switch
{
#pragma warning disable IDE0055 // Disable formatting
Comparison.Equal => ArmCondition.Eq,
Comparison.NotEqual => ArmCondition.Ne,
Comparison.Greater => ArmCondition.Gt,
@ -40,9 +39,8 @@ namespace ARMeilleure.CodeGen.Arm64
Comparison.Less => ArmCondition.Lt,
Comparison.GreaterOrEqualUI => ArmCondition.GeUn,
Comparison.LessUI => ArmCondition.LtUn,
#pragma warning restore IDE0055
_ => throw new ArgumentException(null, nameof(comp)),
_ => throw new ArgumentException(null, nameof(comp))
};
}
}

View file

@ -9,6 +9,6 @@ namespace ARMeilleure.CodeGen.Arm64
Sxtb = 4,
Sxth = 5,
Sxtw = 6,
Sxtx = 7,
Sxtx = 7
}
}

View file

@ -6,6 +6,6 @@ namespace ARMeilleure.CodeGen.Arm64
Lsl = 0,
Lsr = 1,
Asr = 2,
Ror = 3,
Ror = 3
}
}

View file

@ -992,7 +992,7 @@ namespace ARMeilleure.CodeGen.Arm64
{
OperandType.FP32 => 0,
OperandType.FP64 => 1,
_ => 2,
_ => 2
};
instruction = vecInst | ((uint)opc << 30);
@ -1124,11 +1124,10 @@ namespace ARMeilleure.CodeGen.Arm64
OperandType.FP32 => 2,
OperandType.FP64 => 3,
OperandType.V128 => 4,
_ => throw new ArgumentException($"Invalid type {type}."),
_ => throw new ArgumentException($"Invalid type {type}.")
};
}
#pragma warning disable IDE0051 // Remove unused private member
private void WriteInt16(short value)
{
WriteUInt16((ushort)value);
@ -1143,7 +1142,6 @@ namespace ARMeilleure.CodeGen.Arm64
{
_stream.WriteByte(value);
}
#pragma warning restore IDE0051
private void WriteUInt16(ushort value)
{

View file

@ -14,7 +14,7 @@ namespace ARMeilleure.CodeGen.Arm64
private const int CbnzInstLength = 4;
private const int LdrLitInstLength = 4;
private readonly Stream _stream;
private Stream _stream;
public int StreamOffset => (int)_stream.Length;
@ -32,7 +32,7 @@ namespace ARMeilleure.CodeGen.Arm64
private readonly Dictionary<BasicBlock, long> _visitedBlocks;
private readonly Dictionary<BasicBlock, List<(ArmCondition Condition, long BranchPos)>> _pendingBranches;
private readonly struct ConstantPoolEntry
private struct ConstantPoolEntry
{
public readonly int Offset;
public readonly Symbol Symbol;
@ -58,7 +58,7 @@ namespace ARMeilleure.CodeGen.Arm64
private readonly bool _relocatable;
public CodeGenContext(AllocationResult allocResult, int maxCallArgs, bool relocatable)
public CodeGenContext(AllocationResult allocResult, int maxCallArgs, int blocksCount, bool relocatable)
{
_stream = MemoryStreamManager.Shared.GetStream();
@ -93,10 +93,10 @@ namespace ARMeilleure.CodeGen.Arm64
if (_pendingBranches.TryGetValue(block, out var list))
{
foreach ((ArmCondition condition, long branchPos) in list)
foreach (var tuple in list)
{
_stream.Seek(branchPos, SeekOrigin.Begin);
WriteBranch(condition, target);
_stream.Seek(tuple.BranchPos, SeekOrigin.Begin);
WriteBranch(tuple.Condition, target);
}
_stream.Seek(target, SeekOrigin.Begin);
@ -237,7 +237,7 @@ namespace ARMeilleure.CodeGen.Arm64
long originalPosition = _stream.Position;
_stream.Seek(0, SeekOrigin.Begin);
_stream.ReadExactly(code, 0, code.Length);
_stream.Read(code, 0, code.Length);
_stream.Seek(originalPosition, SeekOrigin.Begin);
RelocInfo relocInfo;

View file

@ -10,6 +10,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Numerics;
using static ARMeilleure.IntermediateRepresentation.Operand;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
@ -30,16 +31,15 @@ namespace ARMeilleure.CodeGen.Arm64
{
Byte,
Hword,
Auto,
Auto
}
private static readonly Action<CodeGenContext, Operation>[] _instTable;
private static Action<CodeGenContext, Operation>[] _instTable;
static CodeGenerator()
{
_instTable = new Action<CodeGenContext, Operation>[EnumUtils.GetCount(typeof(Instruction))];
#pragma warning disable IDE0055 // Disable formatting
Add(Instruction.Add, GenerateAdd);
Add(Instruction.BitwiseAnd, GenerateBitwiseAnd);
Add(Instruction.BitwiseExclusiveOr, GenerateBitwiseExclusiveOr);
@ -100,7 +100,6 @@ namespace ARMeilleure.CodeGen.Arm64
Add(Instruction.ZeroExtend16, GenerateZeroExtend16);
Add(Instruction.ZeroExtend32, GenerateZeroExtend32);
Add(Instruction.ZeroExtend8, GenerateZeroExtend8);
#pragma warning restore IDE0055
static void Add(Instruction inst, Action<CodeGenContext, Operation> func)
{
@ -132,7 +131,7 @@ namespace ARMeilleure.CodeGen.Arm64
StackAllocator stackAlloc = new();
PreAllocator.RunPass(cctx, out int maxCallArgs);
PreAllocator.RunPass(cctx, stackAlloc, out int maxCallArgs);
Logger.EndPass(PassName.PreAllocation, cfg);
@ -169,9 +168,11 @@ namespace ARMeilleure.CodeGen.Arm64
Logger.StartPass(PassName.CodeGeneration);
//Console.Error.WriteLine(IRDumper.GetDump(cfg));
bool relocatable = (cctx.Options & CompilerOptions.Relocatable) != 0;
CodeGenContext context = new(allocResult, maxCallArgs, relocatable);
CodeGenContext context = new(allocResult, maxCallArgs, cfg.Blocks.Count, relocatable);
UnwindInfo unwindInfo = WritePrologue(context);
@ -1079,7 +1080,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static UnwindInfo WritePrologue(CodeGenContext context)
{
List<UnwindPushEntry> pushEntries = new();
List<UnwindPushEntry> pushEntries = new List<UnwindPushEntry>();
Operand rsp = Register(SpRegister);
@ -1569,13 +1570,11 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(op1.Type == op3.Type);
}
#pragma warning disable IDE0051 // Remove unused private member
private static void EnsureSameType(Operand op1, Operand op2, Operand op3, Operand op4)
{
Debug.Assert(op1.Type == op2.Type);
Debug.Assert(op1.Type == op3.Type);
Debug.Assert(op1.Type == op4.Type);
}
#pragma warning restore IDE0051
}
}

