a731ab3a2a
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
560 lines
27 KiB
C#
560 lines
27 KiB
C#
using ARMeilleure.Memory;
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Memory;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Texture
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{
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public static class ImageUtils
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{
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[Flags]
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private enum TargetBuffer
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{
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Color = 1 << 0,
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Depth = 1 << 1,
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Stencil = 1 << 2,
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DepthStencil = Depth | Stencil
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}
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private struct ImageDescriptor
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{
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public int BytesPerPixel { get; private set; }
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public int BlockWidth { get; private set; }
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public int BlockHeight { get; private set; }
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public int BlockDepth { get; private set; }
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public TargetBuffer Target { get; private set; }
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public ImageDescriptor(int bytesPerPixel, int blockWidth, int blockHeight, int blockDepth, TargetBuffer target)
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{
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BytesPerPixel = bytesPerPixel;
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BlockWidth = blockWidth;
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BlockHeight = blockHeight;
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BlockDepth = blockDepth;
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Target = target;
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}
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}
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private const GalImageFormat Snorm = GalImageFormat.Snorm;
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private const GalImageFormat Unorm = GalImageFormat.Unorm;
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private const GalImageFormat Sint = GalImageFormat.Sint;
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private const GalImageFormat Uint = GalImageFormat.Uint;
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private const GalImageFormat Float = GalImageFormat.Float;
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private const GalImageFormat Srgb = GalImageFormat.Srgb;
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private static readonly Dictionary<GalTextureFormat, GalImageFormat> TextureTable =
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new Dictionary<GalTextureFormat, GalImageFormat>()
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{
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{ GalTextureFormat.Rgba32, GalImageFormat.Rgba32 | Sint | Uint | Float },
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{ GalTextureFormat.Rgba16, GalImageFormat.Rgba16 | Snorm | Unorm | Sint | Uint | Float },
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{ GalTextureFormat.Rg32, GalImageFormat.Rg32 | Sint | Uint | Float },
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{ GalTextureFormat.Rgba8, GalImageFormat.Rgba8 | Snorm | Unorm | Sint | Uint | Srgb },
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{ GalTextureFormat.Rgb10A2, GalImageFormat.Rgb10A2 | Snorm | Unorm | Sint | Uint },
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{ GalTextureFormat.Rg8, GalImageFormat.Rg8 | Snorm | Unorm | Sint | Uint },
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{ GalTextureFormat.R16, GalImageFormat.R16 | Snorm | Unorm | Sint | Uint | Float },
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{ GalTextureFormat.R8, GalImageFormat.R8 | Snorm | Unorm | Sint | Uint },
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{ GalTextureFormat.Rg16, GalImageFormat.Rg16 | Snorm | Unorm | Sint | Float },
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{ GalTextureFormat.R32, GalImageFormat.R32 | Sint | Uint | Float },
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{ GalTextureFormat.Rgba4, GalImageFormat.Rgba4 | Unorm },
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{ GalTextureFormat.Rgb5A1, GalImageFormat.Rgb5A1 | Unorm },
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{ GalTextureFormat.Rgb565, GalImageFormat.Rgb565 | Unorm },
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{ GalTextureFormat.R11G11B10F, GalImageFormat.R11G11B10 | Float },
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{ GalTextureFormat.D24S8, GalImageFormat.D24S8 | Unorm | Uint },
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{ GalTextureFormat.D32F, GalImageFormat.D32 | Float },
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{ GalTextureFormat.D32Fx24S8, GalImageFormat.D32S8 | Float },
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{ GalTextureFormat.D16, GalImageFormat.D16 | Unorm },
