c8f9292bab
* drop split devices, rebase * add fallback to opengl if vulkan is not available * addressed review * ensure present image references are incremented and decremented when necessary * allow changing vsync for vulkan * fix screenshot on avalonia vulkan * save favorite when toggled * improve sync between popups * use separate devices for each new window * fix crash when closing window * addressed review * don't create the main window with immediate mode * change skia vk delegate to method * update vulkan throwonerror * addressed review
63 lines
1.5 KiB
C#
63 lines
1.5 KiB
C#
using System;
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using Silk.NET.Vulkan;
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namespace Ryujinx.Ava.Ui.Vulkan
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{
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internal class VulkanDevice : IDisposable
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{
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private static object _lock = new object();
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public VulkanDevice(Device apiHandle, VulkanPhysicalDevice physicalDevice, Vk api)
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{
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InternalHandle = apiHandle;
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Api = api;
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api.GetDeviceQueue(apiHandle, physicalDevice.QueueFamilyIndex, 0, out var queue);
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Queue = new VulkanQueue(this, queue);
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PresentQueue = Queue;
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}
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public IntPtr Handle => InternalHandle.Handle;
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internal Device InternalHandle { get; }
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public Vk Api { get; }
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public VulkanQueue Queue { get; private set; }
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public VulkanQueue PresentQueue { get; }
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public void Dispose()
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{
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WaitIdle();
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Queue = null;
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Api.DestroyDevice(InternalHandle, Span<AllocationCallbacks>.Empty);
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}
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internal void Submit(SubmitInfo submitInfo, Fence fence = default)
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{
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lock (_lock)
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{
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Api.QueueSubmit(Queue.InternalHandle, 1, submitInfo, fence).ThrowOnError();
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}
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}
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public void WaitIdle()
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{
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lock (_lock)
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{
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Api.DeviceWaitIdle(InternalHandle);
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}
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}
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public void QueueWaitIdle()
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{
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lock (_lock)
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{
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Api.QueueWaitIdle(Queue.InternalHandle);
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}
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}
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public object Lock => _lock;
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}
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}
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