View file

@ -179,35 +179,6 @@ namespace ARMeilleure.CodeGen.Arm64
(uint)operation.GetSource(2).AsInt32());
break;
case IntrinsicType.Vector128Unary:
GenerateVectorUnary(
context,
1,
0,
info.Inst,
operation.Destination,
operation.GetSource(0));
break;
case IntrinsicType.Vector128Binary:
GenerateVectorBinary(
context,
1,
0,
info.Inst,
operation.Destination,
operation.GetSource(0),
operation.GetSource(1));
break;
case IntrinsicType.Vector128BinaryRd:
GenerateVectorUnary(
context,
1,
0,
info.Inst,
operation.Destination,
operation.GetSource(1));
break;
case IntrinsicType.VectorUnary:
GenerateVectorUnary(
context,

View file

@ -1,4 +1,7 @@
using System;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics.Arm;
using System.Runtime.Versioning;
@ -74,7 +77,7 @@ namespace ARMeilleure.CodeGen.Arm64
Ssbs = 1 << 28,
Sb = 1 << 29,
Paca = 1 << 30,
Pacg = 1UL << 31,
Pacg = 1UL << 31
}
[Flags]
@ -116,7 +119,7 @@ namespace ARMeilleure.CodeGen.Arm64
Sve_Ebf16 = 1UL << 33,
Cssc = 1UL << 34,
Rprfm = 1UL << 35,
Sve2p1 = 1UL << 36,
Sve2p1 = 1UL << 36
}
public static LinuxFeatureFlagsHwCap LinuxFeatureInfoHwCap { get; } = 0;
@ -140,7 +143,7 @@ namespace ARMeilleure.CodeGen.Arm64
return false;
}
private static readonly string[] _sysctlNames = new string[]
private static string[] _sysctlNames = new string[]
{
"hw.optional.floatingpoint",
"hw.optional.AdvSIMD",
@ -150,7 +153,7 @@ namespace ARMeilleure.CodeGen.Arm64
"hw.optional.arm.FEAT_LSE",
"hw.optional.armv8_crc32",
"hw.optional.arm.FEAT_SHA1",
"hw.optional.arm.FEAT_SHA256",
"hw.optional.arm.FEAT_SHA256"
};
[Flags]
@ -164,7 +167,7 @@ namespace ARMeilleure.CodeGen.Arm64
Lse = 1 << 5,
Crc32 = 1 << 6,
Sha1 = 1 << 7,
Sha256 = 1 << 8,
Sha256 = 1 << 8
}
public static MacOsFeatureFlags MacOsFeatureInfo { get; } = 0;

View file

@ -1,6 +1,6 @@
namespace ARMeilleure.CodeGen.Arm64
{
readonly struct IntrinsicInfo
struct IntrinsicInfo
{
public uint Inst { get; }
public IntrinsicType Type { get; }

View file

@ -5,13 +5,12 @@ namespace ARMeilleure.CodeGen.Arm64
{
static class IntrinsicTable
{
private static readonly IntrinsicInfo[] _intrinTable;
private static IntrinsicInfo[] _intrinTable;
static IntrinsicTable()
{
_intrinTable = new IntrinsicInfo[EnumUtils.GetCount(typeof(Intrinsic))];
#pragma warning disable IDE0055 // Disable formatting
Add(Intrinsic.Arm64AbsS, new IntrinsicInfo(0x5e20b800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64AbsV, new IntrinsicInfo(0x0e20b800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64AddhnV, new IntrinsicInfo(0x0e204000u, IntrinsicType.VectorTernaryRd));
@ -20,8 +19,8 @@ namespace ARMeilleure.CodeGen.Arm64
Add(Intrinsic.Arm64AddvV, new IntrinsicInfo(0x0e31b800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64AddS, new IntrinsicInfo(0x5e208400u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64AddV, new IntrinsicInfo(0x0e208400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64AesdV, new IntrinsicInfo(0x4e285800u, IntrinsicType.Vector128BinaryRd));
Add(Intrinsic.Arm64AeseV, new IntrinsicInfo(0x4e284800u, IntrinsicType.Vector128BinaryRd));
Add(Intrinsic.Arm64AesdV, new IntrinsicInfo(0x4e285800u, IntrinsicType.Vector128Unary));
Add(Intrinsic.Arm64AeseV, new IntrinsicInfo(0x4e284800u, IntrinsicType.Vector128Unary));
Add(Intrinsic.Arm64AesimcV, new IntrinsicInfo(0x4e287800u, IntrinsicType.Vector128Unary));
Add(Intrinsic.Arm64AesmcV, new IntrinsicInfo(0x4e286800u, IntrinsicType.Vector128Unary));
Add(Intrinsic.Arm64AndV, new IntrinsicInfo(0x0e201c00u, IntrinsicType.VectorBinaryBitwise));
@ -449,7 +448,6 @@ namespace ARMeilleure.CodeGen.Arm64
Add(Intrinsic.Arm64XtnV, new IntrinsicInfo(0x0e212800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64Zip1V, new IntrinsicInfo(0x0e003800u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64Zip2V, new IntrinsicInfo(0x0e007800u, IntrinsicType.VectorBinary));
#pragma warning restore IDE0055
}
private static void Add(Intrinsic intrin, IntrinsicInfo info)

View file

@ -23,10 +23,6 @@ namespace ARMeilleure.CodeGen.Arm64
ScalarTernaryShlRd,
ScalarTernaryShrRd,
Vector128Unary,
Vector128Binary,
Vector128BinaryRd,
VectorUnary,
VectorUnaryBitwise,
VectorUnaryByElem,
@ -54,7 +50,10 @@ namespace ARMeilleure.CodeGen.Arm64
VectorTernaryShlRd,
VectorTernaryShrRd,
Vector128Unary,
Vector128Binary,
GetRegister,
SetRegister,
SetRegister
}
}

