Ryujinx/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanSurfaceRenderingSession.cs
Emmanuel Hansen c8f9292bab
Avalonia - Couple fixes and improvements to vulkan (#3483)
* drop split devices, rebase

* add fallback to opengl if vulkan is not available

* addressed review

* ensure present image references are incremented and decremented when necessary

* allow changing vsync for vulkan

* fix screenshot on avalonia vulkan

* save favorite when toggled

* improve sync between popups

* use separate devices for each new window

* fix crash when closing window

* addressed review

* don't create the main window with immediate mode

* change skia vk delegate to method

* update vulkan throwonerror

* addressed review
2022-08-16 16:32:37 +00:00

43 lines
1.1 KiB
C#

using System;
using Avalonia;
using Ryujinx.Ava.Ui.Vulkan.Surfaces;
using Silk.NET.Vulkan;
namespace Ryujinx.Ava.Ui.Vulkan
{
internal class VulkanSurfaceRenderingSession : IDisposable
{
private readonly VulkanDevice _device;
private readonly VulkanSurfaceRenderTarget _renderTarget;
public VulkanSurfaceRenderingSession(VulkanDisplay display, VulkanDevice device,
VulkanSurfaceRenderTarget renderTarget, float scaling)
{
Display = display;
_device = device;
_renderTarget = renderTarget;
Scaling = scaling;
Begin();
}
public VulkanDisplay Display { get; }
public PixelSize Size => _renderTarget.Size;
public Vk Api => _device.Api;
public float Scaling { get; }
private void Begin()
{
if (!Display.EnsureSwapchainAvailable())
{
_renderTarget.RecreateImage();
}
}
public void Dispose()
{
_renderTarget.EndDraw();
}
}
}