d9d18439f6
* Use a new approach for shader BRX targets * Make shader cache actually work * Improve the shader pattern matching a bit * Extend LDC search to predecessor blocks, catches more cases * Nit * Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers * Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases) |
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.. | ||
Cache | ||
CachedGpuAccessor.cs | ||
GpuAccessor.cs | ||
GpuAccessorState.cs | ||
ShaderAddresses.cs | ||
ShaderBundle.cs | ||
ShaderCache.cs | ||
ShaderCacheState.cs | ||
ShaderCodeHolder.cs | ||
ShaderCompileTask.cs | ||
ShaderDumper.cs | ||
TextureDescriptorCapableGpuAccessor.cs |