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Properly bind the shader sampler and uniform bindings
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@ -188,6 +188,8 @@ public:
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void Inject(OGLProgram&& program) {
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void Inject(OGLProgram&& program) {
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SetShaderUniformBlockBindings(program.handle);
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SetShaderSamplerBindings(program.handle);
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shader_or_program = std::move(program);
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shader_or_program = std::move(program);
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}
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}
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