48f6570557
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
595 lines
20 KiB
C#
595 lines
20 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Shader.Cache
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{
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/// <summary>
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/// Represent a cache collection handling one shader cache.
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/// </summary>
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class CacheCollection : IDisposable
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{
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/// <summary>
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/// Possible operation to do on the <see cref="_fileWriterWorkerQueue"/>.
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/// </summary>
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private enum CacheFileOperation
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{
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/// <summary>
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/// Save a new entry in the temp cache.
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/// </summary>
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SaveTempEntry,
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/// <summary>
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/// Save the hash manifest.
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/// </summary>
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SaveManifest,
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/// <summary>
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/// Flush temporary cache to archive.
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/// </summary>
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FlushToArchive,
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/// <summary>
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/// Signal when hitting this point. This is useful to know if all previous operations were performed.
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/// </summary>
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Synchronize
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}
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/// <summary>
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/// Represent an operation to perform on the <see cref="_fileWriterWorkerQueue"/>.
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/// </summary>
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private class CacheFileOperationTask
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{
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/// <summary>
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/// The type of operation to perform.
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/// </summary>
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public CacheFileOperation Type;
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/// <summary>
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/// The data associated to this operation or null.
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/// </summary>
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public object Data;
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}
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/// <summary>
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/// Data associated to the <see cref="CacheFileOperation.SaveTempEntry"/> operation.
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/// </summary>
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private class CacheFileSaveEntryTaskData
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{
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/// <summary>
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/// The key of the entry to cache.
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/// </summary>
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public Hash128 Key;
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/// <summary>
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/// The value of the entry to cache.
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/// </summary>
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public byte[] Value;
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}
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/// <summary>
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/// The directory of the shader cache.
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/// </summary>
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private readonly string _cacheDirectory;
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/// <summary>
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/// The version of the cache.
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/// </summary>
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private readonly ulong _version;
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/// <summary>
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/// The hash type of the cache.
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/// </summary>
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private readonly CacheHashType _hashType;
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/// <summary>
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/// The graphics API of the cache.
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/// </summary>
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private readonly CacheGraphicsApi _graphicsApi;
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/// <summary>
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/// The table of all the hash registered in the cache.
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/// </summary>
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private HashSet<Hash128> _hashTable;
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/// <summary>
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/// The queue of operations to be performed by the file writer worker.
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/// </summary>
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private AsyncWorkQueue<CacheFileOperationTask> _fileWriterWorkerQueue;
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/// <summary>
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/// Main storage of the cache collection.
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/// </summary>
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private ZipArchive _cacheArchive;
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/// <summary>
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/// Immutable copy of the hash table.
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/// </summary>
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public ReadOnlySpan<Hash128> HashTable => _hashTable.ToArray();
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/// <summary>
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/// Get the temp path to the cache data directory.
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/// </summary>
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/// <returns>The temp path to the cache data directory</returns>
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private string GetCacheTempDataPath() => Path.Combine(_cacheDirectory, "temp");
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/// <summary>
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/// The path to the cache archive file.
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/// </summary>
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/// <returns>The path to the cache archive file</returns>
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private string GetArchivePath() => Path.Combine(_cacheDirectory, "cache.zip");
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/// <summary>
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/// The path to the cache manifest file.
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/// </summary>
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/// <returns>The path to the cache manifest file</returns>
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private string GetManifestPath() => Path.Combine(_cacheDirectory, "cache.info");
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/// <summary>
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/// Create a new temp path to the given cached file via its hash.
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/// </summary>
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/// <param name="key">The hash of the cached data</param>
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/// <returns>New path to the given cached file</returns>
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private string GenCacheTempFilePath(Hash128 key) => Path.Combine(GetCacheTempDataPath(), key.ToString());
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/// <summary>
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/// Create a new cache collection.