View file

@ -1,3 +1,4 @@
using ARMeilleure.CodeGen.RegisterAllocators;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
@ -30,7 +31,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
}
public static void RunPass(CompilerContext cctx, out int maxCallArgs)
public static void RunPass(CompilerContext cctx, StackAllocator stackAlloc, out int maxCallArgs)
{
maxCallArgs = -1;
@ -40,7 +41,7 @@ namespace ARMeilleure.CodeGen.Arm64
for (BasicBlock block = cctx.Cfg.Blocks.First; block != null; block = block.ListNext)
{
ConstantDict constants = new();
ConstantDict constants = new ConstantDict();
Operation nextNode;
@ -91,7 +92,7 @@ namespace ARMeilleure.CodeGen.Arm64
InsertReturnCopy(block.Operations, node);
break;
case Instruction.Tailcall:
InsertTailcallCopies(constants, block.Operations, node, node);
InsertTailcallCopies(constants, block.Operations, stackAlloc, node, node);
break;
}
}
@ -137,7 +138,10 @@ namespace ARMeilleure.CodeGen.Arm64
{
src2 = node.GetSource(1);
(src2, src1) = (src1, src2);
Operand temp = src1;
src1 = src2;
src2 = temp;
node.SetSource(0, src1);
node.SetSource(1, src2);
@ -261,9 +265,9 @@ namespace ARMeilleure.CodeGen.Arm64
Operand dest = operation.Destination;
List<Operand> sources = new()
List<Operand> sources = new List<Operand>
{
operation.GetSource(0),
operation.GetSource(0)
};
int argsCount = operation.SourcesCount - 1;
@ -360,14 +364,16 @@ namespace ARMeilleure.CodeGen.Arm64
operation.SetSources(sources.ToArray());
}
private static void InsertTailcallCopies(ConstantDict constants,
private static void InsertTailcallCopies(
ConstantDict constants,
IntrusiveList<Operation> nodes,
StackAllocator stackAlloc,
Operation node,
Operation operation)
{
List<Operand> sources = new()
List<Operand> sources = new List<Operand>
{
operation.GetSource(0),
operation.GetSource(0)
};
int argsCount = operation.SourcesCount - 1;
@ -740,7 +746,6 @@ namespace ARMeilleure.CodeGen.Arm64
info.Type == IntrinsicType.ScalarTernaryFPRdByElem ||
info.Type == IntrinsicType.ScalarTernaryShlRd ||
info.Type == IntrinsicType.ScalarTernaryShrRd ||
info.Type == IntrinsicType.Vector128BinaryRd ||
info.Type == IntrinsicType.VectorBinaryRd ||
info.Type == IntrinsicType.VectorInsertByElem ||
info.Type == IntrinsicType.VectorTernaryRd ||

View file

@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.CodeGen.Linking
{

View file

@ -1,4 +1,4 @@
namespace ARMeilleure.CodeGen.Linking
namespace ARMeilleure.CodeGen.Linking
{
/// <summary>
/// Types of <see cref="Symbol"/>.
@ -23,6 +23,6 @@ namespace ARMeilleure.CodeGen.Linking
/// <summary>
/// Refers to a special symbol which is handled by <see cref="Translation.PTC.Ptc.PatchCode"/>.
/// </summary>
Special,
Special
}
}

View file

@ -1,4 +1,4 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System.Diagnostics;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;

View file

@ -171,12 +171,13 @@ namespace ARMeilleure.CodeGen.Optimizations
private static ulong AllOnes(OperandType type)
{
return type switch
switch (type)
{
OperandType.I32 => ~0U,
OperandType.I64 => ~0UL,
_ => throw new ArgumentException("Invalid operand type \"" + type + "\"."),
};
case OperandType.I32: return ~0U;
case OperandType.I64: return ~0UL;
}
throw new ArgumentException("Invalid operand type \"" + type + "\".");
}
}
}

View file

@ -1,4 +1,4 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using static ARMeilleure.IntermediateRepresentation.Operation.Factory;

View file

@ -1,6 +1,7 @@
using ARMeilleure.IntermediateRepresentation;
using System;
using System.Collections.Generic;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
using static ARMeilleure.IntermediateRepresentation.Operation.Factory;
@ -41,13 +42,13 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public void Sequence(List<Operation> sequence)
{
Dictionary<Register, Register> locations = new();
Dictionary<Register, Register> sources = new();
Dictionary<Register, Register> locations = new Dictionary<Register, Register>();
Dictionary<Register, Register> sources = new Dictionary<Register, Register>();
Dictionary<Register, OperandType> types = new();
Dictionary<Register, OperandType> types = new Dictionary<Register, OperandType>();
Queue<Register> pendingQueue = new();
Queue<Register> readyQueue = new();
Queue<Register> pendingQueue = new Queue<Register>();
Queue<Register> readyQueue = new Queue<Register>();
foreach (Copy copy in _copies)
{
@ -185,7 +186,10 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private void AddSplitFill(LiveInterval left, LiveInterval right, OperandType type)
{
_fillQueue ??= new Queue<Operation>();
if (_fillQueue == null)
{
_fillQueue = new Queue<Operation>();
}
Operand register = GetRegister(right.Register, type);
Operand offset = Const(left.SpillOffset);
@ -197,7 +201,10 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private void AddSplitSpill(LiveInterval left, LiveInterval right, OperandType type)
{
_spillQueue ??= new Queue<Operation>();
if (_spillQueue == null)
{
_spillQueue = new Queue<Operation>();
}
Operand offset = Const(right.SpillOffset);
Operand register = GetRegister(left.Register, type);
@ -209,7 +216,10 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private void AddSplitCopy(LiveInterval left, LiveInterval right, OperandType type)
{
_parallelCopy ??= new ParallelCopy();
if (_parallelCopy == null)
{
_parallelCopy = new ParallelCopy();
}
_parallelCopy.AddCopy(right.Register, left.Register, type);
@ -218,7 +228,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public Operation[] Sequence()
{
List<Operation> sequence = new();
List<Operation> sequence = new List<Operation>();
if (_spillQueue != null)
{

View file

@ -39,7 +39,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private int _first;
private int _last;
public readonly bool IsBlockLocal => _first == _last;
public bool IsBlockLocal => _first == _last;
public LocalInfo(OperandType type, int uses, int blkIndex)
{

