6b23a2c125
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
101 lines
No EOL
2.5 KiB
C#
101 lines
No EOL
2.5 KiB
C#
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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class Operation : INode
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{
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public Instruction Inst { get; private set; }
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private Operand _dest;
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public Operand Dest
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{
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get => _dest;
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set => _dest = AssignDest(value);
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}
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private Operand[] _sources;
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public int SourcesCount => _sources.Length;
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public int ComponentIndex { get; }
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public Operation(Instruction inst, Operand dest, params Operand[] sources)
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{
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Inst = inst;
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Dest = dest;
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//The array may be modified externally, so we store a copy.
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_sources = (Operand[])sources.Clone();
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for (int index = 0; index < _sources.Length; index++)
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{
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Operand source = _sources[index];
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if (source.Type == OperandType.LocalVariable)
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{
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source.UseOps.Add(this);
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}
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}
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}
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public Operation(
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Instruction inst,
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int compIndex,
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Operand dest,
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params Operand[] sources) : this(inst, dest, sources)
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{
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ComponentIndex = compIndex;
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}
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private Operand AssignDest(Operand dest)
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{
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if (dest != null && dest.Type == OperandType.LocalVariable)
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{
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dest.AsgOp = this;
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}
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return dest;
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}
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public Operand GetSource(int index)
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{
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return _sources[index];
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}
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public void SetSource(int index, Operand source)
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{
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Operand oldSrc = _sources[index];
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if (oldSrc != null && oldSrc.Type == OperandType.LocalVariable)
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{
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oldSrc.UseOps.Remove(this);
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}
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if (source.Type == OperandType.LocalVariable)
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{
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source.UseOps.Add(this);
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}
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_sources[index] = source;
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}
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public void TurnIntoCopy(Operand source)
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{
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Inst = Instruction.Copy;
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foreach (Operand oldSrc in _sources)
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{
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if (oldSrc.Type == OperandType.LocalVariable)
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{
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oldSrc.UseOps.Remove(this);
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}
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}
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if (source.Type == OperandType.LocalVariable)
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{
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source.UseOps.Add(this);
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}
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_sources = new Operand[] { source };
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}
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}
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} |