Ryujinx/Ryujinx.HLE/HOS/Services/Account/Acc/AccountSaveDataManager.cs
Andrey Sukharev 4ce4299ca2
Use source generated json serializers in order to improve code trimming (#4094)
* Use source generated json serializers in order to improve code trimming

* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing

* Use separate model for LogEventArgs serialization

* Make dynamic object formatter static. Fix string builder pooling.

* Do not inherit json version of LogEventArgs from EventArgs

* Fix extra space in object formatting

* Write log json directly to stream instead of using buffer writer

* Rebase fixes

* Rebase fixes

* Rebase fixes

* Enforce block-scoped namespaces in the solution. Convert style for existing code

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Rebase indent fix

* Fix indent

* Delete unnecessary json properties

* Rebase fix

* Remove overridden json property names as they are handled in the options

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Use default json options in github api calls

* Indentation and spacing fixes

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-03-21 19:41:19 -03:00

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2.9 KiB
C#

using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.Account.Acc.Types;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
namespace Ryujinx.HLE.HOS.Services.Account.Acc
{
class AccountSaveDataManager
{
private readonly string _profilesJsonPath = Path.Join(AppDataManager.BaseDirPath, "system", "Profiles.json");
private static readonly ProfilesJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
public UserId LastOpened { get; set; }
public AccountSaveDataManager(ConcurrentDictionary<string, UserProfile> profiles)
{
// TODO: Use 0x8000000000000010 system savedata instead of a JSON file if needed.
if (File.Exists(_profilesJsonPath))
{
try
{
ProfilesJson profilesJson = JsonHelper.DeserializeFromFile(_profilesJsonPath, SerializerContext.ProfilesJson);
foreach (var profile in profilesJson.Profiles)
{
UserProfile addedProfile = new UserProfile(new UserId(profile.UserId), profile.Name, profile.Image, profile.LastModifiedTimestamp);
profiles.AddOrUpdate(profile.UserId, addedProfile, (key, old) => addedProfile);
}
LastOpened = new UserId(profilesJson.LastOpened);
}
catch (Exception e)
{
Logger.Error?.Print(LogClass.Application, $"Failed to parse {_profilesJsonPath}: {e.Message} Loading default profile!");
LastOpened = AccountManager.DefaultUserId;
}
}
else
{
LastOpened = AccountManager.DefaultUserId;
}
}
public void Save(ConcurrentDictionary<string, UserProfile> profiles)
{
ProfilesJson profilesJson = new ProfilesJson()
{
Profiles = new List<UserProfileJson>(),
LastOpened = LastOpened.ToString()
};
foreach (var profile in profiles)
{
profilesJson.Profiles.Add(new UserProfileJson()
{
UserId = profile.Value.UserId.ToString(),
Name = profile.Value.Name,
AccountState = profile.Value.AccountState,
OnlinePlayState = profile.Value.OnlinePlayState,
LastModifiedTimestamp = profile.Value.LastModifiedTimestamp,
Image = profile.Value.Image,
});
}
JsonHelper.SerializeToFile(_profilesJsonPath, profilesJson, SerializerContext.ProfilesJson);
}
}
}