Ryujinx/Ryujinx.Graphics.Gpu/Shader
gdkchan 650cc41c02
Implement remaining shader double-precision instructions (#2845)
* Implement remaining shader double-precision instructions

* Shader cache version bump
2021-12-08 17:54:12 -03:00
..
Cache infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
CachedGpuAccessor.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
GpuAccessor.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
GpuAccessorState.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
ShaderAddresses.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ShaderBundle.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderCache.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
ShaderCacheState.cs Fix inconsistencies in progress reporting (#2129) 2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderCompileTask.cs Use a new approach for shader BRX targets (#2532) 2021-08-11 20:59:42 +02:00
ShaderDumper.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
TextureDescriptorCapableGpuAccessor.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00