Ryujinx/Ryujinx.Graphics.Shader/ShaderIdentification.cs
gdkchan cedd200745
Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else

* Shader cache version bump

* PR feedback

* Fix typo
2023-02-25 10:39:51 +00:00

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C#

namespace Ryujinx.Graphics.Shader
{
public enum ShaderIdentification
{
None,
GeometryLayerPassthrough
}
}