Ryujinx/Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
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Engine Reimplement limited bindless textures support 2020-01-09 02:13:00 +01:00
Image Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
Memory Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work 2020-01-09 02:13:00 +01:00
Shader Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
State Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
ClassId.cs Initial work 2020-01-09 02:13:00 +01:00
Constants.cs Initial work 2020-01-09 02:13:00 +01:00
Debugging.cs Initial work 2020-01-09 02:13:00 +01:00
DmaPusher.cs Initial work 2020-01-09 02:13:00 +01:00
GpuContext.cs Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work 2020-01-09 02:13:00 +01:00
GraphicsConfig.cs Initial work 2020-01-09 02:13:00 +01:00
MacroInterpreter.cs Separate sub-channel state 2020-01-09 02:13:00 +01:00
MethodParams.cs Initial work 2020-01-09 02:13:00 +01:00
NvGpuFifo.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
NvGpuFifoMeth.cs Initial work 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work 2020-01-09 02:13:00 +01:00
Window.cs Improved and simplified window texture presentation 2020-01-09 02:13:00 +01:00