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// Compressed formats
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{ GalTextureFormat.BptcSfloat, GalImageFormat.BptcSfloat | Float },
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{ GalTextureFormat.BptcUfloat, GalImageFormat.BptcUfloat | Float },
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{ GalTextureFormat.BptcUnorm, GalImageFormat.BptcUnorm | Unorm | Srgb },
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{ GalTextureFormat.BC1, GalImageFormat.BC1 | Unorm | Srgb },
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{ GalTextureFormat.BC2, GalImageFormat.BC2 | Unorm | Srgb },
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{ GalTextureFormat.BC3, GalImageFormat.BC3 | Unorm | Srgb },
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{ GalTextureFormat.BC4, GalImageFormat.BC4 | Unorm | Snorm },
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{ GalTextureFormat.BC5, GalImageFormat.BC5 | Unorm | Snorm },
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{ GalTextureFormat.Astc2D4x4, GalImageFormat.Astc2D4x4 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D5x5, GalImageFormat.Astc2D5x5 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D6x6, GalImageFormat.Astc2D6x6 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D8x8, GalImageFormat.Astc2D8x8 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D10x10, GalImageFormat.Astc2D10x10 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D12x12, GalImageFormat.Astc2D12x12 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D5x4, GalImageFormat.Astc2D5x4 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D6x5, GalImageFormat.Astc2D6x5 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D8x6, GalImageFormat.Astc2D8x6 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D10x8, GalImageFormat.Astc2D10x8 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D12x10, GalImageFormat.Astc2D12x10 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D8x5, GalImageFormat.Astc2D8x5 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D10x5, GalImageFormat.Astc2D10x5 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D10x6, GalImageFormat.Astc2D10x6 | Unorm | Srgb }
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};
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private static readonly Dictionary<GalImageFormat, ImageDescriptor> ImageTable =
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new Dictionary<GalImageFormat, ImageDescriptor>()
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{
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{ GalImageFormat.Rgba32, new ImageDescriptor(16, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rgba16, new ImageDescriptor(8, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rg32, new ImageDescriptor(8, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rgbx8, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rgba8, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Bgra8, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rgb10A2, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.R32, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rgba4, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.BptcSfloat, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
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{ GalImageFormat.BptcUfloat, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
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{ GalImageFormat.Bgr5A1, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rgb5A1, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rgb565, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Bgr565, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.BptcUnorm, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rg16, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rg8, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.R16, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.R8, new ImageDescriptor(1, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.R11G11B10, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.BC1, new ImageDescriptor(8, 4, 4, 1, TargetBuffer.Color) },
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{ GalImageFormat.BC2, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
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{ GalImageFormat.BC3, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
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{ GalImageFormat.BC4, new ImageDescriptor(8, 4, 4, 1, TargetBuffer.Color) },
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{ GalImageFormat.BC5, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
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{ GalImageFormat.Astc2D4x4, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
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{ GalImageFormat.Astc2D5x5, new ImageDescriptor(16, 5, 5, 1, TargetBuffer.Color) },
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{ GalImageFormat.Astc2D6x6, new ImageDescriptor(16, 6, 6, 1, TargetBuffer.Color) },
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{ GalImageFormat.Astc2D8x8, new ImageDescriptor(16, 8, 8, 1, TargetBuffer.Color) },
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{ GalImageFormat.Astc2D10x10, new ImageDescriptor(16, 10, 10, 1, TargetBuffer.Color) },
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{ GalImageFormat.Astc2D12x12, new ImageDescriptor(16, 12, 12, 1, TargetBuffer.Color) },
