Ryujinx/Ryujinx.HLE
Mary 73881fad19
Surface Flinger: Fix an oversight when closing a layer (#2192)
* Surface Flinger: Fix an oversight when closing a layer

As the title say.
I also took the liberty of changing the logic on how we select the
current layer being rendered to make it more explicit when opening and
creating layers.

NOTE: Found by Ac_k.

* check for RenderLayerId and not the dictionary size

This fix a possible race condition between the time you create a layer and set the one currently used for rendering
2021-04-13 02:56:16 +02:00
..
Exceptions Add the TamperMachine module for runtime mods and cheats (#1928) 2021-03-27 15:12:05 +01:00
FileSystem Implement friendlier portable mode (#1885) 2021-03-15 22:10:36 +01:00
HOS Surface Flinger: Fix an oversight when closing a layer (#2192) 2021-04-13 02:56:16 +02:00
Loaders Optimize PrintRoSectionInfo (#2151) 2021-03-29 18:31:16 +02:00
Utilities IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458) 2020-12-02 00:23:43 +01:00
Homebrew.npdm Better process implementation (#491) 2018-11-28 20:18:09 -02:00
IHostUiHandler.cs Basic impl of Error Applet (#1551) 2020-09-28 00:00:38 +02:00
MemoryConfiguration.cs Allow DRAM size to be increased from 4GB to 6GB (#2174) 2021-04-04 14:06:59 +02:00
PerformanceStatistics.cs Interrupt GPU command processing when a frame's fence is reached. (#1741) 2020-12-17 19:39:52 +01:00
Ryujinx.HLE.csproj caps: Implement SaveScreenShot calls and cleanup (#2140) 2021-03-26 01:16:08 +01:00
RyujinxProfileImage.jpg Implement friend:a IFriendService: 10101 (#429) 2018-09-25 19:59:29 -03:00
Switch.cs Allow DRAM size to be increased from 4GB to 6GB (#2174) 2021-04-04 14:06:59 +02:00