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AutoDeleteCache.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
FormatInfo.cs
Allow swizzles to match with "undefined" components ( #1538 )
2020-09-11 09:48:48 +10:00
FormatTable.cs
Implement S8D24 texture format and tweak depth range detection ( #2458 )
2022-03-15 03:42:08 +01:00
ITextureDescriptor.cs
shader cache: Fix invalid virtual address clean up ( #1717 )
2020-11-17 22:20:17 +01:00
Pool.cs
Ensure texture ID is valid before getting texture descriptor ( #3406 )
2022-06-24 02:41:57 +02:00
PoolCache.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
ReductionFilter.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
Sampler.cs
Optimize Texture Binding and Shader Specialization Checks ( #3399 )
2022-06-17 13:09:14 -03:00
SamplerDescriptor.cs
Use a descriptor cache for faster pool invalidation. ( #1977 )
2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerMipFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerPool.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
SamplerPoolCache.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
Texture.cs
Optimize Texture Binding and Shader Specialization Checks ( #3399 )
2022-06-17 13:09:14 -03:00
TextureBindingInfo.cs
Simplify logic for bindless texture handling ( #1667 )
2020-11-09 19:35:04 -03:00
TextureBindingsManager.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
TextureCache.cs
Avoid scaling 2d textures that could be used as 3d ( #3464 )
2022-07-15 09:24:13 -03:00
TextureCompatibility.cs
Copy dependency for multisample and non-multisample textures ( #3382 )
2022-06-05 14:06:47 -03:00
TextureComponent.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureDependency.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" ( #2001 )
2021-03-02 19:30:54 -03:00
TextureDescriptor.cs
Ensure texture ID is valid before getting texture descriptor ( #3406 )
2022-06-24 02:41:57 +02:00
TextureDescriptorType.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureGroup.cs
Fix various issues with texture sync ( #3302 )
2022-04-29 18:34:11 -03:00
TextureGroupHandle.cs
Fix various issues with texture sync ( #3302 )
2022-04-29 18:34:11 -03:00
TextureInfo.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" ( #2001 )
2021-03-02 19:30:54 -03:00
TextureManager.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
TextureMatchQuality.cs
Prefer truly perfect texture matches over fomat aliased ones ( #1754 )
2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TexturePool.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
TexturePoolCache.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
TextureScaleMode.cs
Use "Undesired" scale mode for certain textures rather than blacklisting ( #2537 )
2021-08-11 22:44:51 +02:00
TextureSearchFlags.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. ( #3112 )
2022-02-22 11:21:29 -03:00
TextureTarget.cs
Fix TXQ for 3D textures. ( #2613 )
2021-09-02 00:17:43 -03:00
TextureViewCompatibility.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00