65 lines
2 KiB
C#
65 lines
2 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|
{
|
|
/// <summary>
|
|
/// Draw state.
|
|
/// </summary>
|
|
class DrawState
|
|
{
|
|
/// <summary>
|
|
/// First index to be used for the draw on the index buffer.
|
|
/// </summary>
|
|
public int FirstIndex;
|
|
|
|
/// <summary>
|
|
/// Number of indices to be used for the draw on the index buffer.
|
|
/// </summary>
|
|
public int IndexCount;
|
|
|
|
/// <summary>
|
|
/// First vertex used on non-indexed draws. This value is stored somewhere else on indexed draws.
|
|
/// </summary>
|
|
public int DrawFirstVertex;
|
|
|
|
/// <summary>
|
|
/// Vertex count used on non-indexed draws. Indexed draws have a index count instead.
|
|
/// </summary>
|
|
public int DrawVertexCount;
|
|
|
|
/// <summary>
|
|
/// Indicates if the next draw will be a indexed draw.
|
|
/// </summary>
|
|
public bool DrawIndexed;
|
|
|
|
/// <summary>
|
|
/// Indicates if the next draw will be a indirect draw.
|
|
/// </summary>
|
|
public bool DrawIndirect;
|
|
|
|
/// <summary>
|
|
/// Indicates if any of the currently used vertex shaders reads the instance ID.
|
|
/// </summary>
|
|
public bool VsUsesInstanceId;
|
|
|
|
/// <summary>
|
|
/// Indicates if any of the currently used vertex buffers is instanced.
|
|
/// </summary>
|
|
public bool IsAnyVbInstanced;
|
|
|
|
/// <summary>
|
|
/// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
|
|
/// </summary>
|
|
public bool HasConstantBufferDrawParameters;
|
|
|
|
/// <summary>
|
|
/// Primitive topology for the next draw.
|
|
/// </summary>
|
|
public PrimitiveTopology Topology;
|
|
|
|
/// <summary>
|
|
/// Index buffer data streamer for inline index buffer updates, such as those used in legacy OpenGL.
|
|
/// </summary>
|
|
public IbStreamer IbStreamer = new IbStreamer();
|
|
}
|
|
}
|