4c2ab880ef
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
29 lines
890 B
C#
29 lines
890 B
C#
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Common
|
|
{
|
|
/// <summary>
|
|
/// Audio user input configuration.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
|
public struct AudioInputConfiguration
|
|
{
|
|
/// <summary>
|
|
/// The target sample rate of the user.
|
|
/// </summary>
|
|
/// <remarks>Only 48000Hz is considered valid, other sample rates will be refused.</remarks>
|
|
public uint SampleRate;
|
|
|
|
/// <summary>
|
|
/// The target channel count of the user.
|
|
/// </summary>
|
|
/// <remarks>Only Stereo and Surround are considered valid, other configurations will be refused.</remarks>
|
|
/// <remarks>Not used in audin.</remarks>
|
|
public ushort ChannelCount;
|
|
|
|
/// <summary>
|
|
/// Reserved/unused.
|
|
/// </summary>
|
|
private ushort _reserved;
|
|
}
|
|
}
|