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/// </summary>
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/// <param name="baseCacheDirectory">The directory of the shader cache</param>
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/// <param name="hashType">The hash type of the shader cache</param>
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/// <param name="graphicsApi">The graphics api of the shader cache</param>
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/// <param name="shaderProvider">The shader provider name of the shader cache</param>
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/// <param name="cacheName">The name of the cache</param>
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/// <param name="version">The version of the cache</param>
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public CacheCollection(string baseCacheDirectory, CacheHashType hashType, CacheGraphicsApi graphicsApi, string shaderProvider, string cacheName, ulong version)
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{
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if (hashType != CacheHashType.XxHash128)
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{
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throw new NotImplementedException($"{hashType}");
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}
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_cacheDirectory = GenerateCachePath(baseCacheDirectory, graphicsApi, shaderProvider, cacheName);
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_graphicsApi = graphicsApi;
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_hashType = hashType;
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_version = version;
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_hashTable = new HashSet<Hash128>();
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Load();
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_fileWriterWorkerQueue = new AsyncWorkQueue<CacheFileOperationTask>(HandleCacheTask, $"CacheCollection.Worker.{cacheName}");
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}
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/// <summary>
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/// Load the cache manifest file and recreate it if invalid.
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/// </summary>
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private void Load()
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{
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bool isInvalid = false;
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if (!Directory.Exists(_cacheDirectory))
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{
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isInvalid = true;
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}
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else
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{
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string manifestPath = GetManifestPath();
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if (File.Exists(manifestPath))
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{
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Memory<byte> rawManifest = File.ReadAllBytes(manifestPath);
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if (MemoryMarshal.TryRead(rawManifest.Span, out CacheManifestHeader manifestHeader))
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{
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Memory<byte> hashTableRaw = rawManifest.Slice(Unsafe.SizeOf<CacheManifestHeader>());
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isInvalid = !manifestHeader.IsValid(_version, _graphicsApi, _hashType, hashTableRaw.Span);
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if (!isInvalid)
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{
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ReadOnlySpan<Hash128> hashTable = MemoryMarshal.Cast<byte, Hash128>(hashTableRaw.Span);
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foreach (Hash128 hash in hashTable)
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{
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_hashTable.Add(hash);
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}
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}
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}
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}
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else
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{
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isInvalid = true;
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}
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}
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if (isInvalid)
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{
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Logger.Warning?.Print(LogClass.Gpu, $"Shader collection \"{_cacheDirectory}\" got invalidated, cache will need to be rebuilt.");
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if (Directory.Exists(_cacheDirectory))
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{
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Directory.Delete(_cacheDirectory, true);
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}
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Directory.CreateDirectory(_cacheDirectory);
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SaveManifest();
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}
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FlushToArchive();
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}
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/// <summary>
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/// Remove given entries from the manifest.
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/// </summary>
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/// <param name="entries">Entries to remove from the manifest</param>
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public void RemoveManifestEntries(HashSet<Hash128> entries)
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{
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lock (_hashTable)
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{
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foreach (Hash128 entry in entries)
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{
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_hashTable.Remove(entry);
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}
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SaveManifest();
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}
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}
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/// <summary>
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/// Queue a task to flush temporary files to the archive on the worker.
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/// </summary>
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public void FlushToArchiveAsync()
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{
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_fileWriterWorkerQueue.Add(new CacheFileOperationTask
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{
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Type = CacheFileOperation.FlushToArchive
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});
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}
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/// <summary>
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/// Wait for all tasks before this given point to be done.
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/// </summary>
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public void Synchronize()
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{
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using (ManualResetEvent evnt = new ManualResetEvent(false))
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{
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_fileWriterWorkerQueue.Add(new CacheFileOperationTask
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{
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Type = CacheFileOperation.Synchronize,
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Data = evnt
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});
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evnt.WaitOne();
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}
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}
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/// <summary>
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/// Flush temporary files to the archive.
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/// </summary>
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/// <remarks>This dispose <see cref="_cacheArchive"/> if not null and reinstantiate it.</remarks>
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private void FlushToArchive()
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{
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EnsureArchiveUpToDate();
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// Open the zip in readonly to avoid anyone modifying/corrupting it during normal operations.
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_cacheArchive = ZipFile.Open(GetArchivePath(), ZipArchiveMode.Read);
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}
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/// <summary>
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/// Save temporary files not in archive.
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/// </summary>
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/// <remarks>This dispose <see cref="_cacheArchive"/> if not null.</remarks>
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public void EnsureArchiveUpToDate()
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{
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// First close previous opened instance if found.
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if (_cacheArchive != null)
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{
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_cacheArchive.Dispose();
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}
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string archivePath = GetArchivePath();
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// Open the zip in read/write.