View file

@ -251,20 +251,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
}
}
// If this is a copy destination variable, we prefer the register used for the copy source.
// If the register is available, then the copy can be eliminated later as both source
// and destination will use the same register.
int selectedReg;
if (current.TryGetCopySourceRegister(out int preferredReg) && freePositions[preferredReg] >= current.GetEnd())
{
selectedReg = preferredReg;
}
else
{
selectedReg = GetHighestValueIndex(freePositions);
}
int selectedReg = GetHighestValueIndex(freePositions);
int selectedNextUse = freePositions[selectedReg];
// Intervals starts and ends at odd positions, unless they span an entire
@ -444,7 +431,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
}
}
private static int GetHighestValueIndex(ReadOnlySpan<int> span)
private static int GetHighestValueIndex(Span<int> span)
{
int highest = int.MinValue;
@ -558,7 +545,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
_intervals.Insert(insertIndex, interval);
}
private static void Spill(AllocationContext context, LiveInterval interval)
private void Spill(AllocationContext context, LiveInterval interval)
{
Debug.Assert(!interval.IsFixed, "Trying to spill a fixed interval.");
Debug.Assert(interval.UsesCount == 0, "Trying to spill a interval with uses.");
@ -574,7 +561,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private void InsertSplitCopies()
{
Dictionary<int, CopyResolver> copyResolvers = new();
Dictionary<int, CopyResolver> copyResolvers = new Dictionary<int, CopyResolver>();
CopyResolver GetCopyResolver(int position)
{
@ -689,7 +676,10 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
if (left != default && right != default && left != right)
{
copyResolver ??= new CopyResolver();
if (copyResolver == null)
{
copyResolver = new CopyResolver();
}
copyResolver.AddSplit(left, right);
}
@ -811,12 +801,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
// The "visited" state is stored in the MSB of the local's value.
const ulong VisitedMask = 1ul << 63;
static bool IsVisited(Operand local)
bool IsVisited(Operand local)
{
return (local.GetValueUnsafe() & VisitedMask) != 0;
}
static void SetVisited(Operand local)
void SetVisited(Operand local)
{
local.GetValueUnsafe() |= VisitedMask;
}
@ -839,25 +829,9 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
dest.NumberLocal(_intervals.Count);
LiveInterval interval = new LiveInterval(dest);
_intervals.Add(interval);
_intervals.Add(new LiveInterval(dest));
SetVisited(dest);
// If this is a copy (or copy-like operation), set the copy source interval as well.
// This is used for register preferencing later on, which allows the copy to be eliminated
// in some cases.
if (node.Instruction == Instruction.Copy || node.Instruction == Instruction.ZeroExtend32)
{
Operand source = node.GetSource(0);
if (source.Kind == OperandKind.LocalVariable &&
source.GetLocalNumber() > 0 &&
(node.Instruction == Instruction.Copy || source.Type == OperandType.I32))
{
interval.SetCopySource(_intervals[source.GetLocalNumber()]);
}
}
}
}
}
@ -888,8 +862,8 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
// Compute local live sets.
for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
{
BitMap liveGen = new(Allocators.Default, mapSize);
BitMap liveKill = new(Allocators.Default, mapSize);
BitMap liveGen = new BitMap(Allocators.Default, mapSize);
BitMap liveKill = new BitMap(Allocators.Default, mapSize);
for (Operation node = block.Operations.First; node != default; node = node.ListNext)
{
@ -1087,7 +1061,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
int regIndex = BitOperations.TrailingZeroCount(mask);
Register callerSavedReg = new(regIndex, regType);
Register callerSavedReg = new Register(regIndex, regType);
LiveInterval interval = _intervals[GetRegisterId(callerSavedReg)];

View file

@ -19,7 +19,6 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public LiveRange CurrRange;
public LiveInterval Parent;
public LiveInterval CopySource;
public UseList Uses;
public LiveIntervalList Children;
@ -38,7 +37,6 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private ref LiveRange CurrRange => ref _data->CurrRange;
private ref LiveRange PrevRange => ref _data->PrevRange;
private ref LiveInterval Parent => ref _data->Parent;
private ref LiveInterval CopySource => ref _data->CopySource;
private ref UseList Uses => ref _data->Uses;
private ref LiveIntervalList Children => ref _data->Children;
@ -80,25 +78,6 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
Register = register;
}
public void SetCopySource(LiveInterval copySource)
{
CopySource = copySource;
}
public bool TryGetCopySourceRegister(out int copySourceRegIndex)
{
if (CopySource._data != null)
{
copySourceRegIndex = CopySource.Register.Index;
return true;
}
copySourceRegIndex = 0;
return false;
}
public void Reset()
{
PrevRange = default;
@ -261,10 +240,8 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public LiveInterval Split(int position)
{
LiveInterval result = new(Local, Parent)
{
End = End,
};
LiveInterval result = new(Local, Parent);
result.End = End;
LiveRange prev = PrevRange;
LiveRange curr = CurrRange;

View file

@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.CodeGen.RegisterAllocators
{
@ -8,8 +8,8 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private int _count;
private int _capacity;
public readonly int Count => _count;
public readonly Span<LiveInterval> Span => new(_items, _count);
public int Count => _count;
public Span<LiveInterval> Span => new(_items, _count);
public void Add(LiveInterval interval)
{

View file

@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.CodeGen.RegisterAllocators
{
@ -6,15 +6,15 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
private int* _items;
private int _capacity;
private int _count;
public int Count { get; private set; }
public readonly int FirstUse => Count > 0 ? _items[Count - 1] : LiveInterval.NotFound;
public readonly Span<int> Span => new(_items, Count);
public int Count => _count;
public int FirstUse => _count > 0 ? _items[_count - 1] : LiveInterval.NotFound;
public Span<int> Span => new(_items, _count);
public void Add(int position)
{
if (Count + 1 > _capacity)
if (_count + 1 > _capacity)
{
var oldSpan = Span;
@ -28,7 +28,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
// Use positions are usually inserted in descending order, so inserting in descending order is faster,
// since the number of half exchanges is reduced.
int i = Count - 1;
int i = _count - 1;
while (i >= 0 && _items[i] < position)
{
@ -36,19 +36,19 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
}
_items[i + 1] = position;
Count++;
_count++;
}
public readonly int NextUse(int position)
public int NextUse(int position)
{
int index = NextUseIndex(position);
return index != LiveInterval.NotFound ? _items[index] : LiveInterval.NotFound;
}
public readonly int NextUseIndex(int position)
public int NextUseIndex(int position)
{
int i = Count - 1;
int i = _count - 1;
if (i == -1 || position > _items[0])
{
@ -69,16 +69,14 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
// Since the list is in descending order, the new split list takes the front of the list and the current
// list takes the back of the list.
UseList result = new()
{
Count = index + 1,
};
result._capacity = result.Count;
UseList result = new();
result._count = index + 1;
result._capacity = result._count;
result._items = _items;
Count -= result.Count;
_capacity = Count;
_items += result.Count;
_count = _count - result._count;
_capacity = _count;
_items = _items + result._count;
return result;
}

View file

@ -6,6 +6,6 @@ namespace ARMeilleure.CodeGen.Unwinding
SetFrame = 1,
AllocStack = 2,
SaveReg = 3,
SaveXmm128 = 4,
SaveXmm128 = 4
}
}

