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https://github.com/PabloMK7/citra
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Pica/Texture: Simplify/cleanup texture tile addressing
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a1c9ac7845
commit
09a750e866
5 changed files with 117 additions and 44 deletions
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@ -568,19 +568,14 @@ void GraphicsSurfaceWidget::OnUpdate() {
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surface_picture_label->show();
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unsigned nibbles_per_pixel = GraphicsSurfaceWidget::NibblesPerPixel(surface_format);
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unsigned stride = nibbles_per_pixel * surface_width / 2;
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// We handle depth formats here because DebugUtils only supports TextureFormats
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if (surface_format <= Format::MaxTextureFormat) {
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// Generate a virtual texture
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Pica::Texture::TextureInfo info;
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info.physical_address = surface_address;
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info.width = surface_width;
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info.height = surface_height;
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info.format = static_cast<Pica::Regs::TextureFormat>(surface_format);
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info.stride = stride;
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info.SetDefaultStride();
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for (unsigned int y = 0; y < surface_height; ++y) {
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for (unsigned int x = 0; x < surface_width; ++x) {
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@ -588,8 +583,12 @@ void GraphicsSurfaceWidget::OnUpdate() {
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decoded_image.setPixel(x, y, qRgba(color.r(), color.g(), color.b(), color.a()));
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}
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}
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} else {
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// We handle depth formats here because DebugUtils only supports TextureFormats
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// TODO(yuriks): Convert to newer tile-based addressing
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unsigned nibbles_per_pixel = GraphicsSurfaceWidget::NibblesPerPixel(surface_format);
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unsigned stride = nibbles_per_pixel * surface_width / 2;
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ASSERT_MSG(nibbles_per_pixel >= 2,
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"Depth decoder only supports formats with at least one byte per pixel");
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@ -275,8 +275,11 @@ struct Regs {
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case TextureFormat::I8:
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case TextureFormat::A8:
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case TextureFormat::IA4:
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default: // placeholder for yet unknown formats
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return 2;
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default: // placeholder for yet unknown formats
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UNIMPLEMENTED();
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return 0;
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}
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}
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@ -342,9 +342,8 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
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Pica::Texture::TextureInfo tex_info;
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tex_info.width = params.width;
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tex_info.height = params.height;
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tex_info.stride =
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params.width * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
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tex_info.format = (Pica::Regs::TextureFormat)params.pixel_format;
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tex_info.SetDefaultStride();
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tex_info.physical_address = params.addr;
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for (unsigned y = 0; y < params.height; ++y) {
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@ -9,52 +9,104 @@
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/vector_math.h"
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#include "video_core/pica.h"
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#include "video_core/texture/texture_decode.h"
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#include "video_core/utils.h"
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using TextureFormat = Pica::Regs::TextureFormat;
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namespace Pica {
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namespace Texture {
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Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info,
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bool disable_alpha) {
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const unsigned int coarse_x = x & ~7;
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const unsigned int coarse_y = y & ~7;
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constexpr size_t TILE_SIZE = 8 * 8;
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constexpr size_t ETC1_SUBTILES = 2 * 2;
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if (info.format != Regs::TextureFormat::ETC1 && info.format != Regs::TextureFormat::ETC1A4) {
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// TODO(neobrain): Fix code design to unify vertical block offsets!
