85dbb9559a
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787c
.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Remove unneeded property setters
280 lines
9.9 KiB
C#
280 lines
9.9 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Ipc;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using static Ryujinx.HLE.HOS.ErrorCode;
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namespace Ryujinx.HLE.HOS.Services.Time
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{
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class ITimeZoneService : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
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private TimeZoneInfo _timeZone = TimeZoneInfo.Local;
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public ITimeZoneService()
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{
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 0, GetDeviceLocationName },
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{ 1, SetDeviceLocationName },
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{ 2, GetTotalLocationNameCount },
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{ 3, LoadLocationNameList },
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{ 4, LoadTimeZoneRule },
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{ 100, ToCalendarTime },
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{ 101, ToCalendarTimeWithMyRule },
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{ 201, ToPosixTime },
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{ 202, ToPosixTimeWithMyRule }
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};
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}
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public long GetDeviceLocationName(ServiceCtx context)
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{
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char[] tzName = _timeZone.Id.ToCharArray();
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context.ResponseData.Write(tzName);
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int padding = 0x24 - tzName.Length;
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for (int index = 0; index < padding; index++)
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{
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context.ResponseData.Write((byte)0);
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}
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return 0;
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}
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public long SetDeviceLocationName(ServiceCtx context)
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{
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byte[] locationName = context.RequestData.ReadBytes(0x24);
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string tzId = Encoding.ASCII.GetString(locationName).TrimEnd('\0');
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long resultCode = 0;
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try
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{
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_timeZone = TimeZoneInfo.FindSystemTimeZoneById(tzId);
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}
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catch (TimeZoneNotFoundException)
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{
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resultCode = MakeError(ErrorModule.Time, 0x3dd);
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}
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return resultCode;
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}
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public long GetTotalLocationNameCount(ServiceCtx context)
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{
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context.ResponseData.Write(TimeZoneInfo.GetSystemTimeZones().Count);
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return 0;
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}
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public long LoadLocationNameList(ServiceCtx context)
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{
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long bufferPosition = context.Response.SendBuff[0].Position;
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long bufferSize = context.Response.SendBuff[0].Size;
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int offset = 0;
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foreach (TimeZoneInfo info in TimeZoneInfo.GetSystemTimeZones())
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{
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byte[] tzData = Encoding.ASCII.GetBytes(info.Id);
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context.Memory.WriteBytes(bufferPosition + offset, tzData);
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int padding = 0x24 - tzData.Length;
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for (int index = 0; index < padding; index++)
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{
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context.ResponseData.Write((byte)0);
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}
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offset += 0x24;
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}
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return 0;
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}
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public long LoadTimeZoneRule(ServiceCtx context)
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{
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long bufferPosition = context.Request.ReceiveBuff[0].Position;
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long bufferSize = context.Request.ReceiveBuff[0].Size;
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if (bufferSize != 0x4000)
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{
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Logger.PrintWarning(LogClass.ServiceTime, $"TimeZoneRule buffer size is 0x{bufferSize:x} (expected 0x4000)");
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}
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long resultCode = 0;
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byte[] locationName = context.RequestData.ReadBytes(0x24);
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string tzId = Encoding.ASCII.GetString(locationName).TrimEnd('\0');
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// Check if the Time Zone exists, otherwise error out.
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try
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{
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TimeZoneInfo info = TimeZoneInfo.FindSystemTimeZoneById(tzId);
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byte[] tzData = Encoding.ASCII.GetBytes(info.Id);
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// FIXME: This is not in ANY cases accurate, but the games don't care about the content of the buffer, they only pass it.
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// TODO: Reverse the TZif2 conversion in PCV to make this match with real hardware.
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context.Memory.WriteBytes(bufferPosition, tzData);
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}
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catch (TimeZoneNotFoundException)
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{
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Logger.PrintWarning(LogClass.ServiceTime, $"Timezone not found for string: {tzId} (len: {tzId.Length})");
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resultCode = MakeError(ErrorModule.Time, 0x3dd);
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}
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return resultCode;
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}
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private long ToCalendarTimeWithTz(ServiceCtx context, long posixTime, TimeZoneInfo info)
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{
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DateTime currentTime = Epoch.AddSeconds(posixTime);
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currentTime = TimeZoneInfo.ConvertTimeFromUtc(currentTime, info);
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context.ResponseData.Write((ushort)currentTime.Year);
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context.ResponseData.Write((byte)currentTime.Month);
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context.ResponseData.Write((byte)currentTime.Day);
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context.ResponseData.Write((byte)currentTime.Hour);
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context.ResponseData.Write((byte)currentTime.Minute);
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context.ResponseData.Write((byte)currentTime.Second);
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context.ResponseData.Write((byte)0); //MilliSecond ?
