Ryujinx/Ryujinx.Common
2022-08-17 09:05:15 +02:00
..
Collections Support memory aliasing (#2954) 2022-05-02 20:30:02 -03:00
Configuration Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Extensions Use Enum and Delegate.CreateDelegate generic overloads (#3111) 2022-02-13 10:50:07 -03:00
GraphicsDriver Convert the bool to a lowercase string (#3080) 2022-02-06 12:52:39 -03:00
Logging ntc: Implement IEnsureNetworkClockAvailabilityService (#3192) 2022-03-15 04:07:07 +01:00
Memory Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
Pools Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
System Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
SystemInfo Removed extra semicolons. (#3594) 2022-08-17 09:05:15 +02:00
Utilities Rewrite kernel memory allocator (#3316) 2022-06-22 12:28:14 -03:00
AsyncWorkQueue.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Hash128.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
PerformanceCounter.cs Rewrite scheduler context switch code (#1786) 2020-12-09 19:20:05 -03:00
ReactiveObject.cs ReactiveObject: Handle case when oldValue is null (#3268) 2022-04-15 12:58:27 +02:00
ReferenceEqualityComparer.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
ReleaseInformations.cs Preparation for initial Flatpack and FlatHub integration (#3173) 2022-03-04 18:03:16 +01:00
Ryujinx.Common.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
XXHash128.cs Use ReadOnlySpan<byte> compiler optimization for static data (#3130) 2022-02-17 21:38:50 +01:00