4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
16 lines
445 B
C#
16 lines
445 B
C#
namespace Ryujinx.Graphics.Nvdec
|
|
{
|
|
public readonly struct FrameDecodedEventArgs
|
|
{
|
|
public CodecId CodecId { get; }
|
|
public uint LumaOffset { get; }
|
|
public uint ChromaOffset { get; }
|
|
|
|
internal FrameDecodedEventArgs(CodecId codecId, uint lumaOffset, uint chromaOffset)
|
|
{
|
|
CodecId = codecId;
|
|
LumaOffset = lumaOffset;
|
|
ChromaOffset = chromaOffset;
|
|
}
|
|
}
|
|
}
|