Formats
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Fix BC6 Signed/Unsigned float texture formats
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2020-01-09 02:13:00 +01:00 |
Buffer.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
Counters.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
Debugger.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
Pipeline.cs
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Fix texture 0 not being bound for compute
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2020-01-09 02:13:00 +01:00 |
Ryujinx.Graphics.OpenGL.csproj
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Initial work
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2020-01-09 02:13:00 +01:00 |
Sampler.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
Shader.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
TextureCopy.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
TextureCopyUnscaled.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
TextureStorage.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
VertexArray.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
VertexBuffer.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |