..
Multithreading
Vulkan: Migrate buffers between memory types to improve GPU performance ( #4540 )
2023-03-19 17:56:48 -03:00
AddressMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
AdvancedBlendDescriptor.cs
Add support for advanced blend (part 1/2) ( #2801 )
2023-02-19 22:37:37 -03:00
AdvancedBlendOp.cs
Add support for advanced blend (part 1/2) ( #2801 )
2023-02-19 22:37:37 -03:00
AdvancedBlendOverlap.cs
Add support for advanced blend (part 1/2) ( #2801 )
2023-02-19 22:37:37 -03:00
AntiAliasing.cs
Add Support for Post Processing Effects ( #3616 )
2023-02-27 18:11:55 -03:00
BlendDescriptor.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
BlendFactor.cs
Use index fragment shader output when dual source blend is enabled ( #4404 )
2023-04-05 05:25:19 +02:00
BlendOp.cs
Fix incorrect GPU GL blend func values ( #1612 )
2020-10-13 14:45:41 +11:00
BufferAssignment.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
BufferHandle.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
BufferRange.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Capabilities.cs
Refactor attribute handling on the shader generator ( #4565 )
2023-04-25 19:51:07 -03:00
ColorF.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
CompareMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
CompareOp.cs
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2020-01-09 02:13:00 +01:00
CounterType.cs
Initial work
2020-01-09 02:13:00 +01:00
DepthMode.cs
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
DepthStencilMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
DepthTestDescriptor.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
DeviceInfo.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Extents2D.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Extents2DF.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Face.cs
Initial work
2020-01-09 02:13:00 +01:00
Format.cs
GPU: Add fallback when 16-bit formats are not supported ( #4108 )
2022-12-26 15:50:27 -03:00
FrontFace.cs
Initial work
2020-01-09 02:13:00 +01:00
HardwareInfo.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
ICounterEvent.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
ImageCrop.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
IndexType.cs
Initial work
2020-01-09 02:13:00 +01:00
IPipeline.cs
Add support for advanced blend (part 1/2) ( #2801 )
2023-02-19 22:37:37 -03:00
IProgram.cs
Implement parallel host shader cache compilation.
2021-04-18 17:33:58 +01:00
IRenderer.cs
Vulkan: Migrate buffers between memory types to improve GPU performance ( #4540 )
2023-03-19 17:56:48 -03:00
ISampler.cs
Initial work
2020-01-09 02:13:00 +01:00
ITexture.cs
Vulkan: Migrate buffers between memory types to improve GPU performance ( #4540 )
2023-03-19 17:56:48 -03:00
IWindow.cs
Add Support for Post Processing Effects ( #3616 )
2023-02-27 18:11:55 -03:00
LogicalOp.cs
Implement Logical Operation registers and functionality ( #1380 )
2020-07-10 14:23:15 -03:00
MagFilter.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
MinFilter.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
MultisampleDescriptor.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Origin.cs
Fix wrong face culling once and for all ( #1277 )
2020-05-28 09:03:07 +10:00
PinnedSpan.cs
Vulkan: Migrate buffers between memory types to improve GPU performance ( #4540 )
2023-03-19 17:56:48 -03:00
PolygonMode.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
PolygonModeMask.cs
Initial work
2020-01-09 02:13:00 +01:00
PrimitiveTopology.cs
Initial work
2020-01-09 02:13:00 +01:00
ProgramLinkStatus.cs
Implement parallel host shader cache compilation.
2021-04-18 17:33:58 +01:00
ProgramPipelineState.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Rectangle.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Ryujinx.Graphics.GAL.csproj
infra: Migrate to .NET 7 ( #3795 )
2022-11-09 20:22:43 +01:00
SamplerCreateInfo.cs
Fix Redundant Qualifer Warnings ( #4091 )
2022-12-10 21:21:13 +01:00
ScreenCaptureImageInfo.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
ShaderBindings.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
ShaderInfo.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
ShaderSource.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
StencilOp.cs
Add alternative "GL" enum values for StencilOp ( #3321 )
2022-05-05 21:16:58 +02:00
StencilTestDescriptor.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
SupportBufferUpdater.cs
Rename ToSpan to AsSpan ( #3556 )
2022-08-11 18:07:37 -03:00
SwizzleComponent.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Target.cs
Update range for remapped sparse textures instead of recreating them ( #4442 )
2023-03-14 17:08:44 -03:00
TextureCreateInfo.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
TextureReleaseCallback.cs
Initial work
2020-01-09 02:13:00 +01:00
UpscaleType.cs
Add Support for Post Processing Effects ( #3616 )
2023-02-27 18:11:55 -03:00
VertexAttribDescriptor.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
VertexBufferDescriptor.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Viewport.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
ViewportSwizzle.cs
Fix wrong face culling once and for all ( #1277 )
2020-05-28 09:03:07 +10:00