Ryujinx/Ryujinx.Graphics.OpenGL/Renderer.cs
gdkchan cb171f6ebf Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00

85 lines
1.9 KiB
C#

using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Sampler;
using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.OpenGL
{
public class Renderer : IRenderer
{
public IPipeline Pipeline { get; }
private Counters _counters;
private Window _window;
public IWindow Window => _window;
internal TextureCopy TextureCopy { get; }
public Renderer()
{
Pipeline = new Pipeline();
_counters = new Counters();
_window = new Window();
TextureCopy = new TextureCopy();
}
public IShader CompileShader(ShaderProgram shader)
{
return new Shader(shader);
}
public IBuffer CreateBuffer(int size)
{
return new Buffer(size);
}
public IProgram CreateProgram(IShader[] shaders)
{
return new Program(shaders);
}
public ISampler CreateSampler(SamplerCreateInfo info)
{
return new Sampler(info);
}
public ITexture CreateTexture(TextureCreateInfo info)
{
return new TextureStorage(this, info).CreateDefaultView();
}
public void FlushPipelines()
{
GL.Finish();
}
public Capabilities GetCapabilities()
{
return new Capabilities(
HwCapabilities.SupportsAstcCompression,
HwCapabilities.MaximumViewportDimensions,
HwCapabilities.StorageBufferOffsetAlignment);
}
public ulong GetCounter(CounterType type)
{
return _counters.GetCounter(type);
}
public void InitializeCounters()
{
_counters.Initialize();
}
public void ResetCounter(CounterType type)
{
_counters.ResetCounter(type);
}
}
}