.. |
Optimizations
|
Move shader resource descriptor creation out of the backend (#2290)
|
2021-05-19 23:15:26 +02:00 |
AttributeConsts.cs
|
Implement shader HelperThreadNV (#2163)
|
2021-04-02 21:50:35 +11:00 |
ControlFlowGraph.cs
|
Implement CAL and RET shader instructions (#1618)
|
2020-10-25 17:00:44 -03:00 |
Dominance.cs
|
Implement CAL and RET shader instructions (#1618)
|
2020-10-25 17:00:44 -03:00 |
EmitterContext.cs
|
Move shader resource descriptor creation out of the backend (#2290)
|
2021-05-19 23:15:26 +02:00 |
EmitterContextInsts.cs
|
Move shader resource descriptor creation out of the backend (#2290)
|
2021-05-19 23:15:26 +02:00 |
FeatureFlags.cs
|
Move shader resource descriptor creation out of the backend (#2290)
|
2021-05-19 23:15:26 +02:00 |
GlobalMemory.cs
|
Support compute uniform buffers emulated with global memory (#924)
|
2020-02-11 01:10:05 +01:00 |
RegisterUsage.cs
|
Use multiple dest operands for shader call instructions (#1975)
|
2021-02-01 11:13:38 +11:00 |
Rewriter.cs
|
Move shader resource descriptor creation out of the backend (#2290)
|
2021-05-19 23:15:26 +02:00 |
ShaderConfig.cs
|
Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298)
|
2021-05-20 15:12:15 -03:00 |
ShaderHeader.cs
|
Implement geometry shader passthrough (#1961)
|
2021-01-29 14:38:51 +11:00 |
Ssa.cs
|
Use multiple dest operands for shader call instructions (#1975)
|
2021-02-01 11:13:38 +11:00 |
TranslationCounts.cs
|
Use explicit buffer and texture bindings on shaders (#1666)
|
2020-11-08 12:10:00 +01:00 |
TranslationFlags.cs
|
Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
|
2020-07-29 08:01:11 +10:00 |
Translator.cs
|
Move shader resource descriptor creation out of the backend (#2290)
|
2021-05-19 23:15:26 +02:00 |
TranslatorContext.cs
|
Salieri: Detect and avoid caching shaders using bindless textures (#2097)
|
2021-03-19 20:07:37 +01:00 |