View file

@ -799,7 +799,7 @@ namespace ARMeilleure.CodeGen.X86
{
JumpIndex = _jumps.Count - 1,
Position = (int)_stream.Position,
Symbol = source.Symbol,
Symbol = source.Symbol
});
}
@ -1049,7 +1049,7 @@ namespace ARMeilleure.CodeGen.X86
InstructionFlags.Prefix66 => 1,
InstructionFlags.PrefixF3 => 2,
InstructionFlags.PrefixF2 => 3,
_ => 0,
_ => 0
};
if (src1 != default)
@ -1081,19 +1081,11 @@ namespace ARMeilleure.CodeGen.X86
switch (opCodeHigh)
{
case 0xf:
vexByte1 |= 1;
break;
case 0xf38:
vexByte1 |= 2;
break;
case 0xf3a:
vexByte1 |= 3;
break;
case 0xf: vexByte1 |= 1; break;
case 0xf38: vexByte1 |= 2; break;
case 0xf3a: vexByte1 |= 3; break;
default:
Debug.Assert(false, $"Failed to VEX encode opcode 0x{opCode:X}.");
break;
default: Debug.Assert(false, $"Failed to VEX encode opcode 0x{opCode:X}."); break;
}
vexByte2 |= (rexPrefix & 8) << 4;
@ -1199,19 +1191,11 @@ namespace ARMeilleure.CodeGen.X86
switch ((ushort)(opCode >> 8))
{
case 0xf00:
mm = 0b01;
break;
case 0xf38:
mm = 0b10;
break;
case 0xf3a:
mm = 0b11;
break;
case 0xf00: mm = 0b01; break;
case 0xf38: mm = 0b10; break;
case 0xf3a: mm = 0b11; break;
default:
Debug.Fail($"Failed to EVEX encode opcode 0x{opCode:X}.");
break;
default: Debug.Fail($"Failed to EVEX encode opcode 0x{opCode:X}."); break;
}
WriteByte(
@ -1233,7 +1217,7 @@ namespace ARMeilleure.CodeGen.X86
InstructionFlags.Prefix66 => 0b01,
InstructionFlags.PrefixF3 => 0b10,
InstructionFlags.PrefixF2 => 0b11,
_ => 0,
_ => 0
};
WriteByte(
(byte)(
@ -1249,19 +1233,11 @@ namespace ARMeilleure.CodeGen.X86
byte ll = 0b00;
switch (registerWidth)
{
case 128:
ll = 0b00;
break;
case 256:
ll = 0b01;
break;
case 512:
ll = 0b10;
break;
case 128: ll = 0b00; break;
case 256: ll = 0b01; break;
case 512: ll = 0b10; break;
default:
Debug.Fail($"Invalid EVEX vector register width {registerWidth}.");
break;
default: Debug.Fail($"Invalid EVEX vector register width {registerWidth}."); break;
}
// Embedded broadcast in the case of a memory operand
bool bcast = broadcast;
@ -1339,7 +1315,10 @@ namespace ARMeilleure.CodeGen.X86
ref Jump jump = ref jumps[i];
// If jump target not resolved yet, resolve it.
jump.JumpTarget ??= _labels[jump.JumpLabel];
if (jump.JumpTarget == null)
{
jump.JumpTarget = _labels[jump.JumpLabel];
}
long jumpTarget = jump.JumpTarget.Value;
long offset = jumpTarget - jump.JumpPosition;
@ -1444,7 +1423,7 @@ namespace ARMeilleure.CodeGen.X86
Span<byte> buffer = new byte[jump.JumpPosition - _stream.Position];
_stream.ReadExactly(buffer);
_stream.Read(buffer);
_stream.Seek(ReservedBytesForJump, SeekOrigin.Current);
codeStream.Write(buffer);

View file

@ -1,5 +1,4 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System;
namespace ARMeilleure.CodeGen.X86
{
@ -13,7 +12,6 @@ namespace ARMeilleure.CodeGen.X86
private const int BadOp = 0;
[Flags]
[SuppressMessage("Design", "CA1069: Enums values should not be duplicated")]
private enum InstructionFlags
{
None = 0,
@ -28,7 +26,7 @@ namespace ARMeilleure.CodeGen.X86
PrefixMask = 7 << PrefixBit,
Prefix66 = 1 << PrefixBit,
PrefixF3 = 2 << PrefixBit,
PrefixF2 = 4 << PrefixBit,
PrefixF2 = 4 << PrefixBit
}
private readonly struct InstructionInfo
@ -64,7 +62,6 @@ namespace ARMeilleure.CodeGen.X86
{
_instTable = new InstructionInfo[(int)X86Instruction.Count];
#pragma warning disable IDE0055 // Disable formatting
// Name RM/R RM/I8 RM/I32 R/I64 R/RM Flags
Add(X86Instruction.Add, new InstructionInfo(0x00000001, 0x00000083, 0x00000081, BadOp, 0x00000003, InstructionFlags.None));
Add(X86Instruction.Addpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f58, InstructionFlags.Vex | InstructionFlags.Prefix66));
@ -288,7 +285,6 @@ namespace ARMeilleure.CodeGen.X86
Add(X86Instruction.Xor, new InstructionInfo(0x00000031, 0x06000083, 0x06000081, BadOp, 0x00000033, InstructionFlags.None));
Add(X86Instruction.Xorpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f57, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Xorps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f57, InstructionFlags.Vex));
#pragma warning restore IDE0055
static void Add(X86Instruction inst, in InstructionInfo info)
{

View file

@ -3,6 +3,6 @@ namespace ARMeilleure.CodeGen.X86
enum CallConvName
{
SystemV,
Windows,
Windows
}
}

View file

@ -20,7 +20,6 @@ namespace ARMeilleure.CodeGen.X86
{
if (GetCurrentCallConv() == CallConvName.Windows)
{
#pragma warning disable IDE0055 // Disable formatting
return (1 << (int)X86Register.Rax) |
(1 << (int)X86Register.Rcx) |
(1 << (int)X86Register.Rdx) |
@ -40,7 +39,6 @@ namespace ARMeilleure.CodeGen.X86
(1 << (int)X86Register.R9) |
(1 << (int)X86Register.R10) |
(1 << (int)X86Register.R11);
#pragma warning restore IDE0055
}
}
@ -92,32 +90,22 @@ namespace ARMeilleure.CodeGen.X86
{
switch (index)
{
case 0:
return X86Register.Rcx;
case 1:
return X86Register.Rdx;
case 2:
return X86Register.R8;
case 3:
return X86Register.R9;
case 0: return X86Register.Rcx;
case 1: return X86Register.Rdx;
case 2: return X86Register.R8;
case 3: return X86Register.R9;
}
}
else /* if (GetCurrentCallConv() == CallConvName.SystemV) */
{
switch (index)
{
case 0:
return X86Register.Rdi;
case 1:
return X86Register.Rsi;
case 2:
return X86Register.Rdx;
case 3:
return X86Register.Rcx;
case 4:
return X86Register.R8;
case 5:
return X86Register.R9;
case 0: return X86Register.Rdi;
case 1: return X86Register.Rsi;
case 2: return X86Register.Rdx;
case 3: return X86Register.Rcx;
case 4: return X86Register.R8;
case 5: return X86Register.R9;
}
}

View file

@ -1,4 +1,4 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.IntermediateRepresentation;
namespace ARMeilleure.CodeGen.X86
{