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_cacheArchive = ZipFile.Open(archivePath, ZipArchiveMode.Update);
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Logger.Info?.Print(LogClass.Gpu, $"Updating cache collection archive {archivePath}...");
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// Update the content of the zip.
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lock (_hashTable)
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{
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foreach (Hash128 hash in _hashTable)
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{
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string cacheTempFilePath = GenCacheTempFilePath(hash);
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if (File.Exists(cacheTempFilePath))
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{
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string cacheHash = $"{hash}";
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ZipArchiveEntry entry = _cacheArchive.GetEntry(cacheHash);
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entry?.Delete();
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_cacheArchive.CreateEntryFromFile(cacheTempFilePath, cacheHash);
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File.Delete(cacheTempFilePath);
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}
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}
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// Close the instance to force a flush.
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_cacheArchive.Dispose();
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_cacheArchive = null;
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string cacheTempDataPath = GetCacheTempDataPath();
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// Create the cache data path if missing.
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if (!Directory.Exists(cacheTempDataPath))
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{
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Directory.CreateDirectory(cacheTempDataPath);
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}
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}
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Logger.Info?.Print(LogClass.Gpu, $"Updated cache collection archive {archivePath}.");
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}
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/// <summary>
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/// Save the manifest file.
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/// </summary>
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private void SaveManifest()
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{
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CacheManifestHeader manifestHeader = new CacheManifestHeader(_version, _graphicsApi, _hashType);
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byte[] data;
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lock (_hashTable)
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{
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data = new byte[Unsafe.SizeOf<CacheManifestHeader>() + _hashTable.Count * Unsafe.SizeOf<Hash128>()];
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// CacheManifestHeader has the same size as a Hash128.
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Span<Hash128> dataSpan = MemoryMarshal.Cast<byte, Hash128>(data.AsSpan()).Slice(1);
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int i = 0;
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foreach (Hash128 hash in _hashTable)
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{
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dataSpan[i++] = hash;
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}
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}
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manifestHeader.UpdateChecksum(data.AsSpan().Slice(Unsafe.SizeOf<CacheManifestHeader>()));
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MemoryMarshal.Write(data, ref manifestHeader);
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File.WriteAllBytes(GetManifestPath(), data);
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}
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/// <summary>
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/// Generate the path to the cache directory.
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/// </summary>
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/// <param name="baseCacheDirectory">The base of the cache directory</param>
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/// <param name="graphicsApi">The graphics api in use</param>
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/// <param name="shaderProvider">The name of the shader provider in use</param>
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/// <param name="cacheName">The name of the cache</param>
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/// <returns>The path to the cache directory</returns>
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private static string GenerateCachePath(string baseCacheDirectory, CacheGraphicsApi graphicsApi, string shaderProvider, string cacheName)
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{
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string graphicsApiName = graphicsApi switch
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{
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CacheGraphicsApi.OpenGL => "opengl",
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CacheGraphicsApi.OpenGLES => "opengles",
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CacheGraphicsApi.Vulkan => "vulkan",
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CacheGraphicsApi.DirectX => "directx",
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CacheGraphicsApi.Metal => "metal",
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CacheGraphicsApi.Guest => "guest",
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_ => throw new NotImplementedException(graphicsApi.ToString()),
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};
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return Path.Combine(baseCacheDirectory, graphicsApiName, shaderProvider, cacheName);
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}
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/// <summary>
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/// Get a cached file with the given hash.
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/// </summary>
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/// <param name="keyHash">The given hash</param>
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/// <returns>The cached file if present or null</returns>
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public byte[] GetValueRaw(ref Hash128 keyHash)
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{
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return GetValueRawFromArchive(ref keyHash) ?? GetValueRawFromFile(ref keyHash);
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}
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/// <summary>
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/// Get a cached file with the given hash that is present in the archive.
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/// </summary>
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/// <param name="keyHash">The given hash</param>
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/// <returns>The cached file if present or null</returns>
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private byte[] GetValueRawFromArchive(ref Hash128 keyHash)
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{
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bool found;
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lock (_hashTable)
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{
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found = _hashTable.Contains(keyHash);
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}
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if (found)
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{
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ZipArchiveEntry archiveEntry = _cacheArchive.GetEntry($"{keyHash}");
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if (archiveEntry != null)
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{
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try
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{
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byte[] result = new byte[archiveEntry.Length];
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using (Stream archiveStream = archiveEntry.Open())
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{
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archiveStream.Read(result);
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return result;
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}
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}
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catch (Exception e)
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{
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Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file {keyHash} from archive");
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Logger.Error?.Print(LogClass.Gpu, e.ToString());
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}
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}
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}
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return null;
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}
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/// <summary>
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/// Get a cached file with the given hash that is not present in the archive.