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source += coarse_y * info.stride;
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size_t CalculateTileSize(TextureFormat format) {
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switch (format) {
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case TextureFormat::RGBA8:
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return 4 * TILE_SIZE;
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case TextureFormat::RGB8:
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return 3 * TILE_SIZE;
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case TextureFormat::RGB5A1:
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case TextureFormat::RGB565:
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case TextureFormat::RGBA4:
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case TextureFormat::IA8:
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case TextureFormat::RG8:
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return 2 * TILE_SIZE;
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case TextureFormat::I8:
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case TextureFormat::A8:
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case TextureFormat::IA4:
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return 1 * TILE_SIZE;
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case TextureFormat::I4:
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case TextureFormat::A4:
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return TILE_SIZE / 2;
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case TextureFormat::ETC1:
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return ETC1_SUBTILES * 8;
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case TextureFormat::ETC1A4:
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return ETC1_SUBTILES * 16;
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default: // placeholder for yet unknown formats
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UNIMPLEMENTED();
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return 0;
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}
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}
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// TODO: Assert that width/height are multiples of block dimensions
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Math::Vec4<u8> LookupTexture(const u8* source, unsigned int x, unsigned int y,
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const TextureInfo& info, bool disable_alpha) {
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// Coordinate in tiles
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const unsigned int coarse_x = x / 8;
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const unsigned int coarse_y = y / 8;
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// Coordinate inside the tile
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const unsigned int fine_x = x % 8;
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const unsigned int fine_y = y % 8;
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const u8* line = source + coarse_y * info.stride;
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const u8* tile = line + coarse_x * CalculateTileSize(info.format);
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return LookupTexelInTile(tile, fine_x, fine_y, info, disable_alpha);
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}
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Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int y,
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const TextureInfo& info, bool disable_alpha) {
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DEBUG_ASSERT(x < 8);
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DEBUG_ASSERT(y < 8);
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using VideoCore::MortonInterleave;
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switch (info.format) {
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case Regs::TextureFormat::RGBA8: {
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auto res = Color::DecodeRGBA8(source + VideoCore::GetMortonOffset(x, y, 4));
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auto res = Color::DecodeRGBA8(source + MortonInterleave(x, y) * 4);
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return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
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}
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case Regs::TextureFormat::RGB8: {
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auto res = Color::DecodeRGB8(source + VideoCore::GetMortonOffset(x, y, 3));
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auto res = Color::DecodeRGB8(source + MortonInterleave(x, y) * 3);
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return {res.r(), res.g(), res.b(), 255};
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}
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case Regs::TextureFormat::RGB5A1: {
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auto res = Color::DecodeRGB5A1(source + VideoCore::GetMortonOffset(x, y, 2));
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auto res = Color::DecodeRGB5A1(source + MortonInterleave(x, y) * 2);
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return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
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}
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case Regs::TextureFormat::RGB565: {
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auto res = Color::DecodeRGB565(source + VideoCore::GetMortonOffset(x, y, 2));
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auto res = Color::DecodeRGB565(source + MortonInterleave(x, y) * 2);
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return {res.r(), res.g(), res.b(), 255};
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}
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case Regs::TextureFormat::RGBA4: {
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auto res = Color::DecodeRGBA4(source + VideoCore::GetMortonOffset(x, y, 2));
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auto res = Color::DecodeRGBA4(source + MortonInterleave(x, y) * 2);
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return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
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}
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case Regs::TextureFormat::IA8: {
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const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 2);
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const u8* source_ptr = source + MortonInterleave(x, y) * 2;
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if (disable_alpha) {
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// Show intensity as red, alpha as green
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@ -65,17 +117,17 @@ Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo&
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}
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case Regs::TextureFormat::RG8: {
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auto res = Color::DecodeRG8(source + VideoCore::GetMortonOffset(x, y, 2));
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auto res = Color::DecodeRG8(source + MortonInterleave(x, y) * 2);
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return {res.r(), res.g(), 0, 255};
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}
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case Regs::TextureFormat::I8: {
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const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 1);
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const u8* source_ptr = source + MortonInterleave(x, y);
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return {*source_ptr, *source_ptr, *source_ptr, 255};
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}
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case Regs::TextureFormat::A8: {
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const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 1);
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const u8* source_ptr = source + MortonInterleave(x, y);
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if (disable_alpha) {
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return {*source_ptr, *source_ptr, *source_ptr, 255};
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@ -85,7 +137,7 @@ Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo&
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}
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case Regs::TextureFormat::IA4: {
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const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 1);
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const u8* source_ptr = source + MortonInterleave(x, y);
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u8 i = Color::Convert4To8(((*source_ptr) & 0xF0) >> 4);
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u8 a = Color::Convert4To8((*source_ptr) & 0xF);
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@ -99,7 +151,7 @@ Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo&
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}
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case Regs::TextureFormat::I4: {
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u32 morton_offset = VideoCore::GetMortonOffset(x, y, 1);
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u32 morton_offset = MortonInterleave(x, y);
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const u8* source_ptr = source + morton_offset / 2;
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u8 i = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
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@ -109,7 +161,7 @@ Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo&
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}
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case Regs::TextureFormat::A4: {
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u32 morton_offset = VideoCore::GetMortonOffset(x, y, 1);
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u32 morton_offset = MortonInterleave(x, y);
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const u8* source_ptr = source + morton_offset / 2;
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u8 a = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
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@ -127,15 +179,15 @@ Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo&
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bool has_alpha = (info.format == Regs::TextureFormat::ETC1A4);
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// ETC1 further subdivides each 8x8 tile into four 4x4 subtiles
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const int subtile_width = 4;
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const int subtile_height = 4;
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constexpr unsigned int subtile_width = 4;
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constexpr unsigned int subtile_height = 4;
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int subtile_index = ((x / subtile_width) & 1) + 2 * ((y / subtile_height) & 1);
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unsigned subtile_bytes = has_alpha ? 2 : 1; // TODO: Name...
