..
Compute.cs
Support separate textures and samplers ( #1216 )
2020-05-27 16:07:10 +02:00
ComputeQmd.cs
Use correct shader local memory size instead of a hardcoded size ( #914 )
2020-02-02 14:25:52 +11:00
Inline2Memory.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
2020-01-09 02:13:00 +01:00
MethodClear.cs
Implement Counter Queue and Partial Host Conditional Rendering ( #1167 )
2020-05-04 12:24:59 +10:00
MethodConditionalRendering.cs
Implement Counter Queue and Partial Host Conditional Rendering ( #1167 )
2020-05-04 12:24:59 +10:00
MethodCopyBuffer.cs
Refactor shader GPU state and memory access ( #1203 )
2020-05-06 11:02:28 +10:00
MethodCopyTexture.cs
Only enumerate cached textures that are modified when flushing. ( #918 )
2020-02-07 08:49:26 +11:00
MethodDraw.cs
Implement Counter Queue and Partial Host Conditional Rendering ( #1167 )
2020-05-04 12:24:59 +10:00
MethodFifo.cs
Implement GPU syncpoints ( #980 )
2020-04-19 11:25:57 +10:00
MethodFirmware.cs
Ignore exit flag on branch delay slot ( #899 )
2020-01-22 02:11:43 +01:00
MethodIncrementSyncpoint.cs
Implement Counter Queue and Partial Host Conditional Rendering ( #1167 )
2020-05-04 12:24:59 +10:00
MethodReport.cs
Implement Counter Queue and Partial Host Conditional Rendering ( #1167 )
2020-05-04 12:24:59 +10:00
MethodResetCounter.cs
Fix some spelling mistakes
2020-01-09 02:13:00 +01:00
Methods.cs
Support separate textures and samplers ( #1216 )
2020-05-27 16:07:10 +02:00
MethodUniformBufferBind.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
2020-01-09 02:13:00 +01:00
MethodUniformBufferUpdate.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
2020-01-09 02:13:00 +01:00