Move the SetThreadExecutionState calls to their own separate functions

This commit is contained in:
vitor-k 2019-09-03 16:13:14 -03:00
parent bcf33b0ac6
commit 50cee98bca
2 changed files with 18 additions and 9 deletions

View file

@ -712,6 +712,18 @@ void GMainWindow::OnOpenUpdater() {
updater->LaunchUI(); updater->LaunchUI();
} }
void GMainWindow::PreventOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
#endif
}
void GMainWindow::AllowOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS);
#endif
}
bool GMainWindow::LoadROM(const QString& filename) { bool GMainWindow::LoadROM(const QString& filename) {
// Shutdown previous session if the emu thread is still active... // Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr) if (emu_thread != nullptr)
@ -902,9 +914,7 @@ void GMainWindow::ShutdownGame() {
return; return;
} }
#ifdef _WIN32 AllowOSSleep();
SetThreadExecutionState(ES_CONTINUOUS);
#endif
discord_rpc->Pause(); discord_rpc->Pause();
OnStopRecordingPlayback(); OnStopRecordingPlayback();
@ -1223,9 +1233,7 @@ void GMainWindow::OnStartGame() {
movie_record_path.clear(); movie_record_path.clear();
} }
#ifdef _WIN32 PreventOSSleep();
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
#endif
emu_thread->SetRunning(true); emu_thread->SetRunning(true);
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus"); qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
@ -1255,9 +1263,7 @@ void GMainWindow::OnPauseGame() {
ui.action_Stop->setEnabled(true); ui.action_Stop->setEnabled(true);
ui.action_Capture_Screenshot->setEnabled(false); ui.action_Capture_Screenshot->setEnabled(false);
#ifdef _WIN32 AllowOSSleep();
SetThreadExecutionState(ES_CONTINUOUS);
#endif
} }
void GMainWindow::OnStopGame() { void GMainWindow::OnStopGame() {

View file

@ -104,6 +104,9 @@ private:
void ConnectWidgetEvents(); void ConnectWidgetEvents();
void ConnectMenuEvents(); void ConnectMenuEvents();
void PreventOSSleep();
void AllowOSSleep();
bool LoadROM(const QString& filename); bool LoadROM(const QString& filename);
void BootGame(const QString& filename); void BootGame(const QString& filename);
void ShutdownGame(); void ShutdownGame();