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{ GalImageFormat.Astc2D5x4, new ImageDescriptor(16, 5, 4, 1, TargetBuffer.Color) },
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{ GalImageFormat.Astc2D6x5, new ImageDescriptor(16, 6, 5, 1, TargetBuffer.Color) },
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{ GalImageFormat.Astc2D8x6, new ImageDescriptor(16, 8, 6, 1, TargetBuffer.Color) },
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{ GalImageFormat.Astc2D10x8, new ImageDescriptor(16, 10, 8, 1, TargetBuffer.Color) },
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{ GalImageFormat.Astc2D12x10, new ImageDescriptor(16, 12, 10, 1, TargetBuffer.Color) },
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{ GalImageFormat.Astc2D8x5, new ImageDescriptor(16, 8, 5, 1, TargetBuffer.Color) },
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{ GalImageFormat.Astc2D10x5, new ImageDescriptor(16, 10, 5, 1, TargetBuffer.Color) },
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{ GalImageFormat.Astc2D10x6, new ImageDescriptor(16, 10, 6, 1, TargetBuffer.Color) },
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{ GalImageFormat.D16, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Depth) },
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{ GalImageFormat.D24, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Depth) },
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{ GalImageFormat.D24S8, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.DepthStencil) },
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{ GalImageFormat.D32, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Depth) },
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{ GalImageFormat.D32S8, new ImageDescriptor(8, 1, 1, 1, TargetBuffer.DepthStencil) }
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};
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public static GalImageFormat ConvertTexture(
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GalTextureFormat format,
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GalTextureType rType,
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GalTextureType gType,
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GalTextureType bType,
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GalTextureType aType,
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bool convSrgb)
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{
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if (!TextureTable.TryGetValue(format, out GalImageFormat imageFormat))
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{
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throw new NotImplementedException($"Format 0x{((int)format):x} not implemented!");
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}
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if (!HasDepth(imageFormat) && (rType != gType || rType != bType || rType != aType))
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{
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throw new NotImplementedException("Per component types are not implemented!");
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}
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GalImageFormat formatType = convSrgb ? Srgb : GetFormatType(rType);
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GalImageFormat combinedFormat = (imageFormat & GalImageFormat.FormatMask) | formatType;
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if (!imageFormat.HasFlag(formatType))
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{
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throw new NotImplementedException($"Format \"{combinedFormat}\" not implemented!");
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}
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return combinedFormat;
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}
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public static GalImageFormat ConvertSurface(GalSurfaceFormat format)
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{
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switch (format)
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{
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case GalSurfaceFormat.Rgba32Float: return GalImageFormat.Rgba32 | Float;
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case GalSurfaceFormat.Rgba32Uint: return GalImageFormat.Rgba32 | Uint;
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case GalSurfaceFormat.Rgba16Float: return GalImageFormat.Rgba16 | Float;
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case GalSurfaceFormat.Rgba16Unorm: return GalImageFormat.Rgba16 | Unorm;
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case GalSurfaceFormat.Rg32Float: return GalImageFormat.Rg32 | Float;
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case GalSurfaceFormat.Rg32Sint: return GalImageFormat.Rg32 | Sint;
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case GalSurfaceFormat.Rg32Uint: return GalImageFormat.Rg32 | Uint;
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case GalSurfaceFormat.Bgra8Unorm: return GalImageFormat.Bgra8 | Unorm;
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case GalSurfaceFormat.Bgra8Srgb: return GalImageFormat.Bgra8 | Srgb;
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case GalSurfaceFormat.Rgb10A2Unorm: return GalImageFormat.Rgb10A2 | Unorm;
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case GalSurfaceFormat.Rgba8Unorm: return GalImageFormat.Rgba8 | Unorm;
