b46b63e06a
* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach
68 lines
No EOL
2.4 KiB
C#
68 lines
No EOL
2.4 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Gpu.Engine.Threed;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Shader
|
|
{
|
|
/// <summary>
|
|
/// State used by the <see cref="GpuAccessor"/>.
|
|
/// </summary>
|
|
struct GpuChannelGraphicsState
|
|
{
|
|
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
|
|
|
|
/// <summary>
|
|
/// Early Z force enable.
|
|
/// </summary>
|
|
public readonly bool EarlyZForce;
|
|
|
|
/// <summary>
|
|
/// Primitive topology of current draw.
|
|
/// </summary>
|
|
public readonly PrimitiveTopology Topology;
|
|
|
|
/// <summary>
|
|
/// Tessellation mode.
|
|
/// </summary>
|
|
public readonly TessMode TessellationMode;
|
|
|
|
/// <summary>
|
|
/// Indicates whenever the viewport transform is disabled.
|
|
/// </summary>
|
|
public readonly bool ViewportTransformDisable;
|
|
|
|
/// <summary>
|
|
/// Indicates whenever alpha-to-coverage is enabled.
|
|
/// </summary>
|
|
public readonly bool AlphaToCoverageEnable;
|
|
|
|
/// <summary>
|
|
/// Indicates whenever alpha-to-coverage dithering is enabled.
|
|
/// </summary>
|
|
public readonly bool AlphaToCoverageDitherEnable;
|
|
|
|
/// <summary>
|
|
/// Creates a new GPU graphics state.
|
|
/// </summary>
|
|
/// <param name="earlyZForce">Early Z force enable</param>
|
|
/// <param name="topology">Primitive topology</param>
|
|
/// <param name="tessellationMode">Tessellation mode</param>
|
|
/// <param name="viewportTransformDisable">Indicates whenever the viewport transform is disabled</param>
|
|
/// <param name="alphaToCoverageEnable">Indicates whenever alpha-to-coverage is enabled</param>
|
|
/// <param name="alphaToCoverageDitherEnable">Indicates whenever alpha-to-coverage dithering is enabled</param>
|
|
public GpuChannelGraphicsState(
|
|
bool earlyZForce,
|
|
PrimitiveTopology topology,
|
|
TessMode tessellationMode,
|
|
bool viewportTransformDisable,
|
|
bool alphaToCoverageEnable,
|
|
bool alphaToCoverageDitherEnable)
|
|
{
|
|
EarlyZForce = earlyZForce;
|
|
Topology = topology;
|
|
TessellationMode = tessellationMode;
|
|
ViewportTransformDisable = viewportTransformDisable;
|
|
AlphaToCoverageEnable = alphaToCoverageEnable;
|
|
AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
|
|
}
|
|
}
|
|
} |