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gl_shader_gen: lower log level of using disabled proctex
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1 changed files with 1 additions and 1 deletions
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@ -321,7 +321,7 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un
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if (state.proctex.enable) {
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if (state.proctex.enable) {
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return "ProcTex()";
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return "ProcTex()";
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} else {
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} else {
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LOG_ERROR(Render_OpenGL, "Using Texture3 without enabling it");
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NGLOG_DEBUG(Render_OpenGL, "Using Texture3 without enabling it");
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return "vec4(0.0)";
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return "vec4(0.0)";
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}
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}
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default:
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default:
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