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AutoDeleteCache.cs
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Limit texture cache based on total texture size (#4350)
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2023-02-08 14:19:43 +01:00 |
FormatInfo.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
FormatTable.cs
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Implement a software ETC2 texture decoder (#4121)
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2022-12-21 20:39:58 -03:00 |
ITextureDescriptor.cs
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shader cache: Fix invalid virtual address clean up (#1717)
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2020-11-17 22:20:17 +01:00 |
Pool.cs
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Clear CPU side data on GPU buffer clears (#4125)
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2023-02-16 18:28:49 -03:00 |
PoolCache.cs
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Add a sampler pool cache and improve texture pool cache (#3487)
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2022-07-27 21:07:48 -03:00 |
ReductionFilter.cs
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Address PR feedback
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2020-01-09 02:13:00 +01:00 |
Sampler.cs
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Optimize Texture Binding and Shader Specialization Checks (#3399)
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2022-06-17 13:09:14 -03:00 |
SamplerDescriptor.cs
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Use a descriptor cache for faster pool invalidation. (#1977)
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2021-01-29 14:19:06 +11:00 |
SamplerMinFilter.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
SamplerMipFilter.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
SamplerPool.cs
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Add a sampler pool cache and improve texture pool cache (#3487)
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2022-07-27 21:07:48 -03:00 |
SamplerPoolCache.cs
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Add a sampler pool cache and improve texture pool cache (#3487)
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2022-07-27 21:07:48 -03:00 |
Texture.cs
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Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
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2023-03-19 17:56:48 -03:00 |
TextureBindingInfo.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
TextureBindingsManager.cs
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GPU: Force rebind when pool changes (#4129)
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2022-12-21 17:35:28 -03:00 |
TextureCache.cs
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Update range for remapped sparse textures instead of recreating them (#4442)
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2023-03-14 17:08:44 -03:00 |
TextureCompatibility.cs
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Support copy between multisample and non-multisample depth textures (#4676)
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2023-04-17 08:13:53 +00:00 |
TextureComponent.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
TextureDependency.cs
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Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
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2021-03-02 19:30:54 -03:00 |
TextureDescriptor.cs
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Add short duration texture cache (#3754)
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2023-01-17 04:39:46 +01:00 |
TextureDescriptorType.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
TextureGroup.cs
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Remove MultiRange Min/MaxAddress and rename GetSlice to Slice (#4566)
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2023-03-19 17:31:35 +01:00 |
TextureGroupHandle.cs
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GPU: Fast path for adding one texture view to a group (#4528)
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2023-03-14 17:33:44 -03:00 |
TextureInfo.cs
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Handle mismatching texture size with copy dependencies (#4364)
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2023-02-08 08:48:09 +01:00 |
TextureManager.cs
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Handle mismatching texture size with copy dependencies (#4364)
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2023-02-08 08:48:09 +01:00 |
TextureMatchQuality.cs
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Prefer truly perfect texture matches over fomat aliased ones (#1754)
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2020-11-27 19:46:23 +01:00 |
TextureMsaaMode.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
TexturePool.cs
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Update short cache textures if modified (#4586)
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2023-03-24 12:54:58 +01:00 |
TexturePoolCache.cs
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Add a sampler pool cache and improve texture pool cache (#3487)
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2022-07-27 21:07:48 -03:00 |
TextureScaleMode.cs
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Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
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2021-08-11 22:44:51 +02:00 |
TextureSearchFlags.cs
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Handle mismatching texture size with copy dependencies (#4364)
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2023-02-08 08:48:09 +01:00 |
TextureTarget.cs
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Fix TXQ for 3D textures. (#2613)
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2021-09-02 00:17:43 -03:00 |
TextureViewCompatibility.cs
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Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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2022-01-09 13:28:48 -03:00 |