Ryujinx/Ryujinx.Graphics/Shader/Translation/AttributeConsts.cs
gdkchan 26be1cb4e2 Implement gl_ClipDistance on the shader generator (#680)
* Implement gl_ClipDistance on the shader generator, do not return the undef name for unknown built-in attributes

* Handle unknown attribute loads aswell
2019-04-25 09:09:01 +10:00

38 lines
No EOL
1.6 KiB
C#

namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
static class AttributeConsts
{
public const int Layer = 0x064;
public const int PointSize = 0x06c;
public const int PositionX = 0x070;
public const int PositionY = 0x074;
public const int PositionZ = 0x078;
public const int PositionW = 0x07c;
public const int ClipDistance0 = 0x2c0;
public const int ClipDistance1 = 0x2c4;
public const int ClipDistance2 = 0x2c8;
public const int ClipDistance3 = 0x2cc;
public const int ClipDistance4 = 0x2d0;
public const int ClipDistance5 = 0x2d4;
public const int ClipDistance6 = 0x2d8;
public const int ClipDistance7 = 0x2dc;
public const int PointCoordX = 0x2e0;
public const int PointCoordY = 0x2e4;
public const int TessCoordX = 0x2f0;
public const int TessCoordY = 0x2f4;
public const int InstanceId = 0x2f8;
public const int VertexId = 0x2fc;
public const int FrontFacing = 0x3fc;
public const int UserAttributesCount = 32;
public const int UserAttributeBase = 0x80;
public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16;
//Note: Those attributes are used internally by the translator
//only, they don't exist on Maxwell.
public const int FragmentOutputDepth = 0x1000000;
public const int FragmentOutputColorBase = 0x1000010;
public const int FragmentOutputColorEnd = FragmentOutputColorBase + 8 * 16;
}
}