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case GalSurfaceFormat.Rgba8Srgb: return GalImageFormat.Rgba8 | Srgb;
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case GalSurfaceFormat.Rgba8Snorm: return GalImageFormat.Rgba8 | Snorm;
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case GalSurfaceFormat.Rg16Snorm: return GalImageFormat.Rg16 | Snorm;
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case GalSurfaceFormat.Rg16Unorm: return GalImageFormat.Rg16 | Unorm;
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case GalSurfaceFormat.Rg16Sint: return GalImageFormat.Rg16 | Sint;
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case GalSurfaceFormat.Rg16Float: return GalImageFormat.Rg16 | Float;
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case GalSurfaceFormat.R11G11B10Float: return GalImageFormat.R11G11B10 | Float;
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case GalSurfaceFormat.R32Float: return GalImageFormat.R32 | Float;
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case GalSurfaceFormat.R32Uint: return GalImageFormat.R32 | Uint;
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case GalSurfaceFormat.Rg8Unorm: return GalImageFormat.Rg8 | Unorm;
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case GalSurfaceFormat.Rg8Snorm: return GalImageFormat.Rg8 | Snorm;
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case GalSurfaceFormat.R16Float: return GalImageFormat.R16 | Float;
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case GalSurfaceFormat.R16Unorm: return GalImageFormat.R16 | Unorm;
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case GalSurfaceFormat.R16Uint: return GalImageFormat.R16 | Uint;
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case GalSurfaceFormat.R8Unorm: return GalImageFormat.R8 | Unorm;
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case GalSurfaceFormat.R8Uint: return GalImageFormat.R8 | Uint;
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case GalSurfaceFormat.B5G6R5Unorm: return GalImageFormat.Rgb565 | Unorm;
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case GalSurfaceFormat.Bgr5A1Unorm: return GalImageFormat.Bgr5A1 | Unorm;
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case GalSurfaceFormat.Rgbx8Unorm: return GalImageFormat.Rgbx8 | Unorm;
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}
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throw new NotImplementedException(format.ToString());
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}
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public static GalImageFormat ConvertZeta(GalZetaFormat format)
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{
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switch (format)
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{
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case GalZetaFormat.D32Float: return GalImageFormat.D32 | Float;
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case GalZetaFormat.S8D24Unorm: return GalImageFormat.D24S8 | Unorm;
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case GalZetaFormat.D16Unorm: return GalImageFormat.D16 | Unorm;
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case GalZetaFormat.D24X8Unorm: return GalImageFormat.D24 | Unorm;
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case GalZetaFormat.D24S8Unorm: return GalImageFormat.D24S8 | Unorm;
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case GalZetaFormat.D32S8X24Float: return GalImageFormat.D32S8 | Float;
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}
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throw new NotImplementedException(format.ToString());
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}
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public static byte[] ReadTexture(IMemory memory, GalImage image, long position)
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{
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IMemoryManager cpuMemory;
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if (memory is NvGpuVmm vmm)
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{
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cpuMemory = vmm.Memory;
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}
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else
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{
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cpuMemory = (IMemoryManager)memory;
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}
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ISwizzle swizzle = TextureHelper.GetSwizzle(image);
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ImageDescriptor desc = GetImageDescriptor(image.Format);
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(int width, int height, int depth) = GetImageSizeInBlocks(image);
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int bytesPerPixel = desc.BytesPerPixel;
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// Note: Each row of the texture needs to be aligned to 4 bytes.
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int pitch = (width * bytesPerPixel + 3) & ~3;
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int dataLayerSize = height * pitch * depth;
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byte[] data = new byte[dataLayerSize * image.LayerCount];
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int targetMipLevel = image.MaxMipmapLevel <= 1 ? 1 : image.MaxMipmapLevel - 1;
