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Correct direction vectors for cemuhook motion input
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1 changed files with 5 additions and 2 deletions
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@ -157,8 +157,11 @@ void Client::OnPadData(Response::PadData data) {
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return;
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}
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packet_sequence = data.packet_counter;
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Math::Vec3f accel = Math::MakeVec<float>(data.accel.x, data.accel.y, data.accel.z);
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Math::Vec3f gyro = Math::MakeVec<float>(data.gyro.pitch, data.gyro.yaw, data.gyro.roll);
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// Due to differences between the 3ds and cemuhookudp motion directions, we need to invert
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// accel.x and accel.z and also invert pitch and yaw. See
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// https://github.com/citra-emu/citra/pull/4049 for more details on gyro/accel
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Math::Vec3f accel = Math::MakeVec<float>(-data.accel.x, data.accel.y, -data.accel.z);
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Math::Vec3f gyro = Math::MakeVec<float>(-data.gyro.pitch, -data.gyro.yaw, data.gyro.roll);
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{
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std::lock_guard<std::mutex> guard(status->update_mutex);
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