View file

@ -26,7 +26,6 @@ namespace ARMeilleure.CodeGen.X86
{
_instTable = new Action<CodeGenContext, Operation>[EnumUtils.GetCount(typeof(Instruction))];
#pragma warning disable IDE0055 // Disable formatting
Add(Instruction.Add, GenerateAdd);
Add(Instruction.BitwiseAnd, GenerateBitwiseAnd);
Add(Instruction.BitwiseExclusiveOr, GenerateBitwiseExclusiveOr);
@ -86,7 +85,6 @@ namespace ARMeilleure.CodeGen.X86
Add(Instruction.ZeroExtend16, GenerateZeroExtend16);
Add(Instruction.ZeroExtend32, GenerateZeroExtend32);
Add(Instruction.ZeroExtend8, GenerateZeroExtend8);
#pragma warning restore IDE0055
static void Add(Instruction inst, Action<CodeGenContext, Operation> func)
{
@ -1296,11 +1294,11 @@ namespace ARMeilleure.CodeGen.X86
}
else
{
const byte Mask = 0b01_00_11_10;
const byte mask = 0b01_00_11_10;
context.Assembler.Pshufd(src1, src1, Mask);
context.Assembler.Pshufd(src1, src1, mask);
context.Assembler.Movq (dest, src1);
context.Assembler.Pshufd(src1, src1, Mask);
context.Assembler.Pshufd(src1, src1, mask);
}
}
else
@ -1615,25 +1613,13 @@ namespace ARMeilleure.CodeGen.X86
{
switch (value.Type)
{
case OperandType.I32:
context.Assembler.Mov(value, address, OperandType.I32);
break;
case OperandType.I64:
context.Assembler.Mov(value, address, OperandType.I64);
break;
case OperandType.FP32:
context.Assembler.Movd(value, address);
break;
case OperandType.FP64:
context.Assembler.Movq(value, address);
break;
case OperandType.V128:
context.Assembler.Movdqu(value, address);
break;
case OperandType.I32: context.Assembler.Mov (value, address, OperandType.I32); break;
case OperandType.I64: context.Assembler.Mov (value, address, OperandType.I64); break;
case OperandType.FP32: context.Assembler.Movd (value, address); break;
case OperandType.FP64: context.Assembler.Movq (value, address); break;
case OperandType.V128: context.Assembler.Movdqu(value, address); break;
default:
Debug.Assert(false);
break;
default: Debug.Assert(false); break;
}
}
@ -1641,25 +1627,13 @@ namespace ARMeilleure.CodeGen.X86
{
switch (value.Type)
{
case OperandType.I32:
context.Assembler.Mov(address, value, OperandType.I32);
break;
case OperandType.I64:
context.Assembler.Mov(address, value, OperandType.I64);
break;
case OperandType.FP32:
context.Assembler.Movd(address, value);
break;
case OperandType.FP64:
context.Assembler.Movq(address, value);
break;
case OperandType.V128:
context.Assembler.Movdqu(address, value);
break;
case OperandType.I32: context.Assembler.Mov (address, value, OperandType.I32); break;
case OperandType.I64: context.Assembler.Mov (address, value, OperandType.I64); break;
case OperandType.FP32: context.Assembler.Movd (address, value); break;
case OperandType.FP64: context.Assembler.Movq (address, value); break;
case OperandType.V128: context.Assembler.Movdqu(address, value); break;
default:
Debug.Assert(false);
break;
default: Debug.Assert(false); break;
}
}
@ -1748,7 +1722,7 @@ namespace ARMeilleure.CodeGen.X86
private static UnwindInfo WritePrologue(CodeGenContext context)
{
List<UnwindPushEntry> pushEntries = new();
List<UnwindPushEntry> pushEntries = new List<UnwindPushEntry>();
Operand rsp = Register(X86Register.Rsp);
@ -1853,9 +1827,9 @@ namespace ARMeilleure.CodeGen.X86
// that the OS will map all pages that we'll use. We do that by
// doing a dummy read on those pages, forcing a page fault and
// the OS to map them. If they are already mapped, nothing happens.
const int PageMask = PageSize - 1;
const int pageMask = PageSize - 1;
size = (size + PageMask) & ~PageMask;
size = (size + pageMask) & ~pageMask;
Operand rsp = Register(X86Register.Rsp);
Operand temp = Register(CallingConvention.GetIntReturnRegister());

View file

@ -47,7 +47,7 @@ namespace ARMeilleure.CodeGen.X86
0xc3, // ret
};
using MemoryBlock memGetXcr0 = new((ulong)asmGetXcr0.Length);
using MemoryBlock memGetXcr0 = new MemoryBlock((ulong)asmGetXcr0.Length);
memGetXcr0.Write(0, asmGetXcr0);
@ -62,7 +62,7 @@ namespace ARMeilleure.CodeGen.X86
public enum FeatureFlags1Edx
{
Sse = 1 << 25,
Sse2 = 1 << 26,
Sse2 = 1 << 26
}
[Flags]
@ -79,7 +79,7 @@ namespace ARMeilleure.CodeGen.X86
Xsave = 1 << 26,
Osxsave = 1 << 27,
Avx = 1 << 28,
F16c = 1 << 29,
F16c = 1 << 29
}
[Flags]
@ -90,7 +90,7 @@ namespace ARMeilleure.CodeGen.X86
Avx512dq = 1 << 17,
Sha = 1 << 29,
Avx512bw = 1 << 30,
Avx512vl = 1 << 31,
Avx512vl = 1 << 31
}
[Flags]
@ -106,7 +106,7 @@ namespace ARMeilleure.CodeGen.X86
YmmHi128 = 1 << 2,
Opmask = 1 << 5,
ZmmHi256 = 1 << 6,
Hi16Zmm = 1 << 7,
Hi16Zmm = 1 << 7
}
public static FeatureFlags1Edx FeatureInfo1Edx { get; }

View file

@ -5,13 +5,12 @@ namespace ARMeilleure.CodeGen.X86
{
static class IntrinsicTable
{
private static readonly IntrinsicInfo[] _intrinTable;
private static IntrinsicInfo[] _intrinTable;
static IntrinsicTable()
{
_intrinTable = new IntrinsicInfo[EnumUtils.GetCount(typeof(Intrinsic))];
#pragma warning disable IDE0055 // Disable formatting
Add(Intrinsic.X86Addpd, new IntrinsicInfo(X86Instruction.Addpd, IntrinsicType.Binary));
Add(Intrinsic.X86Addps, new IntrinsicInfo(X86Instruction.Addps, IntrinsicType.Binary));
Add(Intrinsic.X86Addsd, new IntrinsicInfo(X86Instruction.Addsd, IntrinsicType.Binary));
@ -186,7 +185,6 @@ namespace ARMeilleure.CodeGen.X86
Add(Intrinsic.X86Vpternlogd, new IntrinsicInfo(X86Instruction.Vpternlogd, IntrinsicType.TernaryImm));
Add(Intrinsic.X86Xorpd, new IntrinsicInfo(X86Instruction.Xorpd, IntrinsicType.Binary));
Add(Intrinsic.X86Xorps, new IntrinsicInfo(X86Instruction.Xorps, IntrinsicType.Binary));
#pragma warning restore IDE0055
}
private static void Add(Intrinsic intrin, IntrinsicInfo info)