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/// </summary>
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/// <param name="keyHash">The given hash</param>
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/// <returns>The cached file if present or null</returns>
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private byte[] GetValueRawFromFile(ref Hash128 keyHash)
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{
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bool found;
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lock (_hashTable)
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{
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found = _hashTable.Contains(keyHash);
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}
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if (found)
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{
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string cacheTempFilePath = GenCacheTempFilePath(keyHash);
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try
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{
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return File.ReadAllBytes(GenCacheTempFilePath(keyHash));
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}
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catch (Exception e)
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{
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Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file at {cacheTempFilePath}");
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Logger.Error?.Print(LogClass.Gpu, e.ToString());
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}
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}
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return null;
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}
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private void HandleCacheTask(CacheFileOperationTask task)
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{
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switch (task.Type)
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{
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case CacheFileOperation.SaveTempEntry:
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SaveTempEntry((CacheFileSaveEntryTaskData)task.Data);
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break;
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case CacheFileOperation.SaveManifest:
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SaveManifest();
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break;
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case CacheFileOperation.FlushToArchive:
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FlushToArchive();
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break;
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case CacheFileOperation.Synchronize:
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((ManualResetEvent)task.Data).Set();
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break;
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default:
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throw new NotImplementedException($"{task.Type}");
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}
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}
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/// <summary>
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/// Save a new entry in the temp cache.
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/// </summary>
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/// <param name="entry">The entry to save in the temp cache</param>
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private void SaveTempEntry(CacheFileSaveEntryTaskData entry)
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{
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string tempPath = GenCacheTempFilePath(entry.Key);
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File.WriteAllBytes(tempPath, entry.Value);
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}
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/// <summary>
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/// Add a new value in the cache with a given hash.
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/// </summary>
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/// <param name="keyHash">The hash to use for the value in the cache</param>
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/// <param name="value">The value to cache</param>
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public void AddValue(ref Hash128 keyHash, byte[] value)
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{
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Debug.Assert(value != null);
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Debug.Assert(GetValueRaw(ref keyHash) != null);
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bool isAlreadyPresent;
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lock (_hashTable)
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{
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isAlreadyPresent = !_hashTable.Add(keyHash);
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}
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if (isAlreadyPresent)
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{
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// NOTE: Used for debug
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File.WriteAllBytes(GenCacheTempFilePath(new Hash128()), value);
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throw new InvalidOperationException($"Cache collision found on {GenCacheTempFilePath(keyHash)}");
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}
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// Queue file change operations
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_fileWriterWorkerQueue.Add(new CacheFileOperationTask
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{
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Type = CacheFileOperation.SaveTempEntry,
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Data = new CacheFileSaveEntryTaskData
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{
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Key = keyHash,
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Value = value
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}
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});
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// Save the manifest changes
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_fileWriterWorkerQueue.Add(new CacheFileOperationTask
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{
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Type = CacheFileOperation.SaveManifest,
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});
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}
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/// <summary>
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/// Replace a value at the given hash in the cache.
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/// </summary>
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/// <param name="keyHash">The hash to use for the value in the cache</param>
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/// <param name="value">The value to cache</param>
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public void ReplaceValue(ref Hash128 keyHash, byte[] value)
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{
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Debug.Assert(value != null);
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// Only queue file change operations
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_fileWriterWorkerQueue.Add(new CacheFileOperationTask
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{
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Type = CacheFileOperation.SaveTempEntry,
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Data = new CacheFileSaveEntryTaskData
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{
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Key = keyHash,
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Value = value
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}
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});
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
|
|
{
|
|
// Make sure all operations on _fileWriterWorkerQueue are done.
|
|
Synchronize();
|
|
|
|
_fileWriterWorkerQueue.Dispose();
|
|
EnsureArchiveUpToDate();
|
|
}
|
|
}
|
|
}
|
|
}
|