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int layerOffset = GetLayerOffset(image, targetMipLevel);
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for (int layer = 0; layer < image.LayerCount; layer++)
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{
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for (int z = 0; z < depth; z++)
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{
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for (int y = 0; y < height; y++)
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{
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int outOffs = (dataLayerSize * layer) + y * pitch + (z * width * height * bytesPerPixel);
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for (int x = 0; x < width; x++)
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{
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long offset = (uint)swizzle.GetSwizzleOffset(x, y, z);
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cpuMemory.ReadBytes(position + (layerOffset * layer) + offset, data, outOffs, bytesPerPixel);
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outOffs += bytesPerPixel;
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}
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}
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}
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}
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return data;
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}
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public static void WriteTexture(NvGpuVmm vmm, GalImage image, long position, byte[] data)
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{
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ISwizzle swizzle = TextureHelper.GetSwizzle(image);
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ImageDescriptor desc = GetImageDescriptor(image.Format);
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(int width, int height, int depth) = GetImageSizeInBlocks(image);
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int bytesPerPixel = desc.BytesPerPixel;
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int inOffs = 0;
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for (int z = 0; z < depth; z++)
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for (int y = 0; y < height; y++)
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for (int x = 0; x < width; x++)
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{
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long offset = (uint)swizzle.GetSwizzleOffset(x, y, z);
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vmm.Memory.WriteBytes(position + offset, data, inOffs, bytesPerPixel);
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inOffs += bytesPerPixel;
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}
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}
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// TODO: Support non 2D
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public static bool CopyTexture(
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NvGpuVmm vmm,
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GalImage srcImage,
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GalImage dstImage,
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long srcAddress,
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long dstAddress,
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int srcX,
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int srcY,
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int dstX,
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int dstY,
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int width,
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int height)
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{
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ISwizzle srcSwizzle = TextureHelper.GetSwizzle(srcImage);
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ISwizzle dstSwizzle = TextureHelper.GetSwizzle(dstImage);
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ImageDescriptor desc = GetImageDescriptor(srcImage.Format);
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if (GetImageDescriptor(dstImage.Format).BytesPerPixel != desc.BytesPerPixel)
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{
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return false;
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}
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int bytesPerPixel = desc.BytesPerPixel;
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|
|
for (int y = 0; y < height; y++)
|
|
for (int x = 0; x < width; x++)
|
|
{
|
|
long srcOffset = (uint)srcSwizzle.GetSwizzleOffset(srcX + x, srcY + y, 0);
|
|
long dstOffset = (uint)dstSwizzle.GetSwizzleOffset(dstX + x, dstY + y, 0);
|
|
|
|
byte[] texel = vmm.ReadBytes(srcAddress + srcOffset, bytesPerPixel);
|
|
|
|
vmm.WriteBytes(dstAddress + dstOffset, texel);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public static int GetSize(GalImage image)
|
|
{
|
|
ImageDescriptor desc = GetImageDescriptor(image.Format);
|
|
|
|
int componentCount = GetCoordsCountTextureTarget(image.TextureTarget);
|
|
|
|
if (IsArray(image.TextureTarget))
|
|
componentCount--;
|
|
|
|
int width = DivRoundUp(image.Width, desc.BlockWidth);
|
|
int height = DivRoundUp(image.Height, desc.BlockHeight);
|
|
int depth = DivRoundUp(image.Depth, desc.BlockDepth);
|
|
|
|
switch (componentCount)
|
|
{
|
|
case 1:
|
|
return desc.BytesPerPixel * width * image.LayerCount;
|
|
case 2:
|
|
return desc.BytesPerPixel * width * height * image.LayerCount;
|
|
case 3:
|
|
return desc.BytesPerPixel * width * height * depth * image.LayerCount;
|
|
default:
|
|
throw new InvalidOperationException($"Invalid component count: {componentCount}");
|
|
}
|
|
}
|
|
|
|
public static int GetGpuSize(GalImage image, bool forcePitch = false)
|
|
{
|
|
return TextureHelper.GetSwizzle(image).GetImageSize(image.MaxMipmapLevel) * image.LayerCount;
|
|
}
|
|
|
|
public static int GetLayerOffset(GalImage image, int mipLevel)
|
|
{
|
|
if (mipLevel <= 0)
|
|
{
|
|
mipLevel = 1;
|
|
}
|
|
|
|
return TextureHelper.GetSwizzle(image).GetMipOffset(mipLevel);
|
|
}
|
|
|
|
public static int GetPitch(GalImageFormat format, int width)
|
|
{
|
|
ImageDescriptor desc = GetImageDescriptor(format);
|
|
|
|
int pitch = desc.BytesPerPixel * DivRoundUp(width, desc.BlockWidth);
|
|
|
|
pitch = (pitch + 0x1f) & ~0x1f;
|
|
|
|
return pitch;
|
|
}
|
|
|
|
public static int GetBlockWidth(GalImageFormat format)
|
|
{
|
|
return GetImageDescriptor(format).BlockWidth;
|
|
}
|
|
|
|
public static int GetBlockHeight(GalImageFormat format)
|
|
{
|
|
return GetImageDescriptor(format).BlockHeight;
|
|
}
|
|
|
|
public static int GetBlockDepth(GalImageFormat format)
|
|
{
|
|
return GetImageDescriptor(format).BlockDepth;
|
|
}
|
|
|
|
public static int GetAlignedWidth(GalImage image)
|
|
{
|
|
ImageDescriptor desc = GetImageDescriptor(image.Format);
|
|
|
|
int alignMask;
|
|
|
|
if (image.Layout == GalMemoryLayout.BlockLinear)
|
|
{
|
|
alignMask = image.TileWidth * (64 / desc.BytesPerPixel) - 1;
|
|
}
|
|
else
|
|
{
|
|
alignMask = (32 / desc.BytesPerPixel) - 1;
|
|
}
|
|
|
|
return (image.Width + alignMask) & ~alignMask;
|
|
}
|
|
|
|
public static (int Width, int Height, int Depth) GetImageSizeInBlocks(GalImage image)
|
|
{
|
|
ImageDescriptor desc = GetImageDescriptor(image.Format);
|
|
|
|
return (DivRoundUp(image.Width, desc.BlockWidth),
|
|
DivRoundUp(image.Height, desc.BlockHeight),
|
|
DivRoundUp(image.Depth, desc.BlockDepth));
|
|
}
|
|
|
|
public static int GetBytesPerPixel(GalImageFormat format)
|
|
{
|
|
return GetImageDescriptor(format).BytesPerPixel;
|
|
}
|
|
|
|
private static int DivRoundUp(int lhs, int rhs)
|
|
{
|
|
return (lhs + (rhs - 1)) / rhs;
|
|
}
|
|
|
|
public static bool HasColor(GalImageFormat format)
|
|
{
|
|
return (GetImageDescriptor(format).Target & TargetBuffer.Color) != 0;
|
|
}
|
|
|
|
public static bool HasDepth(GalImageFormat format)
|
|
{
|
|
return (GetImageDescriptor(format).Target & TargetBuffer.Depth) != 0;
|
|
}
|
|
|
|
public static bool HasStencil(GalImageFormat format)
|
|
{
|
|
return (GetImageDescriptor(format).Target & TargetBuffer.Stencil) != 0;
|
|
}
|
|
|
|
public static bool IsCompressed(GalImageFormat format)
|
|
{
|
|
ImageDescriptor desc = GetImageDescriptor(format);
|
|
|
|
return (desc.BlockWidth | desc.BlockHeight) != 1;
|
|
}
|
|
|
|
private static ImageDescriptor GetImageDescriptor(GalImageFormat format)
|
|
{
|
|
GalImageFormat pixelFormat = format & GalImageFormat.FormatMask;
|
|
|
|
if (ImageTable.TryGetValue(pixelFormat, out ImageDescriptor descriptor))
|
|
{
|
|
return descriptor;
|
|
}
|
|
|
|
throw new NotImplementedException($"Format \"{pixelFormat}\" not implemented!");
|
|
}
|
|
|
|
private static GalImageFormat GetFormatType(GalTextureType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case GalTextureType.Snorm: return Snorm;
|
|
case GalTextureType.Unorm: return Unorm;
|
|
case GalTextureType.Sint: return Sint;
|
|
case GalTextureType.Uint: return Uint;
|
|
case GalTextureType.Float: return Float;
|
|
|
|
default: throw new NotImplementedException(((int)type).ToString());
|
|
}
|
|
}
|
|
|
|
public static TextureTarget GetTextureTarget(GalTextureTarget galTextureTarget)
|
|
{
|
|
switch (galTextureTarget)
|
|
{
|
|
case GalTextureTarget.OneD:
|
|
return TextureTarget.Texture1D;
|
|
case GalTextureTarget.TwoD:
|
|
case GalTextureTarget.TwoDNoMipMap:
|
|
return TextureTarget.Texture2D;
|
|
case GalTextureTarget.ThreeD:
|
|
return TextureTarget.Texture3D;
|
|
case GalTextureTarget.OneDArray:
|
|
return TextureTarget.Texture1DArray;
|
|
case GalTextureTarget.OneDBuffer:
|
|
return TextureTarget.TextureBuffer;
|
|
case GalTextureTarget.TwoDArray:
|
|
return TextureTarget.Texture2DArray;
|
|
case GalTextureTarget.CubeMap:
|
|
return TextureTarget.TextureCubeMap;
|
|
case GalTextureTarget.CubeArray:
|
|
return TextureTarget.TextureCubeMapArray;
|
|
default:
|
|
throw new NotSupportedException($"Texture target {galTextureTarget} currently not supported!");
|
|
}
|
|
}
|
|
|
|
public static bool IsArray(GalTextureTarget textureTarget)
|
|
{
|
|
switch (textureTarget)
|
|
{
|
|
case GalTextureTarget.OneDArray:
|
|
case GalTextureTarget.TwoDArray:
|
|
case GalTextureTarget.CubeArray:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public static int GetCoordsCountTextureTarget(GalTextureTarget textureTarget)
|
|
{
|
|
switch (textureTarget)
|
|
{
|
|
case GalTextureTarget.OneD:
|
|
return 1;
|
|
case GalTextureTarget.OneDArray:
|
|
case GalTextureTarget.OneDBuffer:
|
|
case GalTextureTarget.TwoD:
|
|
case GalTextureTarget.TwoDNoMipMap:
|
|
return 2;
|
|
case GalTextureTarget.ThreeD:
|
|
case GalTextureTarget.TwoDArray:
|
|
case GalTextureTarget.CubeMap:
|
|
return 3;
|
|
case GalTextureTarget.CubeArray:
|
|
return 4;
|
|
default:
|
|
throw new NotImplementedException($"TextureTarget.{textureTarget} not implemented yet.");
|
|
}
|
|
}
|
|
}
|
|
}
|