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unsigned int subtile_index = (x / subtile_width) + 2 * (y / subtile_height);
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size_t subtile_size = has_alpha ? 16 : 8;
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// TODO(yuriks): Use memcpy instead of reinterpret_cast
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const u64* source_ptr = reinterpret_cast<const u64*>(source + subtile_index * subtile_size);
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const u64* source_ptr = (const u64*)(source + coarse_x * subtile_bytes * 4 +
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coarse_y * subtile_bytes * 4 * (info.width / 8) +
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subtile_index * subtile_bytes * 8);
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u64 alpha = 0xFFFFFFFFFFFFFFFF;
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if (has_alpha) {
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alpha = *source_ptr;
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@ -262,7 +314,7 @@ TextureInfo TextureInfo::FromPicaRegister(const Regs::TextureConfig& config,
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info.width = config.width;
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info.height = config.height;
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info.format = format;
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info.stride = Pica::Regs::NibblesPerPixel(info.format) * info.width / 2;
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info.SetDefaultStride();
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return info;
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}
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@ -11,21 +11,29 @@
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namespace Pica {
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namespace Texture {
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/// Returns the byte size of a 8*8 tile of the specified texture format.
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size_t CalculateTileSize(Pica::Regs::TextureFormat format);
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struct TextureInfo {
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PAddr physical_address;
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int width;
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int height;
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int stride;
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unsigned int width;
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unsigned int height;
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ptrdiff_t stride;
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Pica::Regs::TextureFormat format;
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static TextureInfo FromPicaRegister(const Pica::Regs::TextureConfig& config,
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const Pica::Regs::TextureFormat& format);
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/// Calculates stride from format and width, assuming that the entire texture is contiguous.
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void SetDefaultStride() {
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stride = Pica::Texture::CalculateTileSize(format) * (width / 8);
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}
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};
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/**
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* Lookup texel located at the given coordinates and return an RGBA vector of its color.
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* @param source Source pointer to read data from
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* @param s,t Texture coordinates to read from
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* @param x,y Texture coordinates to read from
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* @param info TextureInfo object describing the texture setup
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* @param disable_alpha This is used for debug widgets which use this method to display textures
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* without providing a good way to visualize alpha by themselves. If true, this will return 255 for
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@ -33,8 +41,20 @@ struct TextureInfo {
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* channel.
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* @todo Eventually we should get rid of the disable_alpha parameter.
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*/
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Math::Vec4<u8> LookupTexture(const u8* source, int s, int t, const TextureInfo& info,
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bool disable_alpha = false);
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Math::Vec4<u8> LookupTexture(const u8* source, unsigned int x, unsigned int y,
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const TextureInfo& info, bool disable_alpha = false);
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/**
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* Looks up a texel from a single 8x8 texture tile.
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*
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* @param source Pointer to the beginning of the tile.
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* @param x, y In-tile coordinates to read from. Must be < 8.
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* @param info TextureInfo describing the texture format.
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* @param disable_alpha Used for debugging. Sets the result alpha to 255 and either discards the
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* real alpha or inserts it in an otherwise unused channel.
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*/
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Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int y,
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const TextureInfo& info, bool disable_alpha);
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} // namespace Texture
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} // namespace Pica
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