ca5ac37cd6
* Use persistent buffers to flush texture data * Flush buffers via copy to persistent buffers. * Log error when timing out, small refactoring. |
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Astc | ||
BCnDecoder.cs | ||
BlockLinearConstants.cs | ||
BlockLinearLayout.cs | ||
Bpp12Pixel.cs | ||
LayoutConverter.cs | ||
OffsetCalculator.cs | ||
Ryujinx.Graphics.Texture.csproj | ||
Size.cs | ||
SizeCalculator.cs | ||
SizeInfo.cs |