View file

@ -13,6 +13,6 @@ namespace ARMeilleure.CodeGen.X86
Crc32,
Ternary,
TernaryImm,
Fma,
Fma
}
}

View file

@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.CodeGen.X86
{
@ -10,6 +10,6 @@ namespace ARMeilleure.CodeGen.X86
Rlo = 1 << 13, // Round Mode low bit.
Um = 1 << 11, // Underflow Mask.
Dm = 1 << 8, // Denormal Mask.
Daz = 1 << 6, // Denormals Are Zero.
Daz = 1 << 6 // Denormals Are Zero.
}
}

View file

@ -104,11 +104,11 @@ namespace ARMeilleure.CodeGen.X86
case Instruction.Tailcall:
if (callConv == CallConvName.Windows)
{
PreAllocatorWindows.InsertTailcallCopies(block.Operations, node);
PreAllocatorWindows.InsertTailcallCopies(block.Operations, stackAlloc, node);
}
else
{
PreAllocatorSystemV.InsertTailcallCopies(block.Operations, node);
PreAllocatorSystemV.InsertTailcallCopies(block.Operations, stackAlloc, node);
}
break;
@ -177,7 +177,10 @@ namespace ARMeilleure.CodeGen.X86
{
src2 = node.GetSource(1);
(src2, src1) = (src1, src2);
Operand temp = src1;
src1 = src2;
src2 = temp;
node.SetSource(0, src1);
node.SetSource(1, src2);
@ -470,7 +473,7 @@ namespace ARMeilleure.CodeGen.X86
Operand zex = Local(OperandType.I64);
node = nodes.AddAfter(node, Operation(Instruction.ZeroExtend32, zex, source));
nodes.AddAfter(node, Operation(Instruction.ConvertToFP, dest, zex));
node = nodes.AddAfter(node, Operation(Instruction.ConvertToFP, dest, zex));
}
else /* if (source.Type == OperandType.I64) */
{
@ -706,11 +709,16 @@ namespace ARMeilleure.CodeGen.X86
private static bool HasConstSrc1(Instruction inst)
{
return inst switch
switch (inst)
{
Instruction.Copy or Instruction.LoadArgument or Instruction.Spill or Instruction.SpillArg => true,
_ => false,
};
case Instruction.Copy:
case Instruction.LoadArgument:
case Instruction.Spill:
case Instruction.SpillArg:
return true;
}
return false;
}
private static bool HasConstSrc2(Instruction inst)

View file

@ -1,3 +1,4 @@
using ARMeilleure.CodeGen.RegisterAllocators;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
@ -14,9 +15,9 @@ namespace ARMeilleure.CodeGen.X86
{
Operand dest = node.Destination;
List<Operand> sources = new()
List<Operand> sources = new List<Operand>
{
node.GetSource(0),
node.GetSource(0)
};
int argsCount = node.SourcesCount - 1;
@ -115,11 +116,11 @@ namespace ARMeilleure.CodeGen.X86
}
}
public static void InsertTailcallCopies(IntrusiveList<Operation> nodes, Operation node)
public static void InsertTailcallCopies(IntrusiveList<Operation> nodes, StackAllocator stackAlloc, Operation node)
{
List<Operand> sources = new()
List<Operand> sources = new List<Operand>
{
node.GetSource(0),
node.GetSource(0)
};
int argsCount = node.SourcesCount - 1;

View file

@ -155,7 +155,7 @@ namespace ARMeilleure.CodeGen.X86
node.SetSources(sources);
}
public static void InsertTailcallCopies(IntrusiveList<Operation> nodes, Operation node)
public static void InsertTailcallCopies(IntrusiveList<Operation> nodes, StackAllocator stackAlloc, Operation node)
{
int argsCount = node.SourcesCount - 1;
int maxArgs = CallingConvention.GetArgumentsOnRegsCount();

View file

@ -20,7 +20,7 @@ namespace ARMeilleure.CodeGen.X86
Less = 0xc,
GreaterOrEqual = 0xd,
LessOrEqual = 0xe,
Greater = 0xf,
Greater = 0xf
}
static class ComparisonX86Extensions
@ -29,7 +29,6 @@ namespace ARMeilleure.CodeGen.X86
{
return comp switch
{
#pragma warning disable IDE0055 // Disable formatting
Comparison.Equal => X86Condition.Equal,
Comparison.NotEqual => X86Condition.NotEqual,
Comparison.Greater => X86Condition.Greater,
@ -40,9 +39,8 @@ namespace ARMeilleure.CodeGen.X86
Comparison.Less => X86Condition.Less,
Comparison.GreaterOrEqualUI => X86Condition.AboveOrEqual,
Comparison.LessUI => X86Condition.Below,
#pragma warning restore IDE0055
_ => throw new ArgumentException(null, nameof(comp)),
_ => throw new ArgumentException(null, nameof(comp))
};
}
}

View file

@ -226,6 +226,6 @@ namespace ARMeilleure.CodeGen.X86
Xorpd,
Xorps,
Count,
Count
}
}

View file

@ -1,4 +1,4 @@
using ARMeilleure.CodeGen.Optimizations;
using ARMeilleure.CodeGen.Optimizations;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System.Collections.Generic;
@ -215,7 +215,7 @@ namespace ARMeilleure.CodeGen.X86
1 => Multiplier.x2,
2 => Multiplier.x4,
3 => Multiplier.x8,
_ => Multiplier.x1,
_ => Multiplier.x1
};
baseOp = indexOnSrc2 ? src1 : src2;

View file

@ -1,8 +1,5 @@
using System.Diagnostics.CodeAnalysis;
namespace ARMeilleure.CodeGen.X86
{
[SuppressMessage("Design", "CA1069: Enums values should not be duplicated")]
enum X86Register
{
Invalid = -1,
@ -39,6 +36,6 @@ namespace ARMeilleure.CodeGen.X86
Xmm12 = 12,
Xmm13 = 13,
Xmm14 = 14,
Xmm15 = 15,
Xmm15 = 15
}
}

View file

@ -1,4 +1,4 @@
using ARMeilleure.Diagnostics;
using ARMeilleure.Diagnostics;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
@ -9,7 +9,7 @@ namespace ARMeilleure.Common
/// Represents a table of guest address to a value.
/// </summary>
/// <typeparam name="TEntry">Type of the value</typeparam>
public unsafe class AddressTable<TEntry> : IDisposable where TEntry : unmanaged
unsafe class AddressTable<TEntry> : IDisposable where TEntry : unmanaged
{
/// <summary>
/// Represents a level in an <see cref="AddressTable{TEntry}"/>.

