68e15c1a74
* Begin work on A32 SIMD Intrinsics * More instructions, some cleanup. * Intrinsics for Move instructions (zip etc) These pass the existing tests. * Intrinsics for some of Cvt While doing this I noticed that the conversion for int/fp was incorrect in the slow path. I'll fix this in the original repo. * Intrinsics for more Arithmetic instructions. * Intrinsics for Vext * Fix VEXT Intrinsic for double words. * Use InsertPs to move scalar values. * Cleanup, fix VPADD.f32 and VMIN signed integer. * Cleanup, add SSE2 support for scalar insert. Works similarly to the IR scalar insert, but obviously this one works directly on V128. * Minor cleanup. * Enable intrinsic for FP64 to integer conversion. * Address feedback apart from splitting out intrinsic float abs Also: bad VREV encodings as undefined rather than throwing in translation. * Move float abs to helper, fix bug with cvt * Rename opc2 & 3 to match A32 docs, use ArgumentOutOfRangeException appropriately. * Get name of variable at compilation rather than string literal. * Use correct double sign mask. |
||
---|---|---|
.github | ||
ARMeilleure | ||
Ryujinx | ||
Ryujinx.Audio | ||
Ryujinx.Common | ||
Ryujinx.Debugger | ||
Ryujinx.Graphics.GAL | ||
Ryujinx.Graphics.Gpu | ||
Ryujinx.Graphics.Nvdec | ||
Ryujinx.Graphics.OpenGL | ||
Ryujinx.Graphics.Shader | ||
Ryujinx.Graphics.Texture | ||
Ryujinx.HLE | ||
Ryujinx.LLE | ||
Ryujinx.ShaderTools | ||
Ryujinx.Tests | ||
Ryujinx.Tests.Unicorn | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
appveyor.yml | ||
CONFIG.md | ||
KEYS.md | ||
LICENSE.txt | ||
README.md | ||
Ryujinx.sln | ||
Ryujinx.sln.DotSettings |
Ryujinx
An Experimental Switch emulator written in C#
A lot of games boot, but only some are playable. See the compatiblity list here.
Usage
To run this emulator, you need the .NET Core 3.0 (or higher) SDK.
If you use a pre-built version, you can use the graphical interface to run your games and homebrew.
If you build it yourself you will need to:
Run dotnet run -c Release -- path\to\homebrew.nro
inside the Ryujinx project folder to run homebrew apps.
Run dotnet run -c Release -- path\to\game.nsp/xci
to run official games.
Every file related to Ryujinx is stored in the Ryujinx
folder. Located in C:\Users\USERNAME\AppData\Roaming\
for Windows, /home/USERNAME/.config
for Linux or /Users/USERNAME/Library/Application Support/
for macOS. It can also be accessed by clicking Open Ryujinx Folder
under the File menu in the GUI.
Latest build
These builds are compiled automatically for each commit on the master branch, and may be unstable or completely broken.
The latest automatic build for Windows, macOS, and Linux can be found on the Official Website.
Requirements
-
Switch Keys
Everything on the Switch is encrypted, so if you want to run anything other than homebrew, you have to dump encryption keys from your console. To get more information please take a look at our Keys Documentation.
-
System Titles
Some of our System Module implementations, like
time
, require System Data Archives. You can install them by mounting your nand partition using HacDiskMount and copying the content toRyujinx/bis/system
. -
Executables
Ryujinx is able to run both official games and homebrew.
Homebrew is available on many websites, such as the Switch Appstore.
A hacked Nintendo Switch is needed to dump games, which you can learn how to do here. Once you have hacked your Nintendo Switch, you will need to dump your own games with NxDumpTool to get an XCI or NSP dump.
Features
-
Audio
Everything for audio is partially supported. We currently use a C# wrapper for libsoundio, and we support OpenAL (installation needed) too as a fallback. Our current Opus implementation is pretty incomplete.
-
CPU
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU, and currently only has support for the new 64-bit ARMv8 instructions (with a few instructions still missing). It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. To handle that, we use our own JIT called ARMeilleure, which uses the custom IR and compiles the code to x86.
-
GPU
The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.2 minimum) through a custom build of OpenTK.
-
Input
We currently have support for keyboard, mouse, touch input, JoyCon input support emulated through the keyboard, and some controllers too. You can set up everything inside the configuration menu.
-
Configuration
The emulator has settings for dumping shaders, enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file,
Config.json
.For more information you can go here (Outdated).
Compatibility
You can check out the compatibility list here.
Don't hesitate to open a new issue if a game isn't already on there.
Help
If you have homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the .NRO/.NSO and source code, if possible. We'll take note of whatever is causing the app/game to not work, on the watch list and fix it at a later date.
If you need help with setting up Ryujinx, you can ask questions in the support channel of our Discord server.
Contact
If you have contributions, need support, have suggestions, or just want to get in touch with the team, join our Discord server!
If you'd like to donate, please take a look at our Patreon.