citra_qt: Improve Game List Item display

This commit is contained in:
zhupengfei 2018-05-19 17:21:26 +08:00
parent afe445fc57
commit 3b18faa163
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GPG key ID: 85B82A3E62174206

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@ -15,6 +15,7 @@
#include <QStandardItem> #include <QStandardItem>
#include <QString> #include <QString>
#include "citra_qt/util/util.h" #include "citra_qt/util/util.h"
#include "common/file_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "core/loader/smdh.h" #include "core/loader/smdh.h"
@ -167,11 +168,24 @@ public:
QVariant data(int role) const override { QVariant data(int role) const override {
if (role == Qt::DisplayRole) { if (role == Qt::DisplayRole) {
std::string filename; std::string path, filename, extension;
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, Common::SplitPath(data(FullPathRole).toString().toStdString(), &path, &filename,
nullptr); &extension);
QString title = data(TitleRole).toString(); QString title = data(TitleRole).toString();
return QString::fromStdString(filename) + (title.isEmpty() ? "" : "\n " + title); QString second_name = QString::fromStdString(filename + extension);
QRegExp installed_system_pattern(
QString::fromStdString(
FileUtil::GetUserPath(D_SDMC_IDX) +
"Nintendo "
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/"
"title/000400(0|1)0/[0-9a-f]{8}/content/")
.replace("\\", "\\\\"));
if (installed_system_pattern.exactMatch(QString::fromStdString(path))) {
// Use a different mechanism for system / installed titles showing program ID
second_name =
"000" + QString::number(data(ProgramIdRole).toULongLong(), 16).toUpper();
}
return title + (title.isEmpty() ? "" : "\n ") + second_name;
} else { } else {
return GameListItem::data(role); return GameListItem::data(role);
} }