View file

@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.Common
{

View file

@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
@ -82,10 +82,8 @@ namespace ARMeilleure.Common
}
else
{
_page = new PageInfo
{
Pointer = (byte*)NativeAllocator.Instance.Allocate(_pageSize),
};
_page = new PageInfo();
_page.Pointer = (byte*)NativeAllocator.Instance.Allocate(_pageSize);
_pages.Add(_page);
}
@ -108,7 +106,7 @@ namespace ARMeilleure.Common
// Free excess pages that was allocated.
while (_pages.Count > _pageCount)
{
NativeAllocator.Instance.Free(_pages[^1].Pointer);
NativeAllocator.Instance.Free(_pages[_pages.Count - 1].Pointer);
_pages.RemoveAt(_pages.Count - 1);
}
@ -127,13 +125,12 @@ namespace ARMeilleure.Common
// If arena is used frequently, keep pages for longer. Otherwise keep pages for a shorter amount of time.
int now = Environment.TickCount;
int count = (now - _lastReset) switch
{
int count = (now - _lastReset) switch {
>= 5000 => 0,
>= 2500 => 50,
>= 1000 => 100,
>= 10 => 1500,
_ => 5000,
_ => 5000
};
for (int i = _pages.Count - 1; i >= 0; i--)

View file

@ -138,7 +138,7 @@ namespace ARMeilleure.Common
var newSpan = new Span<long>(_masks, _count);
oldSpan.CopyTo(newSpan);
newSpan[oldSpan.Length..].Clear();
newSpan.Slice(oldSpan.Length).Clear();
_allocator.Free(oldMask);
}
@ -176,8 +176,8 @@ namespace ARMeilleure.Common
private int _bit;
private readonly BitMap _map;
public readonly int Current => (int)_index * IntSize + _bit;
readonly object IEnumerator.Current => Current;
public int Current => (int)_index * IntSize + _bit;
object IEnumerator.Current => Current;
public Enumerator(BitMap map)
{
@ -214,9 +214,9 @@ namespace ARMeilleure.Common
return true;
}
public readonly void Reset() { }
public void Reset() { }
public readonly void Dispose() { }
public void Dispose() { }
}
}
}

View file

@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.Common
{

View file

@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Numerics;

View file

@ -1,4 +1,4 @@
using System;
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.Common

View file

@ -92,7 +92,7 @@ namespace ARMeilleure.Decoders
{
if (OpCodes.Count > 0)
{
return OpCodes[^1];
return OpCodes[OpCodes.Count - 1];
}
return null;

View file

@ -17,7 +17,7 @@ namespace ARMeilleure.Decoders
Gt = 12,
Le = 13,
Al = 14,
Nv = 15,
Nv = 15
}
static class ConditionExtensions

View file

@ -5,6 +5,6 @@ namespace ARMeilleure.Decoders
Adr = 0,
Arithmetic = 1,
Logical = 2,
BitField = 3,
BitField = 3
}
}

View file

@ -20,11 +20,11 @@ namespace ARMeilleure.Decoders
public static Block[] Decode(IMemoryManager memory, ulong address, ExecutionMode mode, bool highCq, DecoderMode dMode)
{
List<Block> blocks = new();
List<Block> blocks = new List<Block>();
Queue<Block> workQueue = new();
Queue<Block> workQueue = new Queue<Block>();
Dictionary<ulong, Block> visited = new();
Dictionary<ulong, Block> visited = new Dictionary<ulong, Block>();
Debug.Assert(MaxInstsPerFunctionLowCq <= MaxInstsPerFunction);
@ -38,9 +38,7 @@ namespace ARMeilleure.Decoders
{
block = new Block(blkAddress);
if ((dMode != DecoderMode.MultipleBlocks && visited.Count >= 1) ||
opsCount > instructionLimit ||
(visited.Count > 0 && !memory.IsMapped(blkAddress)))
if ((dMode != DecoderMode.MultipleBlocks && visited.Count >= 1) || opsCount > instructionLimit || !memory.IsMapped(blkAddress))
{
block.Exit = true;
block.EndAddress = blkAddress;
@ -248,7 +246,7 @@ namespace ARMeilleure.Decoders
private static bool IsAarch32UnconditionalBranch(OpCode opCode)
{
if (opCode is not OpCode32 op)
if (!(opCode is OpCode32 op))
{
return false;
}
@ -306,9 +304,9 @@ namespace ARMeilleure.Decoders
}
else if (opCode is IOpCode32MemMult opMemMult)
{
const int PCMask = 1 << RegisterAlias.Aarch32Pc;
const int pcMask = 1 << RegisterAlias.Aarch32Pc;
rt = (opMemMult.RegisterMask & PCMask) != 0 ? RegisterAlias.Aarch32Pc : 0;
rt = (opMemMult.RegisterMask & pcMask) != 0 ? RegisterAlias.Aarch32Pc : 0;
rn = opMemMult.Rn;
wBack = opMemMult.PostOffset != 0;
isLoad = opMemMult.IsLoad;

View file

@ -40,7 +40,7 @@ namespace ARMeilleure.Decoders
// abcdefgh -> aBbbbbbc defgh000 00000000 00000000 (B = ~b)
private static uint ExpandImm8ToFP32(uint imm)
{
static uint MoveBit(uint bits, int from, int to)
uint MoveBit(uint bits, int from, int to)
{
return ((bits >> from) & 1U) << to;
}
@ -57,7 +57,7 @@ namespace ARMeilleure.Decoders
// abcdefgh -> aBbbbbbb bbcdefgh 00000000 00000000 00000000 00000000 00000000 00000000 (B = ~b)
private static ulong ExpandImm8ToFP64(ulong imm)
{
static ulong MoveBit(ulong bits, int from, int to)
ulong MoveBit(ulong bits, int from, int to)
{
return ((bits >> from) & 1UL) << to;
}
@ -80,7 +80,7 @@ namespace ARMeilleure.Decoders
public int Shift;
public bool IsUndefined;
public static BitMask Invalid => new() { IsUndefined = true };
public static BitMask Invalid => new BitMask { IsUndefined = true };
}
public static BitMask DecodeBitMask(int opCode, bool immediate)
@ -125,7 +125,7 @@ namespace ARMeilleure.Decoders
TMask = BitUtils.Replicate(tMask, size),
Pos = immS,
Shift = immR,
Shift = immR
};
}

View file

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
enum DecoderMode
{

View file

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32AluBf
{

View file

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32AluImm : IOpCode32Alu
{

View file

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32AluReg : IOpCode32Alu
{

View file

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32AluRsImm : IOpCode32Alu
{

View file

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32AluRsReg : IOpCode32Alu
{

View file

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32AluUx : IOpCode32AluReg
{

View file

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32Exception
{

View file

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32HasSetFlags
{

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