c8f9292bab
* drop split devices, rebase * add fallback to opengl if vulkan is not available * addressed review * ensure present image references are incremented and decremented when necessary * allow changing vsync for vulkan * fix screenshot on avalonia vulkan * save favorite when toggled * improve sync between popups * use separate devices for each new window * fix crash when closing window * addressed review * don't create the main window with immediate mode * change skia vk delegate to method * update vulkan throwonerror * addressed review
43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using System;
|
|
using Avalonia;
|
|
using Ryujinx.Ava.Ui.Vulkan.Surfaces;
|
|
using Silk.NET.Vulkan;
|
|
|
|
namespace Ryujinx.Ava.Ui.Vulkan
|
|
{
|
|
internal class VulkanSurfaceRenderingSession : IDisposable
|
|
{
|
|
private readonly VulkanDevice _device;
|
|
private readonly VulkanSurfaceRenderTarget _renderTarget;
|
|
|
|
public VulkanSurfaceRenderingSession(VulkanDisplay display, VulkanDevice device,
|
|
VulkanSurfaceRenderTarget renderTarget, float scaling)
|
|
{
|
|
Display = display;
|
|
_device = device;
|
|
_renderTarget = renderTarget;
|
|
Scaling = scaling;
|
|
Begin();
|
|
}
|
|
|
|
public VulkanDisplay Display { get; }
|
|
|
|
public PixelSize Size => _renderTarget.Size;
|
|
public Vk Api => _device.Api;
|
|
|
|
public float Scaling { get; }
|
|
|
|
private void Begin()
|
|
{
|
|
if (!Display.EnsureSwapchainAvailable())
|
|
{
|
|
_renderTarget.RecreateImage();
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_renderTarget.EndDraw();
|
|
}
|
|
}
|
|
}
|