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context.ResponseData.Write((int)currentTime.DayOfWeek);
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context.ResponseData.Write(currentTime.DayOfYear - 1);
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context.ResponseData.Write(new byte[8]); //TODO: Find out the names used.
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context.ResponseData.Write((byte)(currentTime.IsDaylightSavingTime() ? 1 : 0));
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context.ResponseData.Write((int)info.GetUtcOffset(currentTime).TotalSeconds);
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return 0;
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}
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public long ToCalendarTime(ServiceCtx context)
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{
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long posixTime = context.RequestData.ReadInt64();
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long bufferPosition = context.Request.SendBuff[0].Position;
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long bufferSize = context.Request.SendBuff[0].Size;
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if (bufferSize != 0x4000)
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{
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Logger.PrintWarning(LogClass.ServiceTime, $"TimeZoneRule buffer size is 0x{bufferSize:x} (expected 0x4000)");
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}
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// TODO: Reverse the TZif2 conversion in PCV to make this match with real hardware.
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byte[] tzData = context.Memory.ReadBytes(bufferPosition, 0x24);
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string tzId = Encoding.ASCII.GetString(tzData).TrimEnd('\0');
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long resultCode = 0;
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// Check if the Time Zone exists, otherwise error out.
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try
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{
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TimeZoneInfo info = TimeZoneInfo.FindSystemTimeZoneById(tzId);
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resultCode = ToCalendarTimeWithTz(context, posixTime, info);
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}
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catch (TimeZoneNotFoundException)
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{
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Logger.PrintWarning(LogClass.ServiceTime, $"Timezone not found for string: {tzId} (len: {tzId.Length})");
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resultCode = MakeError(ErrorModule.Time, 0x3dd);
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}
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return resultCode;
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}
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public long ToCalendarTimeWithMyRule(ServiceCtx context)
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{
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long posixTime = context.RequestData.ReadInt64();
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return ToCalendarTimeWithTz(context, posixTime, _timeZone);
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}
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public long ToPosixTime(ServiceCtx context)
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{
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long bufferPosition = context.Request.SendBuff[0].Position;
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long bufferSize = context.Request.SendBuff[0].Size;
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ushort year = context.RequestData.ReadUInt16();
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byte month = context.RequestData.ReadByte();
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byte day = context.RequestData.ReadByte();
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byte hour = context.RequestData.ReadByte();
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byte minute = context.RequestData.ReadByte();
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byte second = context.RequestData.ReadByte();
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DateTime calendarTime = new DateTime(year, month, day, hour, minute, second);
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if (bufferSize != 0x4000)
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{
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Logger.PrintWarning(LogClass.ServiceTime, $"TimeZoneRule buffer size is 0x{bufferSize:x} (expected 0x4000)");
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}
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// TODO: Reverse the TZif2 conversion in PCV to make this match with real hardware.
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byte[] tzData = context.Memory.ReadBytes(bufferPosition, 0x24);
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string tzId = Encoding.ASCII.GetString(tzData).TrimEnd('\0');
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long resultCode = 0;
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// Check if the Time Zone exists, otherwise error out.
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try
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{
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TimeZoneInfo info = TimeZoneInfo.FindSystemTimeZoneById(tzId);
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return ToPosixTimeWithTz(context, calendarTime, info);
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}
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catch (TimeZoneNotFoundException)
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{
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Logger.PrintWarning(LogClass.ServiceTime, $"Timezone not found for string: {tzId} (len: {tzId.Length})");
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resultCode = MakeError(ErrorModule.Time, 0x3dd);
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}
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return resultCode;
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}
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public long ToPosixTimeWithMyRule(ServiceCtx context)
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{
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ushort year = context.RequestData.ReadUInt16();
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byte month = context.RequestData.ReadByte();
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byte day = context.RequestData.ReadByte();
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byte hour = context.RequestData.ReadByte();
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byte minute = context.RequestData.ReadByte();
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byte second = context.RequestData.ReadByte();
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DateTime calendarTime = new DateTime(year, month, day, hour, minute, second, DateTimeKind.Local);
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return ToPosixTimeWithTz(context, calendarTime, _timeZone);
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}
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private long ToPosixTimeWithTz(ServiceCtx context, DateTime calendarTime, TimeZoneInfo info)
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{
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DateTime calenderTimeUtc = TimeZoneInfo.ConvertTimeToUtc(calendarTime, info);
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long posixTime = ((DateTimeOffset)calenderTimeUtc).ToUnixTimeSeconds();
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long position = context.Request.RecvListBuff[0].Position;
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long size = context.Request.RecvListBuff[0].Size;
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context.Memory.WriteInt64(position, posixTime);
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context.ResponseData.Write(1);
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return 0;
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}
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}
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}
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